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Deathstorm
Murdock

Registered: Jul 2002
Location: England
Posts: 176

More Weapon Woes.

I've been playing around with beams lately, but theres one TBL entry I don't understand:

"Zadd"

What does it do? I'd experiment to find out, but my computer blew itself up and is currently halfway across the country being repaired.

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Old Post 12-10-2002 07:57 PM
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Deathstorm
Murdock

Registered: Jul 2002
Location: England
Posts: 176

More Weapon Woes.

I've been playing around with beams lately, but theres one TBL entry I don't understand:

"Zadd"

What does it do? I'd experiment to find out, but my computer blew itself up and is currently halfway across the country being repaired.

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Old Post 12-10-2002 07:57 PM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location:
Posts: 214

Ooh, I asked about this a while ago on HLP. Let me see if I can find it...

Found it. "It's exactly what it sounds like-- "Z Add". It adds a depth displacement to layers of the beam to help FS2 knows which layers are supposed to be rendered in front of each other."

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Old Post 12-10-2002 08:26 PM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location: Imperial Palace, Coruscant
Posts: 272

Ooh, I asked about this a while ago on HLP. Let me see if I can find it...

Found it. "It's exactly what it sounds like-- "Z Add". It adds a depth displacement to layers of the beam to help FS2 knows which layers are supposed to be rendered in front of each other."

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Old Post 12-10-2002 08:26 PM
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Alikchi
Murdock

Registered: Apr 2001
Location:
Posts: 329

I think he would like that in English

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Old Post 12-11-2002 04:48 AM
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Someone
Murdock

Registered: Aug 2002
Location: Somewhere
Posts: 318

Well...I do, anyways.

*isn't too technical with stuff like that*

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Old Post 12-11-2002 09:45 AM
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Someone
Murdock

Registered: Aug 2002
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Posts: 318

Well...I do, anyways.

*isn't too technical with stuff like that*

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Old Post 12-11-2002 09:45 AM
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Deathstorm
Murdock

Registered: Jul 2002
Location: England
Posts: 176

Actually, I thought he explained it just fine. Basically what I think GalacticEmperor was saying is the Zadd specifies the distance that the section appears in front of the previous one.

Example: If I understand correctly it works like this: Section 2 has a Zadd value of 1. This means it will appear 1 meter further forward than the point that section 1 appears.

A slightly different question now. Does anyone know where I can download the complete GTB Surt package (with railgun). So far, I've never found a .pof for the surt, and I might have lost all my mods.

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Old Post 12-11-2002 03:29 PM
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Deathstorm
Murdock

Registered: Jul 2002
Location: England
Posts: 176

Actually, I thought he explained it just fine. Basically what I think GalacticEmperor was saying is the Zadd specifies the distance that the section appears in front of the previous one.

Example: If I understand correctly it works like this: Section 2 has a Zadd value of 1. This means it will appear 1 meter further forward than the point that section 1 appears.

A slightly different question now. Does anyone know where I can download the complete GTB Surt package (with railgun). So far, I've never found a .pof for the surt, and I might have lost all my mods.

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Old Post 12-11-2002 03:29 PM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Gives the beams a fake roundness, basically. 3-D effect.

'Z' is the dimension in/out of the screen, if that helps.

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Old Post 12-11-2002 06:27 PM
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Shrike
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Gives the beams a fake roundness, basically. 3-D effect.

'Z' is the dimension in/out of the screen, if that helps.

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Old Post 12-11-2002 06:27 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

SSSooooo...in english it means that if you have Beam1.pcx through Beam3.pcx and Beam1.pcx has a size of 40 and Beam3.pcx has a size of 15 you definately want the Beam3.pcx to be further forward so Beam3.pcx should have a Zadd of something higher than Beam1.pcx.

Ok...so that wasn't so clear.

Beam1.pcx
Width: 40
Zadd: 1

Beam2.pcx
Width: 25
Zadd: 2

Beam3.pcx
Width: 15
Zadd: 3

So Beam 3 will appear ontop of 2 and 1. This is just a layering effect...like Shrike said, to give it an element of being 3D.

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Old Post 12-11-2002 07:03 PM
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IceFire
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SSSooooo...in english it means that if you have Beam1.pcx through Beam3.pcx and Beam1.pcx has a size of 40 and Beam3.pcx has a size of 15 you definately want the Beam3.pcx to be further forward so Beam3.pcx should have a Zadd of something higher than Beam1.pcx.

Ok...so that wasn't so clear.

Beam1.pcx
Width: 40
Zadd: 1

Beam2.pcx
Width: 25
Zadd: 2

Beam3.pcx
Width: 15
Zadd: 3

So Beam 3 will appear ontop of 2 and 1. This is just a layering effect...like Shrike said, to give it an element of being 3D.

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Old Post 12-11-2002 07:03 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

yes but Zadd is suposed to only go from 0.0 to 1.0, though nothing bad would happen, but if you when to 8 or so you'd probly start getting errors

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Old Post 12-11-2002 07:57 PM
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Bobboau
BWO Team Member

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yes but Zadd is suposed to only go from 0.0 to 1.0, though nothing bad would happen, but if you when to 8 or so you'd probly start getting errors

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Old Post 12-11-2002 07:57 PM
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BabProj Team
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Registered: Apr 2001
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Really? 0.0 to 1.0? I thought a whole bunch of V tables had values well over that.....I must check that.

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Old Post 12-11-2002 08:02 PM
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IceFire
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Really? 0.0 to 1.0? I thought a whole bunch of V tables had values well over that.....I must check that.

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Old Post 12-11-2002 08:02 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by Deathstorm
Actually, I thought he explained it just fine. Basically what I think GalacticEmperor was saying is the Zadd specifies the distance that the section appears in front of the previous one.

Example: If I understand correctly it works like this: Section 2 has a Zadd value of 1. This means it will appear 1 meter further forward than the point that section 1 appears.

A slightly different question now. Does anyone know where I can download the complete GTB Surt package (with railgun). So far, I've never found a .pof for the surt, and I might have lost all my mods.



The Surt was in my modeldump (2) file. Don't know the location offhand, though.

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Old Post 12-12-2002 12:16 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by Deathstorm
Actually, I thought he explained it just fine. Basically what I think GalacticEmperor was saying is the Zadd specifies the distance that the section appears in front of the previous one.

Example: If I understand correctly it works like this: Section 2 has a Zadd value of 1. This means it will appear 1 meter further forward than the point that section 1 appears.

A slightly different question now. Does anyone know where I can download the complete GTB Surt package (with railgun). So far, I've never found a .pof for the surt, and I might have lost all my mods.



The Surt was in my modeldump (2) file. Don't know the location offhand, though.

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[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
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Old Post 12-12-2002 12:16 AM
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Deathstorm
Murdock

Registered: Jul 2002
Location: England
Posts: 176

Is that the compete file or just the Surt itself?

BTW, I love that pirate fighter you just released!

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Old Post 12-12-2002 03:54 PM
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