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hayabusa
Murdock

Registered: Jun 2001
Location: Warszawa Polska
Posts: 385

Lightbulb Ships.tbl

Hello.
Maybe you all konw it, but for unexpierienced it may be some kind of help...

I have begun a "serious" work upon ships.tbl file. I got a whole pack of models and wanted toi have them at the same time.
Probably most of us found the preoblem with 380-kb limit in those .tbls.

I removed the descrptions and put models one after another as long as possible. I noticed every add-one model takes about 2 kB. And you need to remove ca 3 -5 descriptions ( I keep working so I should find it more precisely out) to get 1 kb of the space.
Now i try to find the thinges which can be also removed to improve the space in the ships.tbl file.

Well.
If you do not play dogfights ( quite improbable, but I write it to you as an existing possibility) , you may remove everything what is placed in the $Allowed Dogfight P/S Banks and stands between ( marks).

This operation really increases the place, the effectivness can be compared with that what you obtain with description removal.

I`ll try today evening also with removing descruptions dedicated the shockvawe. ( " When ship dies... and so on) .
Another sollution to try is to remove the weapons which stand for default Primary/secondary Banks. This will make the game a bit frustrating probably, but for those who desperately look for place it can be not so bad solution.

I`ll see if there are any more data wwhich can be sacrificed.
I can say also unytil now I got 8 ships added and the game works correctly.

I`ll write whether I succeded with other probes or not.
BTW, are there some brand new Shivan ships anywhere? I`m looking for something with a brand new model, say a corvette or a capship of that size...

Thanks and now I`ll stop annoying everybody.

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Old Post 05-10-2002 02:46 PM
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hayabusa
Murdock

Registered: Jun 2001
Location: Warszawa Polska
Posts: 385

Lightbulb Ships.tbl

Hello.
Maybe you all konw it, but for unexpierienced it may be some kind of help...

I have begun a "serious" work upon ships.tbl file. I got a whole pack of models and wanted toi have them at the same time.
Probably most of us found the preoblem with 380-kb limit in those .tbls.

I removed the descrptions and put models one after another as long as possible. I noticed every add-one model takes about 2 kB. And you need to remove ca 3 -5 descriptions ( I keep working so I should find it more precisely out) to get 1 kb of the space.
Now i try to find the thinges which can be also removed to improve the space in the ships.tbl file.

Well.
If you do not play dogfights ( quite improbable, but I write it to you as an existing possibility) , you may remove everything what is placed in the $Allowed Dogfight P/S Banks and stands between ( marks).

This operation really increases the place, the effectivness can be compared with that what you obtain with description removal.

I`ll try today evening also with removing descruptions dedicated the shockvawe. ( " When ship dies... and so on) .
Another sollution to try is to remove the weapons which stand for default Primary/secondary Banks. This will make the game a bit frustrating probably, but for those who desperately look for place it can be not so bad solution.

I`ll see if there are any more data wwhich can be sacrificed.
I can say also unytil now I got 8 ships added and the game works correctly.

I`ll write whether I succeded with other probes or not.
BTW, are there some brand new Shivan ships anywhere? I`m looking for something with a brand new model, say a corvette or a capship of that size...

Thanks and now I`ll stop annoying everybody.

__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...

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Old Post 05-10-2002 02:46 PM
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killadonuts
Face

Registered: Jul 2001
Location: The 5th layer of Hell
Posts: 127

Forget trying to circumvent the restriction. We've been doing that forever. We now have the source for the program that reads the tbl's
I say we try to get rid of that restriction and have tbl's in the Megabytes.
I for one am tired of switching tbl's for different campaigns


Afterthought: Although you would think they put the restriction there for a reason

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Last edited by killadonuts on 05-10-2002 at 03:59 PM

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Old Post 05-10-2002 03:57 PM
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killadonuts
Face

Registered: Jul 2001
Location: The 5th layer of Hell
Posts: 127

Forget trying to circumvent the restriction. We've been doing that forever. We now have the source for the program that reads the tbl's
I say we try to get rid of that restriction and have tbl's in the Megabytes.
I for one am tired of switching tbl's for different campaigns


Afterthought: Although you would think they put the restriction there for a reason

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Last edited by killadonuts on 05-10-2002 at 03:59 PM

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Old Post 05-10-2002 03:57 PM
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hayabusa
Murdock

Registered: Jun 2001
Location: Warszawa Polska
Posts: 385

Well.......

As soon as I get the source code I`ll be able to do it, or at least try to do it.

But I have JUST got it and still don`t know how to do this. I need some time for it.

But thanks.

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Old Post 05-10-2002 04:19 PM
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hayabusa
Murdock

Registered: Jun 2001
Location: Warszawa Polska
Posts: 385

Well.......

As soon as I get the source code I`ll be able to do it, or at least try to do it.

But I have JUST got it and still don`t know how to do this. I need some time for it.

But thanks.

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I`m not the king of your minds...

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Old Post 05-10-2002 04:19 PM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

There is a better method for reducing the size of table files which will give you over 100k to play with by using search and replace. It would take you about 30 seconds to do it yourself or you can download the file where I`ve already done it.

Instructions are in questions 13 and 14 of my freespace FAQ (click the link at the bottom)

Thanks to the source code we won`t have to be worrying about problems like this for long but until we get a good stable exe this will give you plenty of room to play with.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

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Last edited by karajorma on 05-10-2002 at 07:03 PM

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Old Post 05-10-2002 07:01 PM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

There is a better method for reducing the size of table files which will give you over 100k to play with by using search and replace. It would take you about 30 seconds to do it yourself or you can download the file where I`ve already done it.

Instructions are in questions 13 and 14 of my freespace FAQ (click the link at the bottom)

Thanks to the source code we won`t have to be worrying about problems like this for long but until we get a good stable exe this will give you plenty of room to play with.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

Last edited by karajorma on 05-10-2002 at 07:03 PM

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Old Post 05-10-2002 07:01 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

what tha heck for the tbl limit has been kicked up allot read the damn moding forum sometimes

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Old Post 05-10-2002 08:15 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

what tha heck for the tbl limit has been kicked up allot read the damn moding forum sometimes

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Old Post 05-10-2002 08:15 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Over a certain number of ships in the tbl, and you get problems - missions tend to only 'start' after 2:30 minutes.

I think I had added about 20-25 ships at the time

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Old Post 05-11-2002 01:16 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Over a certain number of ships in the tbl, and you get problems - missions tend to only 'start' after 2:30 minutes.

I think I had added about 20-25 ships at the time

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Hit it 'til it gives up....

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Old Post 05-11-2002 01:16 PM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

quote:
Originally posted by FSF Ashrak
what tha heck for the tbl limit has been kicked up allot read the damn moding forum sometimes


I do.

quote:
Originally posted by SadisticSid
I downloaded it and although FRED2 works fine, FS2 crashes whenever I click the main campaign mission door or try to get into the mission tech room. I have lots of mods installed if that could have something to do with it...

EDIT: The tables are definitely the cause; I removed them and it worked perfectly.



Doesn`t sound like the beta is perfectly stable yet.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

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Old Post 05-11-2002 04:10 PM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

quote:
Originally posted by FSF Ashrak
what tha heck for the tbl limit has been kicked up allot read the damn moding forum sometimes


I do.

quote:
Originally posted by SadisticSid
I downloaded it and although FRED2 works fine, FS2 crashes whenever I click the main campaign mission door or try to get into the mission tech room. I have lots of mods installed if that could have something to do with it...

EDIT: The tables are definitely the cause; I removed them and it worked perfectly.



Doesn`t sound like the beta is perfectly stable yet.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

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Old Post 05-11-2002 04:10 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
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I've done up comentless tables for a few of the projects im working on (thanks to Shrike) and clean tables are MUCH nicer to work with.....limit or not.

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[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]

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Old Post 05-11-2002 06:51 PM
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BabProj Team
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Registered: Apr 2001
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I've done up comentless tables for a few of the projects im working on (thanks to Shrike) and clean tables are MUCH nicer to work with.....limit or not.

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Old Post 05-11-2002 06:51 PM
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NukebombOverkill
I'm New! Laugh At Me!

Registered: May 2002
Location: Arizona
Posts: 35

remove all the white space, i find that the ships.tpl has close to 100k of white space and comments that really does nothing, not like the people from [V] cared to neatly format their tables with it. go to replace put 2 spaces on the find line and one space on the replace line, hit replace all. after that serch for all the comment lines and delete them. also get rid of all the other all the unused ships if you are really desparate. i got 8 ships to fit in the table and left enough space for several more.

the news of the freespace 2 source code is new to me, does anyone have more info and links to source projects, id like to put in my 2 cents.

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Old Post 05-14-2002 02:21 AM
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NukebombOverkill
I'm New! Laugh At Me!

Registered: May 2002
Location: Arizona
Posts: 35

remove all the white space, i find that the ships.tpl has close to 100k of white space and comments that really does nothing, not like the people from [V] cared to neatly format their tables with it. go to replace put 2 spaces on the find line and one space on the replace line, hit replace all. after that serch for all the comment lines and delete them. also get rid of all the other all the unused ships if you are really desparate. i got 8 ships to fit in the table and left enough space for several more.

the news of the freespace 2 source code is new to me, does anyone have more info and links to source projects, id like to put in my 2 cents.

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Whargoul Cannot Die!

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Old Post 05-14-2002 02:21 AM
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IceFire
VWBB Admin

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Source code stuff....well here's a few places to check:

http://freespace.volitionwatch.com/
http://www.volitionwatch.com/vwbb/forumdisplay.php?s=&forumid=40 - VWBB's source/MOD forum

There's also a Source Forum at HLP to discuss stuff at.

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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]

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Old Post 05-14-2002 01:52 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Source code stuff....well here's a few places to check:

http://freespace.volitionwatch.com/
http://www.volitionwatch.com/vwbb/forumdisplay.php?s=&forumid=40 - VWBB's source/MOD forum

There's also a Source Forum at HLP to discuss stuff at.

__________________
- The Babylon Project Team

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