 |
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Omega - The Good, The Evil
Behold!

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Report this post to a moderator | IP: Logged
|
12-15-2002 10:26 PM |
|
|
|  |
 |
BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Omega - The Good, The Evil
Behold!

__________________
- The Babylon Project Team
Report this post to a moderator | IP: Logged
|
12-15-2002 10:26 PM |
|
|
|  |
 |
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Beautiful. 
Please try with another background, I want to see spikes more clearly. 
Edit: Used psp to enhance brightness on that render, no prob anymore. 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 12-15-2002 at 10:38 PM
Report this post to a moderator | IP: Logged
|
12-15-2002 10:31 PM |
|
|
|  |
 |
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Beautiful. 
Please try with another background, I want to see spikes more clearly. 
Edit: Used psp to enhance brightness on that render, no prob anymore. 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 12-15-2002 at 10:38 PM
Report this post to a moderator | IP: Logged
|
12-15-2002 10:31 PM |
|
|
|  |
 |
Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
cool.
1 prob.
whoever modeled this, the spikes should have some curve to them.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Report this post to a moderator | IP: Logged
|
12-15-2002 10:33 PM |
|
|
|  |
 |
Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
cool.
1 prob.
whoever modeled this, the spikes should have some curve to them.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Report this post to a moderator | IP: Logged
|
12-15-2002 10:33 PM |
|
|
|  |
 |
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Originally posted by Edwin
cool.
1 prob.
whoever modeled this, the spikes should have some curve to them.
Possibly Edwin...but there are a number of CGI quality models of this ship out there and some seem to have less curvey and some seem to have more curvey. Its artistic interpretation I suppose. The other element is undoubtedly poly count...I know that the Omega is pushing those limits of FS2 standard right now.
EDIT: I just checked the model, its pretty curved to me...the angle may make it difficult to see how curved they are.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Report this post to a moderator | IP: Logged
|
12-15-2002 10:41 PM |
|
|
|  |
 |
BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by Edwin
cool.
1 prob.
whoever modeled this, the spikes should have some curve to them.
Possibly Edwin...but there are a number of CGI quality models of this ship out there and some seem to have less curvey and some seem to have more curvey. Its artistic interpretation I suppose. The other element is undoubtedly poly count...I know that the Omega is pushing those limits of FS2 standard right now.
EDIT: I just checked the model, its pretty curved to me...the angle may make it difficult to see how curved they are.
__________________
- The Babylon Project Team
Report this post to a moderator | IP: Logged
|
12-15-2002 10:41 PM |
|
|
|  |
 |
Ranger1
Murdock
Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169 |
Now that the top of the z-grav sections have that texture on it it is perfect. I love the omega-x.
I have two questions though. I think it applies to the omega too. That one turret on the top of the nova doesn't rotate, will this apply to one of the turrets on the omega? and have the scp guys found a way to make it work?
__________________
Sheridan's rule #29
"Always make your enemy think you know more than you actually know."
Ranger1_ams@hotmail.com
aim: jasondan
icq: 95982844
Last edited by Ranger1 on 12-16-2002 at 02:04 AM
Report this post to a moderator | IP: Logged
|
12-16-2002 01:57 AM |
|
|
|  |
 |
Ranger1
Murdock
Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169 |
Now that the top of the z-grav sections have that texture on it it is perfect. I love the omega-x.
I have two questions though. I think it applies to the omega too. That one turret on the top of the nova doesn't rotate, will this apply to one of the turrets on the omega? and have the scp guys found a way to make it work?
__________________
Sheridan's rule #29
"Always make your enemy think you know more than you actually know."
Ranger1_ams@hotmail.com
aim: jasondan
icq: 95982844
Last edited by Ranger1 on 12-16-2002 at 02:04 AM
Report this post to a moderator | IP: Logged
|
12-16-2002 01:57 AM |
|
|
|  |
 |
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Too sweet for words except for stunning
__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
Report this post to a moderator | IP: Logged
|
12-16-2002 02:10 AM |
|
|
|  |
 |
Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
So the Omega-X is part of Release 2?!? I had no idea that you guys were so far along in texturing/modeling it. Great job all 
__________________
When the final reckoning comes only the damned will be there to see it.
Report this post to a moderator | IP: Logged
|
12-16-2002 02:38 AM |
|
|
|  |
 |
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Originally posted by Ranger1
Now that the top of the z-grav sections have that texture on it it is perfect. I love the omega-x.
I have two questions though. I think it applies to the omega too. That one turret on the top of the nova doesn't rotate, will this apply to one of the turrets on the omega? and have the scp guys found a way to make it work?
That one turret I only just noticed to be honest. Its a table bug I just found and fixed. Will be there for R2. Or...in the meantime, go into the tables, find the nova, and set the second turret value for turret07a to 2.4. It was at 0.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Report this post to a moderator | IP: Logged
|
12-16-2002 03:07 AM |
|
|
|  |
 |
BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by Ranger1
Now that the top of the z-grav sections have that texture on it it is perfect. I love the omega-x.
I have two questions though. I think it applies to the omega too. That one turret on the top of the nova doesn't rotate, will this apply to one of the turrets on the omega? and have the scp guys found a way to make it work?
That one turret I only just noticed to be honest. Its a table bug I just found and fixed. Will be there for R2. Or...in the meantime, go into the tables, find the nova, and set the second turret value for turret07a to 2.4. It was at 0.
__________________
- The Babylon Project Team
Report this post to a moderator | IP: Logged
|
12-16-2002 03:07 AM |
|
|
|  |
 |
Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by IceFire
I just checked the model, its pretty curved to me...the angle may make it difficult to see how curved they are.
may i check it to? 
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Report this post to a moderator | IP: Logged
|
12-16-2002 03:19 AM |
|
|
|  |
 |
Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by IceFire
I just checked the model, its pretty curved to me...the angle may make it difficult to see how curved they are.
may i check it to? 
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Report this post to a moderator | IP: Logged
|
12-16-2002 03:19 AM |
|
|
|  |
 |
Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
I can.

*whistles*
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
Report this post to a moderator | IP: Logged
|
12-16-2002 03:22 AM |
|
|
|  |
 |
Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
I can.

*whistles*
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
Report this post to a moderator | IP: Logged
|
12-16-2002 03:22 AM |
|
|
|  |
 |
FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
HELLLLOOOOOO desktop!
__________________
Please don't hold our president against us-it's not like we voted for him.
Report this post to a moderator | IP: Logged
|
12-16-2002 05:32 AM |
|
|
|  |
 |
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
LOL! 
About Nova turret issue, we are not perfect either. 
For those who don't want to bother with tbl files:
[URL=http://koti.mbnet.fi/~fury/misc/r11_fixed_shipstbl/]Fixed R1.1 ships.tbl[/URL]
Download it and copy it to your FreeSpace 2 /data/tables folder and replace existing ships.tbl.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 12-16-2002 at 12:26 PM
Report this post to a moderator | IP: Logged
|
12-16-2002 07:24 AM |
|
|
|  |
 |
| All times are EST. The time now is 08:54 PM. |
 |
|
 |
|
|
|  |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|