Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
ok you need to extract you're emitters table
add an entry something like
$Name: "poison smoak"
$pos: <0,0,0>
$dir: <0,1.0,0>
$dir_rand: 0
$min_vel: 0.05
$max_vel: 0.2
$spawn_radius: 0.125
$min_spawn_delay: 0.05
$max_spawn_delay: 0.075
$emitter_flags: "immediate, continuous"
$initially_on: yes
$alternate_states: no
$min_life_secs: 0.25
$max_life_secs: 0.85
$min_pradius: 0.20
$max_pradius: 0.50
$growth_rate: -0.2
$acceleration: -3.0
$gravity_scale: -0.35
$bitmap: "smoketest.tga"
$particle color: {200,255,200,128}
$particle color dest:{200,255,200,0}
$particle flags: "gravity, clr_change, glow, random_orient, wind, damages, fire_damage"
$swirliness: 6
$damage_factor: 10
that, then add
$Trail emitter: "poison smoak"
into the weapons entry were it right now likely says
$Trail emitter: ""
havn't tested this, but I did something like this a while ago and it worked doing it this way
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