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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Capital Ship Missiles
A question for the team:
Will the appropriate ships in the next release be armed with missile pods (primarily the Olympus)?
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01-14-2002 05:22 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
I think, they already have missile pods...at least I think the Olympus has two...
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01-14-2002 06:13 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
The version in the original release has four medium pulse cannon and one railgun. It needs a couple of side-mounted missile pods to be fully armed. The model has them but not the ship in the game doesn't.
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01-14-2002 06:18 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
I have an additional question:
With the planet surface models, what problems are created by having a planet-sized object (over 1000km diameter) with a very low resolution texture on it? Can Freespace 2 or Fred 2 not handle such large (single poly) objects?
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01-14-2002 06:42 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
yes freespace 2 can handle that, but it would look rubbish if you wanted 1 texture it needs to be 1024x1024 size minimum and for the benefit of the low res users i decided to take the difficult route and cut and map the pieces seperately, i didnt have too, it took me close to +2 ours work to make it.
also olympus in version 1.1 has fully working missile launchers
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Last edited by CptWhite on 01-14-2002 at 07:14 PM
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01-14-2002 07:06 PM |
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Starkiller
Murdock
Registered: Nov 2001
Location: Netherlands
Posts: 371 |
Yes, they work... My fury was reduced to ashes by those things... Didn't notice them until I heard a strange beeping sound...
That sound was actually 3 missiles... Ouch... 
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01-14-2002 07:50 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Thanks for the info, just what I wanted to know 
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01-14-2002 08:17 PM |
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040 |
those missile shouldn engage a fighter..they should be use anticapship not anti fighter
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01-14-2002 09:27 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
its all in the name of balancing tomcat, olympus in our game near was meant to hurt a cap ship to any degree, expect something of comparible size ....freighter if its lucky .... but they are quite effective anti fighter gun ships 
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01-14-2002 11:23 PM |
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NeoHunter
Face
Registered: Mar 2001
Location: Singapore
Posts: 54 |
What about the Warlock destroyers? Are they going to have anti-capital ship missiles?
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01-15-2002 03:55 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
Duh! what do you think??? Warlock without missiles is like a dog without Fleas! 
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01-15-2002 05:27 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Then I guess your Warlock has no missiles 
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01-15-2002 08:22 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Yup, Warlock has missiles....big ones 
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01-16-2002 01:54 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Icefire: How does the AI handle missile firing? As in, can you make the AI 'salvo launch' out of multiple missile tubes or do you have to script something like that?
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01-17-2002 08:46 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Warlock and probably GOD missiles (when we get farther along with them) will use the Swarm tag and then a decently long fire delay. So you'll get 6 missiles, pause for 45 seconds, 6 missiles and so on.
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01-17-2002 03:44 PM |
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NeoHunter
Face
Registered: Mar 2001
Location: Singapore
Posts: 54 |
45 seconds? That long? The GOD in Endgame fired them like continously....
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01-18-2002 08:39 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Aaah, you just didn't see the end of each salvo. From the looks of it I think that the GOD platforms fired two rows of missiles at a time. This allowed a both a rapid rate of fire (having a total of two banks of four rows of missiles) and a large number of missiles per salvo.
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01-18-2002 08:52 PM |
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