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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

Nial version 4

"Another version of the Nial?!?" I hear you ask.. and yes, it's true.. I started work on this retextue because I wanted to use the model in a uni project, and therefore it had to be all my own work.. I showed it to the TBP team and have now promised to finish it..
Anyway, without further ado, here's the newest incarnation of the heavy Minbari fighter you all know and get shot down by:

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Old Post 04-10-2002 01:49 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

Nial version 4

"Another version of the Nial?!?" I hear you ask.. and yes, it's true.. I started work on this retextue because I wanted to use the model in a uni project, and therefore it had to be all my own work.. I showed it to the TBP team and have now promised to finish it..
Anyway, without further ado, here's the newest incarnation of the heavy Minbari fighter you all know and get shot down by:

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Old Post 04-10-2002 01:49 AM
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Thorn
Murdock

Registered: Nov 2001
Location: Halifax, Nova Scotia, Canada
Posts: 154

Lookin good. How many polys, and should we expect to see it in the next release?

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Old Post 04-10-2002 02:56 AM
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Mewgen1
Murdock

Registered: Oct 2001
Location: Stevensville, MT
Posts: 142

looks good but how's the frame rate? Does it run well on a lower end system?

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Old Post 04-10-2002 03:02 AM
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Mewgen1
Murdock

Registered: Oct 2001
Location:
Posts: 66

looks good but how's the frame rate? Does it run well on a lower end system?

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Old Post 04-10-2002 03:02 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Its exactly the same model as before with slightly less texture memory. And all of our models will employ the smooth shading technique so you probably won't notice most of the polys like you do now. The render will always be a bit better...but the game version will be close.

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Old Post 04-10-2002 03:39 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Its exactly the same model as before with slightly less texture memory. And all of our models will employ the smooth shading technique so you probably won't notice most of the polys like you do now. The render will always be a bit better...but the game version will be close.

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Old Post 04-10-2002 03:39 AM
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Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584

actually ice, nial version 3 wasn't released.

Nial v. 3 was modelled by Xaphod and textured by Cptwhite.

but the Nial you see above is the same model as v. 3 but also textured by xaphod

sorry for being a picky git

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Last edited by Wildlife on 04-10-2002 at 03:47 AM

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Old Post 04-10-2002 03:45 AM
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Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584

actually ice, nial version 3 wasn't released.

Nial v. 3 was modelled by Xaphod and textured by Cptwhite.

but the Nial you see above is the same model as v. 3 but also textured by xaphod

sorry for being a picky git

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1. Liverpool FC ARE going to win the champions league. next season!
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Pointless :)
Did you hear? England 5 - Germany 1!!!!!!
Did You See? England 1 - Argentinia 0!!!!!

Last edited by Wildlife on 04-10-2002 at 03:47 AM

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Old Post 04-10-2002 03:45 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Looks fantastic

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Old Post 04-10-2002 04:07 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

quote:
actually ice, nial version 3 wasn't released

I thought it was in the Patch.

In either case, performance issues shouldn't be worried about. Its virtually the same in terms of polys as whatever you've seen before.

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Old Post 04-10-2002 04:37 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

quote:
actually ice, nial version 3 wasn't released

I thought it was in the Patch.

In either case, performance issues shouldn't be worried about. Its virtually the same in terms of polys as whatever you've seen before.

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Old Post 04-10-2002 04:37 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

actually your all wrong , this is v5

back in the dawn of time we had nail v1, i have no idea who was involved with it, i suspect wingnut (quote people saying "wingnut, huh?" )

nial v2 was bob's effort and textures, this too wasnt ever released

nial v3 was bob's model and haderaks textures, this is current released version, a half decent attempt

nial v4 was xaphods model and my texturing, currently the internal version

now this one is v5, xaphods models AND hand made textures, i think its a different style to mine (v4) i like them both, but probably gow with v5 as it looks more detailed and is solely the teams work.

the current model used (3rd actual model shape) is better lodded than the current version (less polys on lod1 etc) and will help lower end systems no end.

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Old Post 04-10-2002 07:14 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

actually your all wrong , this is v5

back in the dawn of time we had nail v1, i have no idea who was involved with it, i suspect wingnut (quote people saying "wingnut, huh?" )

nial v2 was bob's effort and textures, this too wasnt ever released

nial v3 was bob's model and haderaks textures, this is current released version, a half decent attempt

nial v4 was xaphods model and my texturing, currently the internal version

now this one is v5, xaphods models AND hand made textures, i think its a different style to mine (v4) i like them both, but probably gow with v5 as it looks more detailed and is solely the teams work.

the current model used (3rd actual model shape) is better lodded than the current version (less polys on lod1 etc) and will help lower end systems no end.

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 04-10-2002 07:14 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

New Nial. Must be that time of year again.

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Old Post 04-10-2002 09:34 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

a brief history lesson

well, I don't have the v1 that cptwhite mentions, but:

v2 (by bob, apparantly):


v3 (the released version, bob's model & haderak's texturing):


v4 (internal version, my model & cptwhite's textures):


and now v5 at the top, which is all by me.

Oh by the way the textures for this aren't hand made, they're made from renders of Mark Kane's Lintira model, heavily modified..

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Last edited by Xaphod_x on 04-11-2002 at 02:08 AM

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Old Post 04-10-2002 01:22 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

a brief history lesson

well, I don't have the v1 that cptwhite mentions, but:

v2 (by bob, apparantly):


v3 (the released version, bob's model & haderak's texturing):


v4 (internal version, my model & cptwhite's textures):


and now v5 at the top, which is all by me.

Oh by the way the textures for this aren't hand made, they're made from renders of Mark Kane's Lintira model, heavily modified..

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com

Last edited by Xaphod_x on 04-11-2002 at 02:08 AM

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Old Post 04-10-2002 01:22 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

actually i quite like v2 not as bad as i remembered come to think of it

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Old Post 04-10-2002 05:39 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

hmm.. still looks a bit like it's "wearing pyjamas", as Haderak said..

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Old Post 04-10-2002 09:20 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

hmm.. still looks a bit like it's "wearing pyjamas", as Haderak said..

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Old Post 04-10-2002 09:20 PM
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