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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
Source project 3.4 and new poly counts
so is the apocolypse made possible by the new modifications. In which case what can Freespace 2 now handle polygon wise? Also I read in the HLP that they are working on fixing the beam weapons for realease 3.4 of the source project. But I guess the new exe won't work with the mod until the models are reconverted right? I don't know what I am talking about, I only know what i think I read.
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12-28-2002 03:28 AM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
Source project 3.4 and new poly counts
so is the apocolypse made possible by the new modifications. In which case what can Freespace 2 now handle polygon wise? Also I read in the HLP that they are working on fixing the beam weapons for realease 3.4 of the source project. But I guess the new exe won't work with the mod until the models are reconverted right? I don't know what I am talking about, I only know what i think I read.
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12-28-2002 03:28 AM |
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-Norbert-
Murdock
Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120 |
Your right. The Source Mod won't work with TBP, but they make there own one!
They already developed some modifications of the sourcecode for changing the flightmodel and fighterbeams. I think it was Bobbeau (hope I wrote it correct) who had done that.
Just browse the Forum and seek something with sourcemod in it!
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12-28-2002 11:51 AM |
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-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
Your right. The Source Mod won't work with TBP, but they make there own one!
They already developed some modifications of the sourcecode for changing the flightmodel and fighterbeams. I think it was Bobbeau (hope I wrote it correct) who had done that.
Just browse the Forum and seek something with sourcemod in it!
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12-28-2002 11:51 AM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
quote: Originally posted by -Norbert-
Bobbeau (hope I wrote it correct)
No, you didn't...
__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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12-28-2002 03:55 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
quote: Originally posted by -Norbert-
Bobbeau (hope I wrote it correct)
No, you didn't...
__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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12-28-2002 03:55 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by -Norbert-
Bobbeau (hope I wrote it correct)
I think it's Bobbau but it is esiast to just put Bobb
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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12-28-2002 03:58 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by -Norbert-
Bobbeau (hope I wrote it correct)
I think it's Bobbau but it is esiast to just put Bobb
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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12-28-2002 03:58 PM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
quote: Originally posted by Edwin
I think it's Bobbau but it is esiast to just put Bobb
It's Bobboau, if I remember correctly 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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12-28-2002 05:55 PM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
quote: Originally posted by Edwin
I think it's Bobbau but it is esiast to just put Bobb
It's Bobboau, if I remember correctly 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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12-28-2002 05:55 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Bobboau it is. 
I don't get why it is so hard to write it correctly. 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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12-28-2002 07:00 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Bobboau it is. 
I don't get why it is so hard to write it correctly. 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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12-28-2002 07:00 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Re: Source project 3.4 and new poly counts
quote: Originally posted by redmenace7
so is the apocolypse made possible by the new modifications. In which case what can Freespace 2 now handle polygon wise? Also I read in the HLP that they are working on fixing the beam weapons for realease 3.4 of the source project. But I guess the new exe won't work with the mod until the models are reconverted right? I don't know what I am talking about, I only know what i think I read.
Apoc worked a long time ago. A LONG time ago. No need for source changes.
FS2's poly count limits haven't really been changed much. At the moment, they are where they are because the engine isn't really improved yet (those elements are being worked on - for instance, the OpenGL version gets a boost of 20FPS on my system, but its still got a few bugs yet).
Beam weapons have a bug in them in 3.3 that kills shields by proximity (not an actual hit). Not a big deal for TBP tho.
BTW: TBP will work with FS2 3.3...I've been testing for a while with it and standard retail version. Again, its got its bugs so its not something we'll be absolutely requiring right now.
Bobboau and now Eternal One are contributing to a set of source code changes specifically for TBP. These will be shared with the FSSCP team as well.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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12-28-2002 07:46 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Re: Source project 3.4 and new poly counts
quote: Originally posted by redmenace7
so is the apocolypse made possible by the new modifications. In which case what can Freespace 2 now handle polygon wise? Also I read in the HLP that they are working on fixing the beam weapons for realease 3.4 of the source project. But I guess the new exe won't work with the mod until the models are reconverted right? I don't know what I am talking about, I only know what i think I read.
Apoc worked a long time ago. A LONG time ago. No need for source changes.
FS2's poly count limits haven't really been changed much. At the moment, they are where they are because the engine isn't really improved yet (those elements are being worked on - for instance, the OpenGL version gets a boost of 20FPS on my system, but its still got a few bugs yet).
Beam weapons have a bug in them in 3.3 that kills shields by proximity (not an actual hit). Not a big deal for TBP tho.
BTW: TBP will work with FS2 3.3...I've been testing for a while with it and standard retail version. Again, its got its bugs so its not something we'll be absolutely requiring right now.
Bobboau and now Eternal One are contributing to a set of source code changes specifically for TBP. These will be shared with the FSSCP team as well.
__________________
- The Babylon Project Team
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12-28-2002 07:46 PM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
quote: Originally posted by Mr. Fury
Bobboau it is. 
I don't get why it is so hard to write it correctly.
Their attention spans fade away after reading 3 'b's 
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
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12-28-2002 09:11 PM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
quote: Originally posted by Mr. Fury
Bobboau it is. 
I don't get why it is so hard to write it correctly.
Their attention spans fade away after reading 3 'b's 
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
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12-28-2002 09:11 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |

Huh?? What??

__________________
"If you go to Z'ha'dum you will die"
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(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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12-28-2002 11:55 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |

Huh?? What??

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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12-28-2002 11:55 PM |
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