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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

beams on fighters

u allready made beams on fighters so why r u telling ppl thet u can't put a beam on a bluestar the guns on nials look like beams if you hold the trigger all u have to do is pake the trale a little shorter and make the bolt go faster and make the shooting intervalls allmost nonexistent and that willl look like a beam bigtime. when putting on a bluestar make 5 gunpoints that you can fill with ordynari blasters but 1 of the five(the one in the nose of the ship) you can make a beam weapon that's simple y didn't u come up with it?????

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Old Post 10-18-2001 02:19 PM
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Drahkas
Murdock

Registered: Jul 2001
Location:
Posts: 238

do you read other topics?

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Old Post 10-18-2001 02:49 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

nope

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Old Post 10-18-2001 02:55 PM
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Drahkas
Murdock

Registered: Jul 2001
Location:
Posts: 238

well that explains it then...

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Old Post 10-18-2001 03:15 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

im just saying that the shots from a nial look like beams to mee make the bolts faster trails shorter and change colour to green exactly like whitestars mean beam

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Old Post 10-18-2001 03:17 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

the nial's weapons are NOT beams - they're funky bolts

beams would be infinite distance instantly

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Old Post 10-18-2001 03:30 PM
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White-SF
Murdock

Registered: Oct 2001
Location: Germany
Posts: 140

I think he knows that...

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Old Post 10-18-2001 03:31 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

well then make funky beams

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Old Post 10-18-2001 03:33 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

and you really sghould make a chat zone

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Old Post 10-18-2001 03:35 PM
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White-SF
Murdock

Registered: Oct 2001
Location: Germany
Posts: 140

quote:
Originally posted by FSF Ashrak
well then make funky beams


??????????????????????????

No comment...

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Last edited by White-SF on 10-18-2001 at 03:36 PM

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Old Post 10-18-2001 03:35 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

Why can't you just make an unguided beam and re-program the Nial and Bluestar a little bit to be allowed to use them?

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Old Post 10-18-2001 03:59 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

*sigh* 1000 +1 topics about this very same matter...
Newbies...

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Old Post 10-18-2001 04:11 PM
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White-SF
Murdock

Registered: Oct 2001
Location: Germany
Posts: 140

If they had read the other thread, we had a discussion... this is a farce!

http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=4212

What about shortening the trails just a bit? Read my post please...
Or even better: Aren't there muzzles defined in the model? Put them farther ahead... Better to have the beams appear 3m in front at 0m/s than to have them go through it at 50m/s, or not?

Last edited by White-SF on 10-18-2001 at 04:36 PM

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