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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
In other episodes, it's shown up as flat. : shrug :
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11-28-2001 05:17 AM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by Alphakiller
In other episodes, it's shown up as flat. : shrug :
Yeah, funny...
Though we know that they changed the CGI "style" a bit in crusade.
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11-28-2001 06:29 AM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Extends back as it appears from the front (i.e. Into hyperspace) but appears flat from the side (i.e. In realspace). That is what normally appears but the first shot of the jump point forming there says otherwise.
[And people complain about CGI inconsistencies in Star Trek!]
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11-28-2001 09:07 AM |
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Traps59
Face
Registered: Nov 2001
Location: Dark side of Luna
Posts: 34 |
.
I noticed this when I was surfing and wanted to point it out. I meant in the first post that it is not flat from the side and could be an error.
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11-29-2001 12:56 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
The frame where its opening? Thats because the event horizon (if I can call it that) to hyperspace is still forming in realspace.
Once the point is open, its pretty flat from the side. Its a long tunnel on the front.
Thats because its warping space and so the perception of someone entering the tunnel and someone from the side is going to be very different.
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11-29-2001 05:01 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
the most convincing evidence ive seen that its NOT flat is when the vorchan trys to blow up the jumpgate in the ISA/centauri war
thats definately not flat
basically i think it was both at different times of the show
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11-29-2001 08:36 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Woa....the Jumpgate. I missed that.
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11-29-2001 02:51 PM |
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mobvekhar
Murdock
Registered: Oct 2001
Location: Netherlands
Posts: 256 |
Does it really matter if it's flat or not?? 
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11-29-2001 05:39 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
No, it doesn't. It cannot be anything else but flat in Freespace...
So that, as they say gentlemen, is that.
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11-29-2001 08:10 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
as i once allready said its not flat look at the jumpgate is it flat NO it extends back and now it has been cleared
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11-29-2001 09:34 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Ash...
You still don't understand do you?
There is both types of jump points, ones that extends back and ones that are flat. It is just the effect, an effect that can be changed. It was changed in Crusade.
We, howewer are using an effect that looks like jump point is extending back when looking from front of it but when looking from side, it looks flat.
There is no point to discuss whether jump point is flat or not, it's both! Only an effect that has changed time to time.
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11-29-2001 09:45 PM |
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