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LAM3O
Murdock
Registered: Oct 2001
Location:
Posts: 189 |
Imagine how useful this would be for TBP
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&postid=160210#post160210
Vorlon ships could use this, i'm sure there would be tons of possible applications.
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So far, I have coded in several functions that allow one ship object to be replaced with any other ship on the ships.tbl. These functions change the ship model, reset the physics, and maintain the former weapons, hitpoint, and ammunition stauts of the original ship.
As well, I have coded in new sexps to transform ships and new key commands to tranform from mode to mode as well as cycle through all available modes. In addition, I've made some AI changes (so that AI ships will transform if capable under certain circumstances) and other small fixes/features.
Of course, I have coded in all of the necessary checks (can it transform? etc.) and settings to make the new system work. As it now stands, my code is optimized for our mod's use (I have modified basic functions and flags for our Mod), but I can change it so that it is more "generic," especially with some guidance as to what the community would be interested in.
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Holy Jebus
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07-26-2002 04:34 AM |
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LAM3O
Murdock
Registered: Oct 2001
Location:
Posts: 189 |
Imagine how useful this would be for TBP
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&postid=160210#post160210
Vorlon ships could use this, i'm sure there would be tons of possible applications.
-------------------------------------------------------
So far, I have coded in several functions that allow one ship object to be replaced with any other ship on the ships.tbl. These functions change the ship model, reset the physics, and maintain the former weapons, hitpoint, and ammunition stauts of the original ship.
As well, I have coded in new sexps to transform ships and new key commands to tranform from mode to mode as well as cycle through all available modes. In addition, I've made some AI changes (so that AI ships will transform if capable under certain circumstances) and other small fixes/features.
Of course, I have coded in all of the necessary checks (can it transform? etc.) and settings to make the new system work. As it now stands, my code is optimized for our mod's use (I have modified basic functions and flags for our Mod), but I can change it so that it is more "generic," especially with some guidance as to what the community would be interested in.
------------------------------------------------------------
Holy Jebus
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07-26-2002 04:34 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Cool!
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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07-26-2002 02:29 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Cool!
__________________
- The Babylon Project Team
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07-26-2002 02:29 PM |
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