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MoodyB
I'm New! Laugh At Me!

Registered: Jun 2002
Location: Scotland
Posts: 13

Lighting

Hey all,

I might be alone in this opinion,but would it be possible in TBP to double-up on the main light in the game engine?

I've always felt that,as good as TBP looks the ships never look quite as ` bright ` as they maybe should ( you could throw this argument at Freespace1/2 as well ).

I'm not talking about `dayglow` bright,but just making the main light stronger.

What brought this on was I just looked at some recent FreeLancer pics,and thought to myself that it doesnt look as good as it maybe should.Looks quite good,but not 3 years worth of tech dev over TBP and FS2.Still a bit flat looking,which led me to think about the strength of the lighting.

Is this possible or would it have to be done in the main engine rather than FRED?

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Old Post 01-21-2003 01:03 PM
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MoodyB
I'm New! Laugh At Me!

Registered: Jun 2002
Location: Scotland
Posts: 13

Lighting

Hey all,

I might be alone in this opinion,but would it be possible in TBP to double-up on the main light in the game engine?

I've always felt that,as good as TBP looks the ships never look quite as ` bright ` as they maybe should ( you could throw this argument at Freespace1/2 as well ).

I'm not talking about `dayglow` bright,but just making the main light stronger.

What brought this on was I just looked at some recent FreeLancer pics,and thought to myself that it doesnt look as good as it maybe should.Looks quite good,but not 3 years worth of tech dev over TBP and FS2.Still a bit flat looking,which led me to think about the strength of the lighting.

Is this possible or would it have to be done in the main engine rather than FRED?

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Old Post 01-21-2003 01:03 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120

I don't know if it helps, but you can try to make a bigger sun.

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Old Post 01-21-2003 01:10 PM
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-Norbert-
Murdock

Registered: Jun 2002
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I don't know if it helps, but you can try to make a bigger sun.

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Old Post 01-21-2003 01:10 PM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

Just put 2 suns in one mission, place them both in the same location with the same orientation.

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Old Post 01-21-2003 02:06 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

OR you copuld turn the GAMMA settings higher

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Old Post 01-21-2003 02:26 PM
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Ashark
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Registered: May 2002
Location: Estonia
Posts: 1024

OR you copuld turn the GAMMA settings higher

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Old Post 01-21-2003 02:26 PM
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IceFire
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Registered: Jul 2000
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Turn up the brightness...that usually works for me. We've intentionally gone dark on the ambient lighting because it looks a whole lot better.

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Old Post 01-21-2003 02:47 PM
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BabProj Team
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Registered: Apr 2001
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Turn up the brightness...that usually works for me. We've intentionally gone dark on the ambient lighting because it looks a whole lot better.

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Old Post 01-21-2003 02:47 PM
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MoodyB
I'm New! Laugh At Me!

Registered: Jun 2002
Location: Scotland
Posts: 13

Thanks for the replys guys.


Icefire:

I agree that space looks better with less ambient,but I meant the strength of the sun, which would help make the areas that are lit a bit more intense.Sometimes it looks a bit flat because there isn't enough contrast between light and dark.

I'll play about with FRED later and see what I can come up with ( never used it before! )

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Old Post 01-21-2003 02:52 PM
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MoodyB
I'm New! Laugh At Me!

Registered: Jun 2002
Location: Scotland
Posts: 13

Thanks for the replys guys.


Icefire:

I agree that space looks better with less ambient,but I meant the strength of the sun, which would help make the areas that are lit a bit more intense.Sometimes it looks a bit flat because there isn't enough contrast between light and dark.

I'll play about with FRED later and see what I can come up with ( never used it before! )

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Old Post 01-21-2003 02:52 PM
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FSF Ashrak
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Registered: Sep 2001
Location: Estonia
Posts: 1362

the suns only give ambient light......

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Old Post 01-21-2003 04:22 PM
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Ashark
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Registered: May 2002
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the suns only give ambient light......

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Old Post 01-21-2003 04:22 PM
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MoodyB
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Registered: Jun 2002
Location: Scotland
Posts: 13

what is it that controls the main light source then?

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Old Post 01-21-2003 05:36 PM
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Mewgen1
Murdock

Registered: Oct 2001
Location: Stevensville, MT
Posts: 142

It may be a bit OT but the gamma controls in my copy of freesapce don't work. It really kind of sucks because all of the briefing animations are so dark that I can barely see them. Has anybody ever had this problem?

I'm running a GeForce 2 MX 400.

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Old Post 01-21-2003 06:45 PM
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Mewgen1
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Registered: Oct 2001
Location:
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It may be a bit OT but the gamma controls in my copy of freesapce don't work. It really kind of sucks because all of the briefing animations are so dark that I can barely see them. Has anybody ever had this problem?

I'm running a GeForce 2 MX 400.

__________________
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-Cap. John Sheridan

Where ever you go there you are.

There will be an answer. Let it be.- John Lenon

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Old Post 01-21-2003 06:45 PM
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IceFire
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Registered: Jul 2000
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quote:
Originally posted by Mewgen1
It may be a bit OT but the gamma controls in my copy of freesapce don't work. It really kind of sucks because all of the briefing animations are so dark that I can barely see them. Has anybody ever had this problem?

I'm running a GeForce 2 MX 400.


You'll need to use the nVidia drivers to modify the gamma correction, your right they don't work in game.

There is no main light source. The sun casts a glow on one side of the vessel. Our ambient lighting is a "negative" sun. Aside from that, its just a gamma value. As far as I know anyways, it may be something different in the code...

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Old Post 01-21-2003 10:20 PM
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BabProj Team
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Registered: Apr 2001
Location:
Posts: 1901

quote:
Originally posted by Mewgen1
It may be a bit OT but the gamma controls in my copy of freesapce don't work. It really kind of sucks because all of the briefing animations are so dark that I can barely see them. Has anybody ever had this problem?

I'm running a GeForce 2 MX 400.


You'll need to use the nVidia drivers to modify the gamma correction, your right they don't work in game.

There is no main light source. The sun casts a glow on one side of the vessel. Our ambient lighting is a "negative" sun. Aside from that, its just a gamma value. As far as I know anyways, it may be something different in the code...

__________________
- The Babylon Project Team

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Old Post 01-21-2003 10:20 PM
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Hades
Murdock

Registered: Aug 2002
Location: The USA
Posts: 249

quote:
Originally posted by Mewgen1
It may be a bit OT but the gamma controls in my copy of freesapce don't work. It really kind of sucks because all of the briefing animations are so dark that I can barely see them. Has anybody ever had this problem?

I'm running a GeForce 2 MX 400.




I have that problem on my dad's Gateway comp. I think it's just the monitor, but he won't let me screw with it because he likes it that way.

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Old Post 01-22-2003 02:35 AM
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Hades
Murdock

Registered: Aug 2002
Location: The USA
Posts: 249

quote:
Originally posted by Mewgen1
It may be a bit OT but the gamma controls in my copy of freesapce don't work. It really kind of sucks because all of the briefing animations are so dark that I can barely see them. Has anybody ever had this problem?

I'm running a GeForce 2 MX 400.




I have that problem on my dad's Gateway comp. I think it's just the monitor, but he won't let me screw with it because he likes it that way.

__________________
]-[ades

Leader of the Terran - Vasudan War project.

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Old Post 01-22-2003 02:35 AM
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