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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
FSO glow mapping
as part of my SCP stuff I have just made glow mapingavailable for all ships in the game, the zip contains a relese build (performa a little better) a debug build (give debug info back) a warp model (it's a requirement of the new exe) you'll also need the new map pack to get nearly every ship in game glowing like they should be,
note: this is a buggy version and I keep getting assertion failures and stuff but it's cool to just look at some ships in the tech room
oh... this is freespace, I keep forgetting there were other V games and that they are suported here
I have made an update, use the links in the next post for all further updates
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Last edited by Bobboau on 01-05-2003 at 10:20 PM
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01-05-2003 12:43 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
[url=http://freespace.volitionwatch.com/blackwater/fs2glowmap.zip]new and improved version[/url]
all maps have been put in [url=http://freespace.volitionwatch.com/blackwater/glowmap_pack.zip]here[/url]
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Bobboau, bringing you products that work ......... In theory
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01-05-2003 10:19 PM |
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Ghostavo
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aveiro
Posts: 192 |
What on Earth....
I feel wierd asking this, but....
What on Earth are FSO glow maps?
*Puts anti-flame armor*
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01-16-2003 08:51 PM |
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an0n
Face
Registered: Apr 2002
Location: Nowhere....
Posts: 35 |
Freespace-Open Glow Maps.
They let parts of the ship glow according to image maps.
At least that's my understanding of what he's done. Screenies would really help my cognitive processes.
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01-18-2003 04:27 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
an0n is a n00b hahahhahahah! ok had to do that 
yeah they make the red things on shivan ships glow 
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01-18-2003 04:46 PM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
Now now Ash. Be nice to an0n 
I didn't know you visit here an0n.
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01-18-2003 04:56 PM |
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Angelo
I'm New! Laugh At Me!
Registered: Apr 2002
Location: Sweden
Posts: 36 |
A bit redundant but...

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01-18-2003 05:24 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Bobboau: A great idea would be to enable a trigger in FRED to turn the glows on or off (same for lights). A derelict, disabled, and dead Fenris wouldn't have powered lights...for instance.
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[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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01-19-2003 06:43 PM |
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vyper
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Second City of the Empire, Scotland. Alternatively I can be found aboard the GTD Ark Royal in the Frontier Regions.
Posts: 27 |
Bob, use those screenies I took - nothing gets you more excited about the scp than the Arcadia under glow maps.
Well...
Maybe.

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If one good man does not stand in the face of injustice, the first link is forged in a chain that binds us all.
I demand unfettered access to glow tags in my siggy... and a free beer.
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01-20-2003 01:23 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
ok I just added sExps for disableing\enableing glowmaps, glow points, and a single glow point bank (havn't tested this last one and it only works for the first 32 glow banks, but you can't have that many so it is somewhat pointless). (doing single texture glowmap disableing/enableing would be far more difucult than it would seem)
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01-20-2003 03:57 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
and I think I fixed the nebula glow mapping bug, anyway;
deactivate-glow-points, give it the name of a ship to have it's glow points deactivated on
activate-glow-points, give it the name of a ship to have it's glow points activated on
deactivate-glow-maps, give it the name of a ship to have it's glow maps deactivated on
activate-glow-maps, give it the name of a ship to have it's glow maps activated on
deactivate-glow-point-bank, give it the name of a ship and a list of wich glow banks to have deactivated on it
activate-glow-point-bank, give it the name of a ship and a list of wich glow banks to have activated on it
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Bobboau, bringing you products that work ......... In theory
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01-20-2003 06:38 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
nebula fogging bug defanantly squashed, don't beleve me, just take a loot at these



Last edited by Bobboau on 01-20-2003 at 07:54 AM
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01-20-2003 07:53 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |



as you can see it adds a lot to the experience
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01-20-2003 07:54 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
actualy you can't realy see it, damn jpg compression
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01-20-2003 07:55 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Originally posted by Bobboau
actualy you can't realy see it, damn jpg compression
Yes you can and its really awesome (if your having so much trouble with JPG compression, just fiddle with the settings, Photoshop in particular has a great Save For Web feature which maximizes image quality and minimizes size).
Excellent features...well thought out...extremely useful!
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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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01-20-2003 02:52 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well you can only make it out in a few of them, the effect is a good two to three times brighter in game than the jpgs show
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Bobboau, bringing you products that work ......... In theory
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01-20-2003 04:19 PM |
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Goober5000
Face
Registered: Jan 2002
Location:
Posts: 156 |
Very very good. 
Heh heh... the second picture from the bottom is pretty funny - did you die right after taking the screenshot?
BTW, is the warp stuff all fixed?
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Still play FS1? Check out my upcoming campaign, [url=http://www.geocities.com/ipw47/campaign.html]Fortunes of War[/url].
Play FS2 instead? Check out my finished minicampaign, [url=http://www.geocities.com/ipw47/dem.html]Deus Ex Machina[/url]. :D
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01-20-2003 05:08 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I was inbetween the Lysander and that Ravana when it decided to kill anything that might be inbetween it and it's target, I thought it looked cool/funny so I included it
what warp stuff are you talking about?
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01-20-2003 05:26 PM |
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Goober5000
Face
Registered: Jan 2002
Location:
Posts: 156 |
The slight discontinuity in the warp animation... the warp hole opens, then "blips" to a different stage in the opening process, and then closes again.
And I just noticed that for some reason the warp maps are now all using the Knossos warp effect, not the regular warp effect. Was that your doing or something else?
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Goober5000, previously known here as Sesquipedalian, now changing his handle to make room for the HLP persona known as Sesquipedalian to register as Sesquipedalian. :)
Still play FS1? Check out my upcoming campaign, [url=http://www.geocities.com/ipw47/campaign.html]Fortunes of War[/url].
Play FS2 instead? Check out my finished minicampaign, [url=http://www.geocities.com/ipw47/dem.html]Deus Ex Machina[/url]. :D
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01-20-2003 06:45 PM |
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