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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

Wink the beams

about the beams on a player flyable ship just put them a secondary weapons with 10 sec reload time then it would be nice and the lasers as prims whatr u day to that ??

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Old Post 10-10-2001 07:37 PM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

Beams? What, just make trailed missile?

Doesn't always end up looking too good.

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Old Post 10-10-2001 07:53 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

what?

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Old Post 10-10-2001 07:54 PM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

I don't see how you propose actually making the beam effect.

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Old Post 10-10-2001 07:56 PM
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Londo Molari
Murdock

Registered: May 2001
Location: Canada
Posts: 436

Ashrak, FS2 does not allow beam wrapons on playable ships

so the team had to use elongated bolts of primary guns

it'll be fun, trust me

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Old Post 10-10-2001 07:58 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Learn.

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Old Post 10-10-2001 08:01 PM
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hansioux
Face

Registered: Sep 2001
Location: USA
Posts: 75

This topic have been discussed for many times....

The end result, the missile trail doesn't look like beams....

Since there no way to get to the original coding,
this dream died long time ago in the mod team
with some trial and error, or just errors....

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Old Post 10-10-2001 08:21 PM
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ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Someone should update the faq and the newcomers should read it

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Old Post 10-10-2001 08:22 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

While risking to sound awefully pretentious...I'd say you do some research before you lift your wings and fly straight into a wall.

Beams are not primary nor secondary weapons (although if you want to talk ship table parser they are Primary Turrets) and we can't just change their properties.

I'll repeat the age old mantra of this MOD. "If you didn't see it in FreeSpace 2, we can't do it."

Its true completely and totally. All that were doing can be done in FreeSpace 2. We've just gone and done it. That applies to ambient lighting and that applies to beam weapons. We have the same freedoms and the same restrictions that the FreeSpace 2 team had (aside from the programmers who can apparently make just about anything happen).

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Old Post 10-10-2001 08:25 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

well you see the targeting laser in fs2 makes a beem like the blue anti fighter beam from a fenris targeting laser and if you add damage to targeting laser you have you'r self a beam weapon so if you don't belive me download a trainer for fs2 that gives the ability to change weapons in fs2 and put one of the primaries as a targeting laser and you have your self a visible beam effect

trust me done it before

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Old Post 10-10-2001 08:43 PM
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A2597
Murdock

Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233

ENOUGH WITH THE QUESTIONS ABOUT BEAM WEAPONS ON PILOTABLE SHIPS!!!!

This has been picked though at EVERY SINGLE ANGLE!!!

The Targeting laser does NOT work for that. There is NO ASPECT of making lasers for fighters that they HAVE NOT TRIED, OK?

wait...why am I hearing an echo when I speak in your general direction?

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Old Post 10-10-2001 09:10 PM
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The Claw
Face

Registered: Jun 2001
Location: Bristol, Wilds of Somerset, England
Posts: 75

Look, there is NO way to do fighter beams, apart from the missile-trail version which a) Doesn't always look good and b) will not reduce power even when it is a primary.
The Targetting Beam is a beam, yes... but it will only ever fire from one point, will never drain the energy from your weapons systems and you won't get creditted with the kills.
And why do you want it to do damage anyways? It's role as the SSM is far more than sufficient

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Old Post 10-10-2001 09:22 PM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

After 2 years of telling people....we might finally hammer this concept in.

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Old Post 10-10-2001 09:42 PM
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ivanenski
Murdock

Registered: Jun 2001
Location:
Posts: 122

I do believe Freespace 2 allows beam on player fighters, it's just tricky to do. That Vorlon fighter that some guy did awhile ago I put a beam on it. I think you havta go into the weapons table, copy the targeting laser, then tinker with it's colors, size, and damage. I don't think it can have a sound or a warmup time but for awhile I also have Seraphim bombers with standard Shivan AAA beams. It makes for quite a bit more challenging kills!

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Old Post 10-10-2001 10:18 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

quote:
Originally posted by IceFire
I'll repeat the age old mantra of this MOD. "If you didn't see it in FreeSpace 2, we can't do it."

Its true completely and totally.



Not completely, we (I) did put flak and AAAf/sgreen on a bomber... that wasn't in game

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Old Post 10-10-2001 10:48 PM
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Londo Molari
Murdock

Registered: May 2001
Location: Canada
Posts: 436

OH MY GOD

ivanenski, have you heard a WORD they have said?!?!!

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Old Post 10-10-2001 10:51 PM
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ProvostQ
I'm New! Laugh At Me!

Registered: Oct 2001
Location: On the Horizon
Posts: 16

Although it is rather irrelevant now, there indeed was a mod that came out on the FS moding archives that featured beam weaponry on player ships.

However, I will assume that the good folks on TBP know about this and have come to the conclusion that it won't fit the model that they need..[?]

BTW, Londo, it is good to see you again. I take it this is where you've been hanging out for a while now?

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Old Post 10-10-2001 11:42 PM
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ProvostQ
I'm New! Laugh At Me!

Registered: Oct 2001
Location: On the Horizon
Posts: 16

Negate the above.

[smacks self]

I'd say the sleep deprviation is having an effect..

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Old Post 10-10-2001 11:44 PM
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Alikchi
Murdock

Registered: Apr 2001
Location:
Posts: 329

I would post on this forum, but you have newbies enough.

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Old Post 10-10-2001 11:49 PM
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Londo Molari
Murdock

Registered: May 2001
Location: Canada
Posts: 436

hey ProvostQ! how's SB been?

yeah, I moved from movies to modding related 3D

good to see a familiar face.

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I have carefully selected the following words of wisdom for my signature:
"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.

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Old Post 10-10-2001 11:54 PM
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