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Siygess
I'm New! Laugh At Me!
Registered: Dec 2001
Location:
Posts: 1 |
Starfury
Will the Freespace 2 flight model allow for accurate representation of the Starfury's manoeuvrability, and I'm mainly refering to the fighters ability to change facing with out changing heading? I've seen it done in Tachyon: The Fringe with the slide key, and it would make flying a fury in TBP much cooler 
BtW - The current release of TBP rocks, great job guys!
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12-10-2001 01:57 AM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
It has nothing to do with the AI...
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12-15-2001 11:42 PM |
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Londo Molari
Murdock
Registered: May 2001
Location: Canada
Posts: 436 |
tachyon can do it because its part of the game engine
its not part of the freespace engine so ntohing TBP can do about it 
and there are some ways of doing it, but it would ruin other factors of the game.
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12-16-2001 02:35 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Such as the AI can't handle those manuevers....
Something for a goof-off mission though, give the player slide control and the AIs don't have it. By that I mean the player is in a unique slide-enabled ship, the AIs are in stock non-slide-enabled ones.
It'd be an unfair advantage, but it might be fun to try out anyway. (Balance it out by putting the player in an Aurora ... versus a Sharlin with a bad attitude )
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12-16-2001 02:43 AM |
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FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
How?
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12-16-2001 05:38 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
TIP:
Sliding is hiding somewhere in following lines:
(Lines are from table of Aurora)
$Max Velocity: 0.0, 0.0, 60.0
$Rotation time: 3.0, 3.0, 2.5
$Rear Velocity: 0.0
$Forward accel: 2.5
$Forward decel: 2.5
$Slide accel: 1.2
$Slide decel: 0.8
Let's see who can figure it out first. 
Oh yeah... check out .../data/tables
Rest should be pretty self-explanatory. 
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Last edited by Mr. Fury on 12-16-2001 at 08:06 AM
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12-16-2001 08:03 AM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
Re: TIP:
quote: Originally posted by Mr. Fury
Sliding is hiding somewhere in following lines:
(Lines are from table of Aurora)
$Max Velocity: 0.0, 0.0, 60.0
$Rotation time: 3.0, 3.0, 2.5
$Rear Velocity: 0.0
$Forward accel: 2.5
$Forward decel: 2.5
$Slide accel: 1.2
$Slide decel: 0.8
Let's see who can figure it out first. 
Oh yeah... check out .../data/tables
Rest should be pretty self-explanatory.
Hmm... I always thought that even though you can define a maximum speed and aceleration for sliding, you couldn't actually slide. Since when has this been possible? And how do you exactly slide, I mean do you just press a button or...?
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12-16-2001 09:43 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
You can slide, few changes to table entries and there you go. 
Keys are fixed though, I can't remember what the keys are...
Used sliding few times long time ago, that's it.
But as is said, sliding is not practical...
More tips:
$Forward accel and $Forward decel values are not the only ones that needs to be changed if you want to slide...
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Last edited by Mr. Fury on 12-16-2001 at 10:15 AM
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12-16-2001 10:13 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Under the velocity, there is 3 categories. XYZ. Add X or Y and you've got sliding.
Except that the AI has no idea what to do and pretty much goes berzerk and becomes a really crappy pilot.
Slide accel and decell just define how long it takes to change direction in a turn. Most FS2 fighters do it immediately, TBP ships take a bit longer, so they slide into their new trajectory.
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Volition Watch Project Manager
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12-16-2001 05:43 PM |
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Zeronet
Hannibal
Registered: Feb 2001
Location: England
Posts: 632 |
Sliding introduces some balance problems too or i may be totally wrong.
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12-16-2001 06:57 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
I do not know for a fact, but I think the Maras were capable of this in the game.
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12-16-2001 11:30 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Yes and no....not really...not enough to really matter and not enough to piss off the AI 
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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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12-17-2001 03:33 AM |
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