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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

Raider carrier lod0 textured BY ME!!!!!

hey hmm probally not going to be of great excitment to you but i textured my first ship for the babylon project (been doing bugger all forever now) but i did somethign contructive last 2 days and did this





now if you see red x's its becasue to many people looked at my site in one day =( pathietic i know but its free so what can i do cause i dont know how to link them from the b5 ftp for you guys to be able to see

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Old Post 07-01-2002 12:35 AM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

Raider carrier lod0 textured BY ME!!!!!

hey hmm probally not going to be of great excitment to you but i textured my first ship for the babylon project (been doing bugger all forever now) but i did somethign contructive last 2 days and did this





now if you see red x's its becasue to many people looked at my site in one day =( pathietic i know but its free so what can i do cause i dont know how to link them from the b5 ftp for you guys to be able to see

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Old Post 07-01-2002 12:35 AM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

I'll mirror 'em for ya, if needed.
Still, it looks good. Can't wait to play with it.

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Old Post 07-01-2002 12:47 AM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

I'll mirror 'em for ya, if needed.
Still, it looks good. Can't wait to play with it.

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Old Post 07-01-2002 12:47 AM
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LAM3O
Murdock

Registered: Oct 2001
Location:
Posts: 189

Looks awesome. I know it will look great rotating. I never got a good look at the aft of that ship before. With source changes, hopefully you'll be able make it drop Zephrys(sp) like in the show.

Mods do you think you could change the User LAMBO's email address to the address i'm using for this account? My other email server won't accept a password email from you, for some reason i can't figure out.

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Old Post 07-01-2002 04:03 AM
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LAM3O
Murdock

Registered: Oct 2001
Location:
Posts: 189

Looks awesome. I know it will look great rotating. I never got a good look at the aft of that ship before. With source changes, hopefully you'll be able make it drop Zephrys(sp) like in the show.

Mods do you think you could change the User LAMBO's email address to the address i'm using for this account? My other email server won't accept a password email from you, for some reason i can't figure out.

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Old Post 07-01-2002 04:03 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by LAM3O
Looks awesome. I know it will look great rotating.


Yes it does.

quote:
Originally posted by LAM3O
hopefully you'll be able make it drop Zephrys(sp) like in the show.


Don't hold your breath

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Old Post 07-01-2002 09:22 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by LAM3O
Looks awesome. I know it will look great rotating.


Yes it does.

quote:
Originally posted by LAM3O
hopefully you'll be able make it drop Zephrys(sp) like in the show.


Don't hold your breath

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Old Post 07-01-2002 09:22 AM
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-Norbert-
Murdock

Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120

I don't have much experiance with Fred 2, but is it possible to let 2 (or more) ships jump in, who are docked with each other?
I only saw 2 docked ships jump OUT.

If this is possible then you just have to dock the Carrier with some Zephyrs and let them undock after jumping in.

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Old Post 07-01-2002 11:45 AM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

I don't have much experiance with Fred 2, but is it possible to let 2 (or more) ships jump in, who are docked with each other?
I only saw 2 docked ships jump OUT.

If this is possible then you just have to dock the Carrier with some Zephyrs and let them undock after jumping in.

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Old Post 07-01-2002 11:45 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

1 to 1 docks work. Many to 1 docks don't.

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Last edited by IPAndrews on 07-01-2002 at 12:04 PM

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Old Post 07-01-2002 12:04 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

1 to 1 docks work. Many to 1 docks don't.

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Last edited by IPAndrews on 07-01-2002 at 12:04 PM

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Old Post 07-01-2002 12:04 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Geez! How can all B5 ship look so good? I'll wait eagerly to have chance to kill one of those

FRED2 doesn't allow two ships to dock with one ship at sametime... Tried it with Deimos and 2 Argo a long time ago...

It would have been cool when Raider carrier drops out of Hyperspace and launch all of its fighters

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Old Post 07-01-2002 03:17 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Geez! How can all B5 ship look so good? I'll wait eagerly to have chance to kill one of those

FRED2 doesn't allow two ships to dock with one ship at sametime... Tried it with Deimos and 2 Argo a long time ago...

It would have been cool when Raider carrier drops out of Hyperspace and launch all of its fighters

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"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 07-01-2002 03:17 PM
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ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Well wouldn't it be theorytically possible to have Raider vessel full of Zephyrs docked with some source code changing?

BTW. nice model :]

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Old Post 07-01-2002 03:56 PM
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ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Well wouldn't it be theorytically possible to have Raider vessel full of Zephyrs docked with some source code changing?

BTW. nice model :]

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Old Post 07-01-2002 03:56 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by IPAndrews
1 to 1 docks work. Many to 1 docks don't.
Duplicate the docks.... then you'd only need to alter the limits on docked ships (1 only, IIRC)

Oh, wait...you might have to edit the code to make the dockpoints change normal relative to the subobjetc.... not sure on that bit.

D'oh.

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Old Post 07-01-2002 05:21 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by IPAndrews
1 to 1 docks work. Many to 1 docks don't.
Duplicate the docks.... then you'd only need to alter the limits on docked ships (1 only, IIRC)

Oh, wait...you might have to edit the code to make the dockpoints change normal relative to the subobjetc.... not sure on that bit.

D'oh.

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Old Post 07-01-2002 05:21 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

this is in the realms of fantasy, I'm afraid. nobody's going to mod the source code just to allow this one ship to work properly.

Besides, adding more than one dock point would need a new build of PCS and some modification to fred2, I think as well. This is just too much work considering we can script around it.

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Old Post 07-01-2002 11:13 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

this is in the realms of fantasy, I'm afraid. nobody's going to mod the source code just to allow this one ship to work properly.

Besides, adding more than one dock point would need a new build of PCS and some modification to fred2, I think as well. This is just too much work considering we can script around it.

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Old Post 07-01-2002 11:13 PM
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