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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

FSO glow mapping

as part of my SCP stuff I have just made glow mapingavailable for all ships in the game, the zip contains a relese build (performa a little better) a debug build (give debug info back) a warp model (it's a requirement of the new exe) you'll also need the new map pack to get nearly every ship in game glowing like they should be,

note: this is a buggy version and I keep getting assertion failures and stuff but it's cool to just look at some ships in the tech room

oh... this is freespace, I keep forgetting there were other V games and that they are suported here

I have made an update, use the links in the next post for all further updates

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Last edited by Bobboau on 01-05-2003 at 10:20 PM

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Old Post 01-05-2003 12:43 PM
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Bobboau
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Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

[url=http://freespace.volitionwatch.com/blackwater/fs2glowmap.zip]new and improved version[/url]
all maps have been put in [url=http://freespace.volitionwatch.com/blackwater/glowmap_pack.zip]here[/url]

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Old Post 01-05-2003 10:19 PM
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Ghostavo
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Registered: Jan 2003
Location: Aveiro
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Question What on Earth....

I feel wierd asking this, but....

What on Earth are FSO glow maps?

*Puts anti-flame armor*

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Old Post 01-16-2003 08:51 PM
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an0n
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Registered: Apr 2002
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Posts: 35

Freespace-Open Glow Maps.

They let parts of the ship glow according to image maps.

At least that's my understanding of what he's done. Screenies would really help my cognitive processes.

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Old Post 01-18-2003 04:27 PM
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FSF Ashrak
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Registered: Sep 2001
Location: Estonia
Posts: 1362

an0n is a n00b hahahhahahah! ok had to do that




yeah they make the red things on shivan ships glow

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Old Post 01-18-2003 04:46 PM
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Lady Rose
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Registered: Nov 2001
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Now now Ash. Be nice to an0n

I didn't know you visit here an0n.

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Old Post 01-18-2003 04:56 PM
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Angelo
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Registered: Apr 2002
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A bit redundant but...


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Old Post 01-18-2003 05:24 PM
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LOAPhReAk
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Registered: Oct 2000
Location:
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Old Post 01-19-2003 06:29 PM
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IceFire
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Registered: Jul 2000
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Bobboau: A great idea would be to enable a trigger in FRED to turn the glows on or off (same for lights). A derelict, disabled, and dead Fenris wouldn't have powered lights...for instance.

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Old Post 01-19-2003 06:43 PM
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vyper
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Registered: Jan 2003
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Bob, use those screenies I took - nothing gets you more excited about the scp than the Arcadia under glow maps.

Well...
Maybe.

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Old Post 01-20-2003 01:23 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

ok I just added sExps for disableing\enableing glowmaps, glow points, and a single glow point bank (havn't tested this last one and it only works for the first 32 glow banks, but you can't have that many so it is somewhat pointless). (doing single texture glowmap disableing/enableing would be far more difucult than it would seem)

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Old Post 01-20-2003 03:57 AM
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Bobboau
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Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

and I think I fixed the nebula glow mapping bug, anyway;

deactivate-glow-points, give it the name of a ship to have it's glow points deactivated on

activate-glow-points, give it the name of a ship to have it's glow points activated on

deactivate-glow-maps, give it the name of a ship to have it's glow maps deactivated on

activate-glow-maps, give it the name of a ship to have it's glow maps activated on

deactivate-glow-point-bank, give it the name of a ship and a list of wich glow banks to have deactivated on it

activate-glow-point-bank, give it the name of a ship and a list of wich glow banks to have activated on it

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Old Post 01-20-2003 06:38 AM
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Bobboau
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nebula fogging bug defanantly squashed, don't beleve me, just take a loot at these


Last edited by Bobboau on 01-20-2003 at 07:54 AM

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Old Post 01-20-2003 07:53 AM
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Bobboau
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as you can see it adds a lot to the experience

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Old Post 01-20-2003 07:54 AM
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Bobboau
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actualy you can't realy see it, damn jpg compression

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Old Post 01-20-2003 07:55 AM
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IceFire
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quote:
Originally posted by Bobboau
actualy you can't realy see it, damn jpg compression

Yes you can and its really awesome (if your having so much trouble with JPG compression, just fiddle with the settings, Photoshop in particular has a great Save For Web feature which maximizes image quality and minimizes size).

Excellent features...well thought out...extremely useful!

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Old Post 01-20-2003 02:52 PM
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Bobboau
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Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

well you can only make it out in a few of them, the effect is a good two to three times brighter in game than the jpgs show

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Old Post 01-20-2003 04:19 PM
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Goober5000
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Registered: Jan 2002
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Very very good.

Heh heh... the second picture from the bottom is pretty funny - did you die right after taking the screenshot?

BTW, is the warp stuff all fixed?

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Old Post 01-20-2003 05:08 PM
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Bobboau
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Location: belleville IL USA
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I was inbetween the Lysander and that Ravana when it decided to kill anything that might be inbetween it and it's target, I thought it looked cool/funny so I included it

what warp stuff are you talking about?

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Old Post 01-20-2003 05:26 PM
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Goober5000
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The slight discontinuity in the warp animation... the warp hole opens, then "blips" to a different stage in the opening process, and then closes again.

And I just noticed that for some reason the warp maps are now all using the Knossos warp effect, not the regular warp effect. Was that your doing or something else?

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Old Post 01-20-2003 06:45 PM
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