 |
An Inbred Yokel
I'm New! Laugh At Me!
Registered: Sep 2001
Location:
Posts: 10 |
An Inbred Yokel needs help-Misison editing
Well, this is just a minor thing but........when I make missions in FRED2 for fun, the Minbari cap ships just...........sit there, they don't DO anything unless I ask them to kamikaze something. Any reason why this happens?
Report this post to a moderator | IP: Logged
|
12-02-2001 04:31 PM |
|
|
|  |
 |
gevatter Lars
Face
Registered: Nov 2001
Location: Hamburg, Germany
Posts: 62 |
Maybe its because you haven't said the Minbari ship to use its beam weapons. Since the Minbari only have Beams it would do nothing if you dont do that.
__________________
The main enemy of creativity is...
good taste!
Report this post to a moderator | IP: Logged
|
12-02-2001 05:46 PM |
|
|
|  |
 |
An Inbred Yokel
I'm New! Laugh At Me!
Registered: Sep 2001
Location:
Posts: 10 |
Bleh, well thanks, that was stupid of me. 
Report this post to a moderator | IP: Logged
|
12-02-2001 05:53 PM |
|
|
|  |
 |
Assassin
Face
Registered: Oct 2001
Location: England
Posts: 80 |
Also, if you want them to move, you have to tell them to attack the ships in "Initial orders" 
Report this post to a moderator | IP: Logged
|
12-02-2001 06:13 PM |
|
|
|  |
 |
pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
Reading the walkthrough is often quite helpful you know...
Report this post to a moderator | IP: Logged
|
12-02-2001 06:15 PM |
|
|
|  |
 |
An Inbred Yokel
I'm New! Laugh At Me!
Registered: Sep 2001
Location:
Posts: 10 |
The ship was also named incorrectly.......
Report this post to a moderator | IP: Logged
|
12-02-2001 06:25 PM |
|
|
|  |
 |
Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
Are you kidding. I learened to use FRED2 with making the walktrough mission. And that mission is good. Make walktroughs mission and you learn a lot in little time
Report this post to a moderator | IP: Logged
|
12-02-2001 06:27 PM |
|
|
|  |
 |
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Yeah, completing FRED2 walkthrough first is A-1 SUPAR!

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Report this post to a moderator | IP: Logged
|
12-02-2001 09:37 PM |
|
|
|  |
 |
Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
I found that just following the walkthrough and applying its principles to making a mission of my own choice worked fine. The mission I made as a result worked and is fairly good 
__________________
When the final reckoning comes only the damned will be there to see it.
Report this post to a moderator | IP: Logged
|
12-03-2001 10:57 AM |
|
|
|  |
 |
Ranger1
Murdock
Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169 |
Well while we are on the topic of a walkthrough I have done the walk through but it was a while again and I don't think it said how to do what I want to do. I am making a mission similar to Severed Dreams and I want a few ships to go through their waypoints at certain times. My ships go through their waypoints but I don't want them to start their waypoint paths until the hostile ships arrive. Any idea what I can do there? I also want the next hostile task force to arrive after the other one has been completely destroyed. Then I want then to run tail and run when 2 sharlins show up using the waypoints I set up for them. If someone wouldn't ind please list those 2 sexps.
__________________
Sheridan's rule #29
"Always make your enemy think you know more than you actually know."
Ranger1_ams@hotmail.com
aim: jasondan
icq: 95982844
Last edited by Ranger1 on 12-03-2001 at 05:38 PM
Report this post to a moderator | IP: Logged
|
12-03-2001 05:36 PM |
|
|
|  |
 |
Starkiller
Murdock
Registered: Nov 2001
Location: Netherlands
Posts: 371 |
How to start a waypointpath after a ship has arrived is easy:
-create an event:
when
-has-arrived-delay
---enemy ship
---delay(if you want that, otherwise 0)
-add goal
---name of the ship that must follow the path
--ai-waypoints-once(type of goal)
---name of the path
---priority
That should do the trick.
Last edited by Starkiller on 12-03-2001 at 05:56 PM
Report this post to a moderator | IP: Logged
|
12-03-2001 05:53 PM |
|
|
|  |
 |
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Event name
-when
-has-arrived-delay
-1
-Nova 1
-add-goal
-Alpha 2
-ai-waypoints(-once)
-Waypoint path 1
-89
As for task forces, form wings and then change "of Waves" and "Wave threshold" values. That should do it.
Damn Starkiller... 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 12-03-2001 at 06:02 PM
Report this post to a moderator | IP: Logged
|
12-03-2001 05:56 PM |
|
|
|  |
 |
Ranger1
Murdock
Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169 |
Thanks fellas. I'll try tha tout tomorrow. I have class this afternoon and tonight so I won't have time. I'll let oyu know if it works.
__________________
Sheridan's rule #29
"Always make your enemy think you know more than you actually know."
Ranger1_ams@hotmail.com
aim: jasondan
icq: 95982844
Report this post to a moderator | IP: Logged
|
12-04-2001 05:04 PM |
|
|
|  |
 |
| All times are EST. The time now is 10:17 PM. |
 |
|
 |
|
|
|  |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|