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ns33
Murdock

Registered: Feb 2002
Location: Nowhere, Nowhere
Posts: 423

All AAA/Flak cruiser

Is it possible to outfit an Aeolus, Fenris, Aten, all the cruisers, with all beam weapons or all flak weapons. It seems like an intresting notion to try, but I don't know if a ships reactors can support that, or if a ships gun turrets can support it.

These special vehicles can be used for fighter suppression and escort protection. This is something that I think no one else tried, and I'd like to see some opinions of if it could first of all work.

Again, the problem is, could a ship support it? A Deimos and a Sobek can, but it would simply be a waste of money to construct something that powerful and fit it with only weak weapons like AAA. Fenris and Aten are great candidates, but again, can the ships support it?

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Old Post 04-04-2002 09:49 PM
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IceFire
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Umm...well I suppose they could. Its more a matter of...is the game fun to play when a friendly capital ship can toast everything in microseconds? And no, 50 enemy fighters at once is not a solution.

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Old Post 04-04-2002 09:56 PM
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killadonuts
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Registered: Jul 2001
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That would be fun to watch though

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Old Post 04-05-2002 05:11 AM
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IceFire
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I can imagine it...thats enough for me

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Old Post 04-05-2002 05:18 AM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

Actually, I'd devised a pocket strike cruiser that has a pair of obscenely powerful beam cannons on the nose, but they're powered by (cool battery name here) so they only get one shot (scripting, obviously) and it takes a while for them to charge up (more scripting) and their only defense is two triple clusters of flak cannons on the tail, so after they shoot, they run and become mighty hard to kill, or something.

Functionally, flak cannon on the front would work better, but this made for giving the player a chance

However, how about this: Outfitting Aten hulls with all flaks or flaks and short-range AAA. "The GTVA, in trying to rebuild again after the second Shivan assault, found themselves in need of capital ships that could hurt fighters quickly and efficiently; the advent of the Mjolnir and corvette-class vessels made for deadly anti-capitalship platforms. Vasudan engineers, finding themselves with a large collection of obsolete and functionally useless Aten cruisers, stripped them of all their crew, weapons, and systems to fit a specialized weapon loadout and computer system, with almost the entire ship run via computer control. Essentially, they were to be nothing more than the best flak cannons they could fit and antifighter beam turrets, to provide quick-response support if a fighter wing found itself outnumbered by enemy fighters, these modified Atens could be called in to even the score, and at minimal cost to the GTVA to modify and deploy the vessels, they were very attractive to bean-counters..."

Blah blah. Or something like that.
A tricked-out Aten with antifighter weaponry is probably your best bet; only six turrets (I believe) so it wouldn't be impossible to kill, but it could certainly deal out the damage.

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Old Post 04-05-2002 06:07 AM
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hayabusa
Murdock

Registered: Jun 2001
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Well I use quite often Orion class destroyers outfitted only with heavy flak and use them as massive transport ships.
Say, they`re old, mostly once damaged or turned off vessels and as transports they are quite effective: large, full of space inside, enough to carry equipment and fighters for whole Fleet.
I call them GTDI : can serve as movable bases, because they can carry a lot of wings and provide support- and `re not fast nor beam armed.

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Old Post 04-05-2002 06:20 PM
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ns33
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Registered: Feb 2002
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The Orion is too big a platform for this weapons setup. True, it carries bundles and bundles of fighters and bombers, but I'm really looking for something that JUST deals only with fighters without carrying them. It needs to be mobile, and an Orion is certainly not mobile. It takes time for its huge jump drives to charge up, and it is just too big for only some 14 turrets.

I'm not doing something like super powerful beams or flaks, just a ship with the standard weaponary. I don't want a ship with 32 BFGreens, nor do I want a ship with 32 AAAfs. I just planned to make a new type of ship without doing a MOD that can do effective fighter defense screen for an ENTIRE battle group. Five AAAf and three Stanard Flak turrets on a standard cruiser can prove deadly to any fighter/bomber, but two ships each outfitted with only one kind of weapon is far deadlier.

Again, I don't want this to be one of those "vaporize a juggernaut in less than a minute" ships, just one of those "vaporize all three dozen fighters in less than five minute" ships.

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Old Post 04-05-2002 09:47 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
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ns33, the ship you're looking for is definitely an Aeolus class.

That ships packs an excellent weaponry against fighters and bombers.

Also, Aeolus design is very good. You can can equip it's main beam guns with something more powerful, like BGreens and reduce it's anti-fighter capabilities. Now you have excellent anti-cap ship cruiser. Say, you exchange it's flak guns for subachs and take off aaaf's.

Or if you want overkill ship, equip it with long-range flaks, ultra aaf's and BFGreens...

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Last edited by Mr. Fury on 04-06-2002 at 10:12 PM

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Old Post 04-06-2002 10:10 PM
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boct1584
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Registered: Oct 2000
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I once put all BFReds on a Cain...it tore the **** out of a Ganymede and brought a Colossus down to 75% before being vaporized by the Colosssus's BFGreens. Next time I'll try using the BVas.

EDIT: Mr. Fury, the BFRed is far more powerful than the BFGreen.

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Old Post 04-10-2002 02:58 PM
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hayabusa
Murdock

Registered: Jun 2001
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Anti fighter support.. I wrote rather abvout unique, original way of transporting, and for cever Aeolus is the best one.
Try also Sobekh class, Iceni class is also quite effective in such a role.

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Old Post 04-10-2002 04:19 PM
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boct1584
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Want a strike cruiser? Try this...

Equip a Fenris with BFReds in every slot except the missile launchers; put Helios in those. It'll need a lot of fighter cover though, since it'll have only anti-capship weapons. Or, as a variant, equip an Aeolus with...[Will post later, don't remember where the Aeolus's weapons are on the ship]

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Last edited by boct1584 on 04-10-2002 at 10:02 PM

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Old Post 04-10-2002 09:52 PM
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TheVirtu
I'm New! Laugh At Me!

Registered: Apr 2002
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quote:
(cool battery name here)

The Citadel Weapons Energy Grid. CWEG

In Derelict, wasn't there like a mission where you tested two special Fenris or Leviathans? You tested a Flak Cruiser and a AAA Beam Cruiser?


quote:
Want a strike cruiser? Try this...

Equip a Fenris with BFReds in every slot except the missile launchers; put Helios in those. It'll need a lot of fighter cover though, since it'll have only anti-capship weapons. Or, as a variant, equip an Aeolus with...[Will post later, don't remember where the Aeolus's weapons are on the ship


The ship would explode from the stress immediately!

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Old Post 04-11-2002 01:44 AM
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boct1584
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Death by overheating isn't part of the FS2 engine or you'd be absolutely right.

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Old Post 04-11-2002 03:17 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
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quote:
Originally posted by boct1584

EDIT: Mr. Fury, the BFRed is far more powerful than the BFGreen.



I know, but BFRed is Shivan weapon.
Aeolus and BFGreen are terran stuff.

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Old Post 04-11-2002 04:05 PM
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F S W
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Registered: Mar 2002
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Changing weapons is fun.

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Old Post 04-11-2002 07:50 PM
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hayabusa
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Registered: Jun 2001
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quote:
Originally posted by F S W
Changing weapons is fun.


Fun . But is it politically correct to place BFRed instead of BFGreen ?

I used Sobekh as strike cruiser, with 2 BFRefd, or 4 BFRed ahead. So, you have enough firepower ( can place more of course!) and enough anti fighter weapons.
The only problem with all these Assault cruisers is fact they`re always quite vulnerable to stronger beams, at least until you use Invulnerability option in SEXPs or Misc.

C U !

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Old Post 04-12-2002 05:30 PM
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