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cneuman
I'm New! Laugh At Me!

Registered: Oct 2002
Location: Florida
Posts: 1

Red Faction 2 for the Computer

hmm.. Red Faction 2 for the computer would be really sweet. The only reason why Red Faction is not selling for the computer is because no one knows about it! Everyone of my friends I tell about Red Faction they say they have never heard of it.. I got a few of them to buy Red Faction and they only played it a few times.. why? because of the cheaters in Red Faction 1 on the the internet! If Red Faction 2 is like Red Faction 1 but with many updates (new graphics and maps) and if Volition will keep the games bugs up to date to keep the cheaters out then they would have more Computer copies of Red Faction sold. I would also do some Internet advertising for Red Faction 2 for the computer on gaming websites! (ex: gamespy.com, gamespot.com and mrfixitonline.com) mrfixitonline.com I'm sure would offer Volition a good deal on advertising and also list the game on there website as one of there games they play. So not only would mrfixitonline.com be advertisng the game but they would be playing it as well and helping it grow! This is something Volition should think about. Because Red Faction is a sweet game! it owns counter-strike graphics wise but for updates.. its been a little slow! counter-strike has tons and tons of gamers and red faction could be the same way if people hear about it! Please let me know what you think about my ideas and if they are correct.

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Old Post 10-09-2002 02:54 PM
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HS-ChrisZ
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Registered: Oct 2002
Location: Teh Netherlands
Posts: 19

RedFaction is still a sweet game, and RF II on PC could be a real hit, if [V] and THQ push the right buttons... Dude like your style!

Keep it up!

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Old Post 10-17-2002 11:01 AM
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AOD SK8Er
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Registered: Oct 2002
Location: illinois
Posts: 2

yea....

i wish they did it to but there too stubbern

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Old Post 10-26-2002 05:52 PM
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[WDL]Laguna
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Registered: Sep 2002
Location: Brainerd, Minnesota
Posts: 26

Hey, did you guys ever think that maybe the guys at Volition actually have lives? And like it was said in a previous post, WHAT IS THE POINT of bitching at Volition, when they are merely the developers? THQ is the company that determines if the game will be on PC or not... Personally I think that marketing Brittney Spears games was not a smart move on THQ's part, mainly because nobody even plays it... Well unless you're a true hard-core teeny-bopper and they make up about 0.00000000000009 % of the world population....

Stop bitching and whining about Volition not making the game for the PC... In essence they DID make the game for the PC, because they obviously didn't create it on a PS2. If the game becomes a hit that is big enough to be put on the PC, then THQ will do it.

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Old Post 10-27-2002 03:14 AM
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The_Croc
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Registered: Jun 2002
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quote:
Originally posted by [WDL]Laguna
Hey, did you guys ever think that maybe the guys at Volition actually have lives?
Stop bitching and whining about Volition not making the game for the PC... In essence they DID make the game for the PC, because they obviously didn't create it on a PS2. If the game becomes a hit that is big enough to be put on the PC, then THQ will do it.



Ok just to state a few simple points:

1)Sure they have lives but its not not making games is their job or anything? Jeez. Why dont you find me a secretary who doesnt answer phones or type

2)If you are going to make a dumbass commentlike the latter at least get your grammar correct. a)"In essence they DID make the game for the PC" no they made the game ON a PC. The differnce for a PC means PC playable. And well I dont see a playable copy of RF2 around do you? While ON a PC means that in fact a PC was used to help create the game.

But whatever I wont bother adding some cynical wit for ph34r i will be made to look stupid

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Old Post 10-27-2002 05:55 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by [WDL]Laguna

Stop bitching and whining about Volition not making the game for the PC... In essence they DID make the game for the PC, because they obviously didn't create it on a PS2.



Oh, really? How the hell could they balance the Ps2 multiple pipelines, and mange the various Emotion Engine features (caching, the texture bandwidth, et al) if they were only using a Pc to program it? The Ps2 you play on (or don't, as it may be) at home is not the only version there is...they have dedicated development kits for that, and transferring between consoles or to Pc is a far more difficult process than you imagine.... why do you think they outsourced (IIRC) the Summoner GameCube conversion to a different developer?

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Old Post 10-27-2002 01:23 PM
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[WDL]Laguna
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Registered: Sep 2002
Location: Brainerd, Minnesota
Posts: 26

quote:
Originally posted by The_Croc
Ok just to state a few simple points:

1)Sure they have lives but its not not making games is their job or anything? Jeez. Why dont you find me a secretary who doesnt answer phones or type

2)If you are going to make a dumbass commentlike the latter at least get your grammar correct. a)"In essence they DID make the game for the PC" no they made the game ON a PC. The differnce for a PC means PC playable. And well I dont see a playable copy of RF2 around do you? While ON a PC means that in fact a PC was used to help create the game.

But whatever I wont bother adding some cynical wit for ph34r i will be made to look stupid



It's not that hard to port the f*cker to the PC, that's what I meant. Please don't condescend to me, it annoys the hell out of me... You're no genius either. Got it?

In response to Aldo:

Yes, I realize that they needed a PS2 SDK, but that was used ON A PC, and in light of that it isn't too hard to recompile the game engine back to something that would work on a Windows or Linux system. As for the texture caching and "bandwidth" as you refer to it, don't even go there. The PS2 is limited, I have one, and I played RF for it, it was the first game I ever bought for it... I loved it, still do! But I play RF for the PC now, and with 192 megs of RAM, a GeForce2 MX200 (which it runs smooth on) and a PII Celeron 450 MHZ processor, I get the same high-performance run-time as I did with my PS2, if not a little better.

What's my point? Well my overall point before the jackasses filled in and started flaming me was that Volition does not make the decision for a PC version, that is THQ. Go to THQ's website and start your n00b brigade up there and see if you can beg an RF2 for PC out of them. Good luck though, you'll all look like jackasses when you do it.

Cheers.

[WDL]Laguna

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Old Post 10-27-2002 03:55 PM
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The_Croc
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Registered: Jun 2002
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Its my goal in life to be you so maybe Ill go look like a jackass and email THQ

Then my goal maybe complete

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Old Post 10-27-2002 07:12 PM
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[WDL]Laguna
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Registered: Sep 2002
Location: Brainerd, Minnesota
Posts: 26

I don't bother THQ or Volition for RF2 for PC... Get your facts straight buddy. And you're already making a jackass out of yourself. Please, go eat a d|ck.

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Last edited by [WDL]Laguna on 10-27-2002 at 07:25 PM

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Old Post 10-27-2002 07:24 PM
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Alphakiller
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Registered: Aug 2000
Location: Somewhere
Posts: 2894

Um, you really don't know how different the PS2 architecture is from PC architecture, do you? Porting it isn't as "simple" as you say -- look at the exciting port jobs of Final Fantasy VII and VIII for two stellar examples of "fast and simple" ports...stellar in the sense of two of the worst ports I've ever played...

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Old Post 10-27-2002 07:35 PM
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Hunter83
Murdock

Registered: Jun 2002
Location: Earth?
Posts: 173

You know what the best port ever was?

Tetris


(In case u couldn't tell this was to relieve teh tention, not spam )

--Hunter -X- ©

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Old Post 10-27-2002 08:58 PM
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[WDL]Laguna
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Registered: Sep 2002
Location: Brainerd, Minnesota
Posts: 26

quote:
Originally posted by Alphakiller
Um, you really don't know how different the PS2 architecture is from PC architecture, do you? Porting it isn't as "simple" as you say -- look at the exciting port jobs of Final Fantasy VII and VIII for two stellar examples of "fast and simple" ports...stellar in the sense of two of the worst ports I've ever played...


Oh yes, I know it's not easy. Porting any game from a console to PC is not supposed to be easy. However, it is done, thus it's possible.

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Old Post 10-27-2002 09:26 PM
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The_Croc
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Registered: Jun 2002
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Holy contradiction Batman!

OK let me quote 2 of your posts..

1st "It's not that hard to port the f*cker to the PC,"

2nd "Oh yes, I know it's not easy"

Ok so what you are saying is porting a game lies somewhere between not that hard and not easy? So its of medium difficulty? But one thing I ask you is: How many PS2 games have you ported to the PC? Im guessing the same number I have which lies around 0.

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Old Post 10-27-2002 10:50 PM
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[WDL]Laguna
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Registered: Sep 2002
Location: Brainerd, Minnesota
Posts: 26

quote:
Originally posted by [WDL]Laguna


Oh yes, I know it's not easy. Porting any game from a console to PC is not supposed to be easy. I]However, it is done, thus it's possible. [/I]



'Nuff said.

As far as the "How many games have I ported to the PS2" question goes, I have not so far done one. I have been working on porting the Half-Life: Decay missions into a mod for Half-Life, which includes ripping the models directly from the Half-Life disc. Since it isn't a DVD rom, I can do it.

Why don't we bring this topic back to where it should be now?

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Old Post 10-27-2002 11:39 PM
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vettinit-X-
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Registered: Apr 2002
Location: dallas texas
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UG!

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Old Post 11-01-2002 09:50 AM
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Hunter83
Murdock

Registered: Jun 2002
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Sry, posted in the wrong topic

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Old Post 11-01-2002 06:21 PM
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Allan
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Registered: Jun 2002
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quote:
Originally posted by [WDL]Laguna
Hey, did you guys ever think that maybe the guys at Volition actually have lives?


Um..... u do understand that making games is half there lives?

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Old Post 11-03-2002 11:58 PM
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Nirv
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Registered: May 2002
Location: Holland
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quote:
Originally posted by Allan


Um..... u do understand that making games is half there lives?



So they still have an other half....

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Old Post 11-04-2002 07:11 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by [WDL]Laguna


Oh yes, I know it's not easy. Porting any game from a console to PC is not supposed to be easy. However, it is done, thus it's possible.



My point is, you're assuming it would be quick, cheap and painless to convert to Pc from Ps2. It isn't - look at the length of the PS2 conversions for Half Life, Dues Ex, etc, and the Pc conversion of GTA, etc.

And RE the bandwidth et al, you misunderstand my point. the RF engine would have to be finely tuned for the PS2 capabilities, and it'd probably need to be very hardware specific to ge thte best perfrormace. And the PS2 hardware is massively different to a PC's standard x086 type. In fact, it may use a different graphics alnguage for the engine, although I'm not sure (I do know the GC uses an OpenGL-ish custome langauge, and the X-box uses DX, so I presume Sony have their own equivalent)

So porting it to PC would be a fairly costly (time and money) process in itself. given the relative failure of RF, and the congested nature of the PC FPs market, I doubt it'd be worth the time and money.

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Old Post 11-04-2002 09:38 PM
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