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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Relative Ship Abilities In The Mod
I was just thinking about the relative capabilities of the ships of the various races and how some races are far more technologically advanced than others. Now I was wondering just how powerful you were going to make vessels like the Shadow Battlecrab and Vorlon Dreadnought?
I ask because for the Minbari War ships I get the feeling that you spent a lot of time trying to make sure that the ships were balanced relative to the show. If you continued this for the Shadows and Vorlons then they would be pretty darn powerful 
Fighters aren't such of a problem because regardless of armament no fighter is so tough that it can't be destroyed by another. I think that you could maintain the show's balance if the missions are well written 
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11-09-2001 03:24 PM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
Yep.
Actually , Shadows and Vorlons ( except their little fighters ) won't be subject to mission objectives. YOU in your role as a fighter pilot cannot oppose the vorlon transport or the shadow battlecrab , you wouldn't survive it.
Therefore , those bigger firstones vessels will have fully scripted and planned appearances. Missions like "Shoot the crab before it shoots your carrier" would be ridiculous.
Firstones will most likely appear as the obscure and superstrong powers like in the earlier seasons. No "my vorlon pal from the neighbourhood" or "shadow-shooting-session" plots , more likely "they came , looked and shot everything to pieces" plots.
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11-09-2001 03:31 PM |
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IceFire
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In a battle with First Ones such as with Shadow dancing, the fighters would have the role of keeping enemy fighters busy. Its your main fleet ships that could do damage, if any, to a Shadow or Vorlon vessel.
Babylon 5 combat is structured like this.
Fighters are meant to engage other fighters. Fighters cannot directly engage another capital ship. However, a capital ship with no fighter cover or having its fighter cover been removed, can be picked apart by fighters who will destroy its defenses and pick it apart piece by piece.
A capital ship is usually required to destroy another capital ship. So fighters rarely take on a capital ship by themselves. Instead, they distract, disable, and disarm enemy capital ships and pave the way for a friendly ship to rip the target apart.
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11-09-2001 05:26 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
will there be the battle with the vorlons shodows and all the other guys in it cant remembre if it was endgame ore something like that where ewerybodye blows away ewerybodye ???
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11-09-2001 05:28 PM |
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Triggy
Mr. T
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It's 'Into the Fire' and it's bloody spectacular. Need a P4 2GHz, GeForce3 and 1GB RAM to run it though 
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11-09-2001 06:51 PM |
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Mr. Fury
Babylon Project

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Location: Finland
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FS2 engine gives up before that. 
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11-09-2001 07:11 PM |
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Black Sheep 2000
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Well....maybe with the use of some backrounds (like in XWA) this might work...
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11-09-2001 07:31 PM |
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Mr. Fury
Babylon Project

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Location: Finland
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But no mission specific backgrounds will be used...
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11-09-2001 07:37 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
You could have a non-mission specific general background of multiple explosions going on to give the illusion that your area of combat is only part of a larger conflict. At that sort of range you couldn't pick out individual ships anyway 
That sort of background could be used for any number of other missions, especially ones like the Battle of the Line and the Battle of Coriana 6.
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11-09-2001 08:09 PM |
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Londo Molari
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Registered: May 2001
Location: Canada
Posts: 436 |
Vorlon Planet Killer or shadow death cloud in the background.... *drooling*
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11-09-2001 08:19 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
Maybe have a bunch of planes in the distance (untargetable), timed to self destruct. Could have about a lot, but also need a lot of events....
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11-09-2001 08:24 PM |
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mobvekhar
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Registered: Oct 2001
Location: Netherlands
Posts: 256 |
On the old site, you had the Vorlon Planetkiller as a background object, because it was too big. Correct?
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11-09-2001 08:26 PM |
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Zeronet
Hannibal
Registered: Feb 2001
Location: England
Posts: 632 |
Well it can be done with really small ships in the background.
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11-09-2001 08:30 PM |
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mobvekhar
Murdock
Registered: Oct 2001
Location: Netherlands
Posts: 256 |
me remembers de last couple of missions of the main campaign..
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11-09-2001 08:36 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by mobvekhar
On the old site, you had the Vorlon Planetkiller as a background object, because it was too big. Correct?
Well... they said that it will be a real model, it just will be used so far in the backround that the player can't really see it all that well.
As someone said "You can't have backround bitmaps shoot bigass lasers at planets" 
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11-09-2001 08:41 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
As the team said, no mission specific background items period.
That includes VPKs, etc. My suggestion was for a generic background with explosions/gunfire but aldo_14's idea is interesting about having events for explosions 
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11-09-2001 08:42 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
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quote: As the team said, no mission specific background items period.
Right, because there is no space left in the stars.tbl file. Period.
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11-09-2001 10:01 PM |
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