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Kusanagi
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Registered: May 2001
Location: Tokyo, Japan
Posts: 52

The Freespace League: The Brainchild of Kusanagi

Hi all, Kusanagi here.

First off, this was an idea that I have had going around in my head for a while.

I propose to start a league for Freespace 2 that will continue this summer where 4 factions will battle it out for supremacy.

36 Star Systems.

4 Factions with 9 systems each - GTA, PVN, HOL, NTF.

First one to control all territories wins.

I am currently typing up the rules and ect. However, I would like to have this hosted here on VolitionWatch.

2 weeks ago I sent an email to Orange and I have not recieved a reply...

So...I was wondering if you could maybe bug him about this and give me your ideas and feedback.

kusanagi@jymail.net

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Last edited by Kusanagi on 06-02-2002 at 08:03 PM

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Old Post 06-02-2002 08:02 PM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

A PXO League? Could be hard to organize... I'll ask on the internal...

Edit-I'm arguing with Orange on this right now.

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Last edited by Ace on 06-02-2002 at 10:26 PM

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Old Post 06-02-2002 08:12 PM
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Kusanagi
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Registered: May 2001
Location: Tokyo, Japan
Posts: 52

This of course would have no relation to Squadwar.

BTW I forgot to add my ICQ #. 102826492

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Old Post 06-03-2002 09:35 PM
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Saturn_M
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Registered: Apr 2002
Location: la
Posts: 52

hmm good idea
i had a idea like that called the itc interstellar terran coalltion
a group or alliance of squads formed to together like the excalibur headed by ace in 98'
but hmm mine is still development and the webpage to some people around is joke but you may see it differently.
i dunno
not much is on the website yet but when is all done ill hosting page all by my self on a linux box running apache

http://angelfire.lycos.com/space/saturn48
---------------------
[to those who still think this joke of somesort your being very cruel to me]
--------------

but imsure
your idea would better
since i got the impression aroud the that im the biggest joke around geesh

anyways i alreayd have 2 members in my squadron
and i owuld to help setup the rules and stuff
they should contain stuff like honor discpline and straight playing
no calling some a name our banning would and nothing unjust like saying to another like "your the retarded person i ever met you dont deserver be here go back to preschool you little worm before i smash and aqueeze you to death"

unhonorable surly but it a happpened mopr than once
but hey our the one making the rules for you squadorn

Also,i would interested in haveing my ITC joining your fleet
the ITC is just terran and just building like your alliance
so maybe we could help eachother
my icq is
21356819

contact me soon

Last edited by Saturn_M on 06-04-2002 at 03:57 PM

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Old Post 06-04-2002 03:49 PM
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ahmedjbh
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Registered: May 2002
Location: Palestine
Posts: 88

Saturn M, its clear to me that your a stupid little person who just wants attention, probably becuase you cant get it from your parents in real life, no doubt you used to get into trouble just so that they would give you attention.

I think if you posted relevant, coherent things, you would get more responses and less abuse. Try reading your post before you submit it, or write it in word and run it through the spell check, so that you can see how pathetic your typing skills are.

I am wasting my time , i know, as im sure you can type just fine, but just incase use spell check. Dont bother trying to stir up abusive posts here, becuase its not a very busy board, try the cs forum if you want a lot of attention counter-strike.net

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Old Post 06-04-2002 03:59 PM
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Brando
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Registered: Feb 2001
Location: Riverside, CA
Posts: 1379

if/when i get Freespace 2 running, i hope you make that 5 factions (shivans) because that's the group i would be fighting in

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Old Post 06-04-2002 07:08 PM
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Krytor
Murdock

Registered: May 2001
Location: Stelring, VA, USA
Posts: 212

Saturn_M, that post there was much better. I am having trouble on your site you posted. all it says is Angelfire, and above it "efi". I couldn't find anything to click on. Do you know if that website is still working? or maybe my computer is just goofy, I don't know.

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Old Post 06-05-2002 11:53 AM
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Saturn_M
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Registered: Apr 2002
Location: la
Posts: 52

well thanks
umm the link should be
http://angelfire.lycos.com/space/saturn48
and you will be taken autmatically to the home page
if not type index2.xml manually that shoud work

im geting new host with more than fifty megs of space to host sot he address may change

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Old Post 06-05-2002 02:40 PM
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Kusanagi
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Registered: May 2001
Location: Tokyo, Japan
Posts: 52

Waits patiently for a go or no go on this

OK, just to give you guys a little taste, here is an excerpt from the rules...

quote:

The Map and Turn System

The Map
The map is composed of the star charts from several sources, and has 36 systems. Every system is connected to another through the use of jump nodes. While most of the nodes exist in the FS2 universe, several nodes have been added in order to increase the scope of game play. The home system of each faction holds a drydock facility and an Arcadia base.
Territory will be designated by the color of a system. Light blue indicates the GTA is in control of that system, Yellow is the PVN, Green is the HOL, and finally Red is the NTF.

Starting systems for each faction are:

Parliamentary Vasudan Navy: Delphi, Tao Sigma, Altair, Aldebarran, Alphard, Vasuda, Alpha Centauri, Sirius, and Deneb.

Neo Terran Front: Kaus Borealis, Tania Austrailis, Mintaka, Regulus, Polaris, Procyon A, Epsilon Pegasi, Mirfak, and Adhara.

Hammer Of Light: Capella, Gamma Draconis, Vega, Antaries, Beta Aquilae, Ribos, Ikeya, Beta Cygni, and Betelgeuse.

Galactic Terran Alliance: Sol, Delta Serpentis, Ross 128, Laramis, N362, Luyten, Barnards Star, Dubbe, Epsilon Erandi

The home systems for each faction are as follows:

PVN: Altair
GTA: Sol
HOL: Vega
NTF: Polaris

The infiltration point for each faction is THREE JUMPS AWAY FROM THE FACTION'S HOMEWORLD.

Hence, you can win by just having three succesful wins.


Turns
There will be one turn every week. A faction may do several things in a turn:

Move: A faction may move any ship or ships to any system under their control if the ship can move that far.
Attack: If a faction moves a ship or fleet of ships into a system controlled by another faction, then a battle takes place. A faction can only make one attack move per week. This is discussed elsewhere.
Build: A faction has the ability to build ships. This is discussed elsewhere.
Defense: A faction can (and should) defend if another faction attacks their systems. In the worst case scenario a faction will make 3 defensive moves per week.

All actions for a turn will be due Wednesday at midnight of that week. A turn should be in the following format: (example follows)

Actions for turn ##:
Movement: 4 Cruisers and 1 Orion from Epsilon Erandi to Sol; 2 Cruisers and 2 corvettes from Epsilon Erandi to Dubbe, 1 Hectate from Ross 128 to Delta Serpentis
Attack: 2 Orions from Dubbe to Alphard
Build: Drydock at Sol to build Corvette, Drydock at Ross 128 build Orion for this turn and next turn

When a faction is attacked, a message will be posted on the defending faction’s board on Thursday morning letting them know what faction is attacking which system. However, they will not know the size of the force that is attacking them.

At this point, movement for the defensive team is considered void and the defending faction may choose to move ships to the system that is being attacked. The new movement submittal will be due THURSDAY AT MIDNIGHT.

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~o~ Hehe I gotta medal

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Old Post 06-05-2002 11:50 PM
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Brando
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Registered: Feb 2001
Location: Riverside, CA
Posts: 1379

*koff* squadwar *koff*

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Old Post 06-06-2002 08:37 PM
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FSF Ashrak
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Registered: Sep 2001
Location: Estonia
Posts: 1362

this sounds allot like RPG????

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Old Post 06-06-2002 09:04 PM
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Kusanagi
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Registered: May 2001
Location: Tokyo, Japan
Posts: 52

RIGHT...

And when was the last time anyone heard anything about Squadwar? They havent even had any updates in, well, 5 months...

I've been to Squadwar. The reason I decided to do this was because NOTHING WAS HAPPENING IN SQUADWAR...and there are going to be things in this league that aren't in Squadwar.

Plus a squadwar TAKES TOO DAMN LONG! Instead of all these little squads that have maybe 4 members there will be 4 factions. This means that the game will go quicker and with a more decisive victory.

Look, I'm just a fan of Freespace 2 who is trying to kick some life back into the game. This type of strategy has worked for other games too.

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Old Post 06-07-2002 01:56 AM
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Brando
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Registered: Feb 2001
Location: Riverside, CA
Posts: 1379

Why dont you get a good coder of some sort to make a user-level interface on a website to automate all these 'moves' and 'actions'. It will save the admins for this league a lot of time, so they can spend more time on getting a server for the teams to battle on.

PS: Squadwar is dead for a reason, it wasn't organized universal domination -- it was more like organized squabbiling, and I believe the squadwar forum was the first forum to be shut down on the archaic VBB because of the flamboiancy of every thread.

PPS: Where's the Shivan front?!

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Old Post 06-07-2002 04:31 AM
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Inquisitor
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Registered: Aug 2000
Location: Boston, MA, USA
Posts: 67

I like it

Ship movement is good.

Adding some resource based stuff could be good, each planet produces X fighters, you only have what fighters your ship takes with you, so if you lose all of a fighter type (say, the stealth fighters, for the sake of argument) your side can't use any more of them. Make protecting bombers actually important Maybe bring the objectives back to some of the missions or validate new ones, so that not only do you have to protect bombers on missions, they actually have to bomb

Lots of mech leagues do this, where you have limited numbers of mechs of a certain chassis, a monthly production allowance for building new ones, trade provisions with other factions, jumpships to carry fixed numbers of machines to various places.

Anywho, sounds fun

Last edited by Inquisitor on 06-07-2002 at 12:58 PM

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Old Post 06-07-2002 12:46 PM
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Ace
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Registered: Jul 2000
Location:
Posts: 1477

If this was a basic tournament/PXO League type of arrangement properly managed I would support it. I do not believe that this as proposed would work properly in the FS community.

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Last edited by Ace on 06-07-2002 at 11:24 PM

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Old Post 06-07-2002 11:22 PM
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Kusanagi
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Registered: May 2001
Location: Tokyo, Japan
Posts: 52

I am almost finished typing up the rules...

However, I agree the system is not perfect as no system is.

I am also basing this off of the playing style of a mecha league, where instead of individual fighters perchance, you have destroyers, cruisers, ect.

At the beginning, each faction recieves the following:

1 New Destroyer
2 Old school destroyers
6 Corvettes
15 Cruisers

(These can be placed anywhere the factions wish at the biggining of the league)

1 Arcadia and 1 drydock in home system
1 other drydock to be placed in any faction controlled system.

Movement: Each ship can move a certain number of nodes per turn:

New Destroyer: 1 node
Old Destroyer: 2 nodes
Corvette: 3 nodes
Cruiser: 4 nodes

I think this could work if I could actually get some support...

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Old Post 06-07-2002 11:49 PM
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Brando
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Registered: Feb 2001
Location: Riverside, CA
Posts: 1379

hell i would support it if the system was a little more fast paced, and there was a way to regulate. How are you going to make missions for these matches? it cant be the same all the time.

what i would suggest, since the FS2 source is out, start doing some programming for a leage-based client of FS2, connects to the dedicated server, got usernames and passwords, automatically detects what player has what match, etc. Im more for automated type stuff, but that's just me.

[edit]

not to mention a special interface utilizing voice comm for commanders, mission assembly, or 'directors'. with that type of play, you could get better team play.

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Old Post 06-08-2002 04:14 AM
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Kusanagi
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Registered: May 2001
Location: Tokyo, Japan
Posts: 52

Maps for battles:


Basically there will be 3 or 4 templates with just the following:

12 fighters on either side, about 10 km apart.

Now, the reason the turn submittals would be due on Thursday is simple. Once I know what ships are participating in a battle, all I need to do is simply put them into the map for a match on Saturday.

Oh, and I am looking at the source code, but there is one problem:

I have very little C++ programming skills.

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Old Post 06-08-2002 02:59 PM
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Krytor
Murdock

Registered: May 2001
Location: Stelring, VA, USA
Posts: 212

Who will be the leader of the factions? Can anyone?

__________________
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Old Post 06-08-2002 10:54 PM
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Kusanagi
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Registered: May 2001
Location: Tokyo, Japan
Posts: 52

Basically after sign up periods end, the factions will elect their own leaders.

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Old Post 06-09-2002 03:17 PM
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