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ktwiles
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Registered: Jun 2002
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Posts: 32

RF2 PS2 Demo impressions...

So I've heard all this news about a demo, and haven't gotten my hands on it or know anyone who does. Can someone who's gotten a hold of it talk about their impressions, assuming someone on here has actually gotten it?

Thx.

PS - I'm back! My wife just gave birth to a beautiful baby boy so the past few weeks haven't been spent with me on the computer. But I've changed more diapers already than I care to mention.

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Old Post 09-13-2002 06:32 AM
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Genxer
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Registered: Apr 2002
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US and Canada only.....

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Old Post 09-13-2002 10:04 AM
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Alphakiller
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Registered: Aug 2000
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As far as I know, they're still in the sign-up phase and not shipping them out just yet.

If I get one, I'll let you know how it goes.

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Old Post 09-15-2002 11:43 PM
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cece
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Registered: Jun 2002
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My impressions.....the graphics are really, really cool. The physics are devine. The AI is too easy. The geomod gives an even more satisfying blast. I like the grenade launcher.....a lot.

I'm still wrapping my brain around the PS2 controllers. The last console system I was any good at was Sega Genesis.

I want more.

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Old Post 09-16-2002 02:53 PM
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Brando
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Registered: Feb 2001
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hm... the AI seems to be a constant in RF titles. Hopefully they can make them smarter... or more realistic?

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Old Post 09-16-2002 11:38 PM
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IceFire
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Smarter = bad...then they can nail you at 10KM with a pistol in the head.

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Old Post 09-17-2002 01:32 AM
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Alphakiller
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Just like the BF1942 bots. Totally incompetant when it comes to teamwork, but capable of putting a shell from a tank's main gun into your head at a thousand meters on their first try

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Old Post 09-17-2002 04:48 PM
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cece
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AI's are never, ever, as good as the best human players.

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Old Post 09-18-2002 03:10 AM
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Hunter83
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Registered: Jun 2002
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Umm, I'd say the best AI can't ACT like the best human players, but the best AI can sure beat the best human player.

Example, in GoldenEye for the N64â„¢, after u beat the game in every way, a new mode becomes available whci hallows u to tweak the AI settings, for example, their accuracy, which can be set from 0% to 100%.
No human player has 100% accuracy, thus, the best AI can beat the best human.

I would elaborate more, but sleep beckons to me.
If their is any contestation, I would be happy to discuss it.

And no, it didn't just set the bullets to go around corners to hit the player.

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Old Post 09-18-2002 05:09 AM
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F S W
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Registered: Mar 2002
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I'll just wait for it to come out in Europe, and then nick a friend's PS2 for a day and rent RF2.

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Old Post 09-18-2002 07:06 PM
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Alphakiller
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Giving an AI perfect accuracy doesn't make it better than a human. It's still limited by its AI control routines, which can be learned and exploited. It's how Xaero is beatable in Q3A - he *never* misses with that damn railgun, but you can still beat him.
It's the combination of accuracy, unpredictability, and not playing by a fixed set of rules and routines that gives human players the edge over an AI, every time.

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Old Post 09-18-2002 11:21 PM
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IceFire
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True...but if you just put the AI and a human player on a flat plane and expect the human to win against a perfect AI, its going to be dang hard.

But your right, introduce complex tactics in a three dimensional world and the AI falls flat on its face. Not even chess champion computers can deal with that.

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Old Post 09-19-2002 01:33 AM
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Dr@gon
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Registered: Jun 2002
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Re: RF2 PS2 Demo impressions...

quote:
Originally posted by ktwiles
So I've heard all this news about a demo, and haven't gotten my hands on it or know anyone who does. Can someone who's gotten a hold of it talk about their impressions, assuming someone on here has actually gotten it?

Thx.



Well I recieved an email that said it should be on my doorstep withing 1 to 2 weeks. Now I dont have a Playstation 2 so I will have to hook up with a friend to test it out, but I will deffinately let you know what I think about it.

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Old Post 09-20-2002 03:50 PM
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