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Paul165
I'm New! Laugh At Me!

Registered: Feb 2001
Location:
Posts: 10

Question Curious

Everytime i play this mod and i am dogfighting with them crafty nials i seem to be always able to disable them before i blow em up and send them back to hell where they belong. Is there a spot where you can catch a nial with a pulse and disable it or are they just 'vulnerable' to being disabled?

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Old Post 10-24-2001 04:05 PM
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mobvekhar
Murdock

Registered: Oct 2001
Location: Netherlands
Posts: 256

The engine section on a nial is pretty vulnerable if you ask me

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Old Post 10-24-2001 04:14 PM
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Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584

i like it that way ,
1 lucky shot, makes it more realistic if u ask me

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Old Post 10-24-2001 05:17 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

hmm i dont know - when i disable them they are normally right in front of me and closeand i ram them and they explode from continued fire and the blast takes about 20% of the hull at close range - i would prefer it if they jsut kept going but it makes it abit more exciting i guess and mroe difficult without shields

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Old Post 10-24-2001 06:10 PM
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LAM3O
Murdock

Registered: Oct 2001
Location:
Posts: 189

90% of the damage i take comes from explosions, i'm too used to sheilds.

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Old Post 10-24-2001 06:16 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

lol i usaly get to disable em and then if disabled i turn away for the next fighter and leave em hanging in space

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Old Post 10-24-2001 07:41 PM
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