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Av0uu
I'm New! Laugh At Me!

Registered: Jan 2002
Location: Mobile
Posts: 21

A request, if possible

I really hate to ask this, but i need someone to make a model for me. I am not sure if it is even possible to give fighters explosion debris, but here is my idea.

I need an Aurora, that when destroyed breaks up like any other ship BUT the cockpit stays intact, like the pilot bailed out at the last minute. For as much i would also need a seperate model of the seperated cockpit, that i can make into a targetable "cargo" model.

If anyone could be of help i would appreciate it greatly.

AVOW

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Old Post 08-17-2002 02:53 AM
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Av0uu
I'm New! Laugh At Me!

Registered: Jan 2002
Location: Mobile
Posts: 21

A request, if possible

I really hate to ask this, but i need someone to make a model for me. I am not sure if it is even possible to give fighters explosion debris, but here is my idea.

I need an Aurora, that when destroyed breaks up like any other ship BUT the cockpit stays intact, like the pilot bailed out at the last minute. For as much i would also need a seperate model of the seperated cockpit, that i can make into a targetable "cargo" model.

If anyone could be of help i would appreciate it greatly.

AVOW

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Old Post 08-17-2002 02:53 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
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I believe the Starfury escape pod is already planned. Can't say about the rest though.

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Old Post 08-17-2002 03:32 AM
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Slasher
Babylon Project

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I believe the Starfury escape pod is already planned. Can't say about the rest though.

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Old Post 08-17-2002 03:32 AM
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JC Denton
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Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
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I think he means like a regular Aurora model without the cockpit, and the Aurora cockpit pod, both with docking ports in appropriate places, so they dock together to make the complete Aurora.

So, in a mission, make the cockpit invincible and untargetable, and when the fighter breaks up the pod is left floating around. Then add a few appropriate SEXPs to make it vulnerable, and a transport to retrieve it, etc... and voila! we have an instant search and rescue op for post-"Severed Dreams" missions.

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Old Post 08-19-2002 09:32 PM
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JC Denton
Murdock

Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
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I think he means like a regular Aurora model without the cockpit, and the Aurora cockpit pod, both with docking ports in appropriate places, so they dock together to make the complete Aurora.

So, in a mission, make the cockpit invincible and untargetable, and when the fighter breaks up the pod is left floating around. Then add a few appropriate SEXPs to make it vulnerable, and a transport to retrieve it, etc... and voila! we have an instant search and rescue op for post-"Severed Dreams" missions.

__________________
"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill

"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy

"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire

[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]

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Old Post 08-19-2002 09:32 PM
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BabProj Team
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Well...debris will be done at some point but probably not right away. I'm not sure exactly when...but its in the works.

But regardless of that...this can be done much easier than suggested. We have an escape pod model. The easy way to do it is have the Aurora escape pod jump in (without animation) when the ship is destroyed. Unlikely that anyone will notice the switch...

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Old Post 08-20-2002 12:19 AM
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IceFire
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Well...debris will be done at some point but probably not right away. I'm not sure exactly when...but its in the works.

But regardless of that...this can be done much easier than suggested. We have an escape pod model. The easy way to do it is have the Aurora escape pod jump in (without animation) when the ship is destroyed. Unlikely that anyone will notice the switch...

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Old Post 08-20-2002 12:19 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
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This is by far the more sensible thing to do. Listen to IceFire. The man is making sense.

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Old Post 08-20-2002 08:07 AM
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karajorma
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Registered: Jul 2001
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quote:
Originally posted by IceFire
But regardless of that...this can be done much easier than suggested. We have an escape pod model. The easy way to do it is have the Aurora escape pod jump in (without animation) when the ship is destroyed. Unlikely that anyone will notice the switch...


The problem is that there is a limit to how close you can leap a ship in to another one (think it's 30 metres for a loki but changes depending on the type of fighter).
Unless that value is set by the tables (couldn`t find where) someone is going to spot that the escape pod leaps in 30 meters away from where the ship was destroyed.
Of course a source code change could solve that.

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Last edited by karajorma on 08-20-2002 at 10:41 AM

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Old Post 08-20-2002 10:34 AM
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karajorma
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quote:
Originally posted by IceFire
But regardless of that...this can be done much easier than suggested. We have an escape pod model. The easy way to do it is have the Aurora escape pod jump in (without animation) when the ship is destroyed. Unlikely that anyone will notice the switch...


The problem is that there is a limit to how close you can leap a ship in to another one (think it's 30 metres for a loki but changes depending on the type of fighter).
Unless that value is set by the tables (couldn`t find where) someone is going to spot that the escape pod leaps in 30 meters away from where the ship was destroyed.
Of course a source code change could solve that.

__________________
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Last edited by karajorma on 08-20-2002 at 10:41 AM

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Old Post 08-20-2002 10:34 AM
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Slasher
Babylon Project

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Not really, actually. The minimum distance two Auroras can appear from one another is 17 meters according to FRED2. Just have the escape pod appear as soon as the fighter is destroyed. The explosion would cover up its "mysterious" creation to all but the most meticulous eye (i.e. you spend to much time playing the game...time to go outside and play ).

Think X-Wing Alliance and the pilots that'd eject from fighters on occassion. You never noticed them out there until you ran through the target list. Remember blowing up those poor black-suited TIE pilots as they floated in space? No? Okay.

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Old Post 08-20-2002 06:51 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Not really, actually. The minimum distance two Auroras can appear from one another is 17 meters according to FRED2. Just have the escape pod appear as soon as the fighter is destroyed. The explosion would cover up its "mysterious" creation to all but the most meticulous eye (i.e. you spend to much time playing the game...time to go outside and play ).

Think X-Wing Alliance and the pilots that'd eject from fighters on occassion. You never noticed them out there until you ran through the target list. Remember blowing up those poor black-suited TIE pilots as they floated in space? No? Okay.

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Old Post 08-20-2002 06:51 PM
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Lady Rose
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Registered: Nov 2001
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quote:
Originally posted by Slasher
Think X-Wing Alliance and the pilots that'd eject from fighters on occassion. You never noticed them out there until you ran through the target list. Remember blowing up those poor black-suited TIE pilots as they floated in space? No? Okay.


I remember

I used also blow up poor X-wing pilots , sometimes docking with 'em and bringing 'em back to base

Didn't get extra credit thou, I thinked mayby they reward me taking a captive or rescuing fellow pilot, but no

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Old Post 08-20-2002 07:21 PM
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Lady Rose
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Registered: Nov 2001
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quote:
Originally posted by Slasher
Think X-Wing Alliance and the pilots that'd eject from fighters on occassion. You never noticed them out there until you ran through the target list. Remember blowing up those poor black-suited TIE pilots as they floated in space? No? Okay.


I remember

I used also blow up poor X-wing pilots , sometimes docking with 'em and bringing 'em back to base

Didn't get extra credit thou, I thinked mayby they reward me taking a captive or rescuing fellow pilot, but no

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 08-20-2002 07:21 PM
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IceFire
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The other thing about scripting is that you can make sure that the player is over 600 meters away. Nobody will notice.

Volition did stuff like that all the time. But nobody noticed did they.

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Old Post 08-20-2002 07:55 PM
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BabProj Team
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The other thing about scripting is that you can make sure that the player is over 600 meters away. Nobody will notice.

Volition did stuff like that all the time. But nobody noticed did they.

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Old Post 08-20-2002 07:55 PM
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karajorma
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quote:
Originally posted by IceFire
The other thing about scripting is that you can make sure that the player is over 600 meters away. Nobody will notice.

Volition did stuff like that all the time. But nobody noticed did they.



I know you can script it that way but what you can`t do is just leave the starfury to it and have the other pilot eject whenever the ship he's in is destroyed.

You have to make sure the player is far away enough to not notice. Guess I`m a perfectionist which is why a source code change would be nice.

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Old Post 08-20-2002 09:21 PM
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karajorma
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quote:
Originally posted by IceFire
The other thing about scripting is that you can make sure that the player is over 600 meters away. Nobody will notice.

Volition did stuff like that all the time. But nobody noticed did they.



I know you can script it that way but what you can`t do is just leave the starfury to it and have the other pilot eject whenever the ship he's in is destroyed.

You have to make sure the player is far away enough to not notice. Guess I`m a perfectionist which is why a source code change would be nice.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

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Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

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Old Post 08-20-2002 09:21 PM
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Av0uu
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Registered: Jan 2002
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Well, the only reason i suggested the debris configuration was to give all of the pilots blowing up starfurys peace of mind that they did not kill a fellow human, Sheridan would have wanted it that way, haha.
In any case, thank you all for the suggestions.

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Old Post 08-21-2002 12:38 AM
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