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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
Multi-player
I saw there was a multi-player rader mission and I was wondering if this has been tested and works.
obviusly it won't keep out stats but I thought it would work, but PXO login fails and it boots me to an empty sever list.
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10-13-2001 07:02 AM |
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
never mind it's working now
I'm gona set up a B5 server for a while tonight I don't want to what to long so get your butts in there and kill me (Im apollo)
the password is
b5
just to keep the non-B5 people out of troble
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Last edited by Ghost of Bobboau on 10-13-2001 at 07:13 AM
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10-13-2001 07:11 AM |
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
comeon I can only listen to that music so long
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10-13-2001 07:32 AM |
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ProvostQ
I'm New! Laugh At Me!
Registered: Oct 2001
Location: On the Horizon
Posts: 16 |
Acckk..the program kicked me out when I started going to ship selection..
Oh well. Tomorrow perhaps. 
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10-13-2001 07:53 AM |
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
there seems to be a problem with germen vertions, and they forgot the selection icons.
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10-13-2001 09:16 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
There might be some problems with multiplayer, it is not fully tested and during testing we had some problems here and there that are not mission related. It might very well be that FS2 does not like playing multiplayer games with mods.
If it works, that's good.
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10-13-2001 09:24 AM |
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
it seemed to work prety well there were just no selection icons
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10-13-2001 09:43 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
I'm going to create a team vs team multiplayer mission this weekend. I will release it after some testing to make sure no major bugs are there
the idea is based around a station installation, with hyperion class docked for repair.
raiders are trying to take the hyperion (team 1) and team 2 (the ea) must defend from the raider attacks
i see it like this at the moment
team 1 =
2 squadrans of zephyrs
2 olympus class capital ships ( both launching a shuttle)
one shuttle heads for the station, a bomb shuttle, the other for the hyperion to take it over.
the main objectives will be to defend the station and hyperion for team 2, or capture/destroy them for team 1
team 2 =
olympus station
1 squad of aurora's
the hyperion will play a part in the mission as well - becoming operational half way though the mission - if this happens the objective for the raiders team is too escape to the jump gate which will be located say about 4 Km away, both olympus will break off there attack (if they are still alive and head for that, the hyperions objective now become to destroy the olympus.
should be an interesting mission i think.
i might convert it to single player as well where alpha 1 is on the raiders team
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10-13-2001 09:49 AM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
Sounds good to me. MP-campaing would be nice But let's leave for later on? Or is someone already in progress off doing so?
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10-13-2001 11:01 AM |
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MCO Strife
Murdock
Registered: Oct 2001
Location: barrow in furness
Posts: 138 |
I want to fly a thunderbolt I always loved that fighter for some reason, even in the B5 roleplay we did a year ago I took a thunderbolt 
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10-13-2001 11:07 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Hey...I do too. We're working on such models right now.
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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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10-13-2001 03:09 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
I just tested a mp mission with a couple of guys and it worked basically fine. Of course stats didn't get saved but it was generally very fun.
Only problem was the lag. We already know that this mod is much heavier than normal fs2, and in multiplayer it causes horrible pings. It looks like the jumpgate causes a lot of lag so you probably shouldn't put any jumpgates in you mp-missions. Also the hosts should have really fast computers and super-fast connections to make it work properly.
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10-13-2001 03:30 PM |
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Angel Of Death
Face
Registered: Oct 2001
Location: Tampere,Finland
Posts: 25 |
I just finished the Demo and i must say excellent job!This is some real quality work here.Altough the Campaing is short the quality pays back that.
And MP sounds great.Hope to try flying with a Starfury angainst Raiders some time soon.
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10-13-2001 03:44 PM |
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
im gona host again if anybody would be so kind as to come.
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10-13-2001 10:22 PM |
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
that means you
now

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10-13-2001 10:45 PM |
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
I was just hosting for a while
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10-15-2001 04:10 PM |
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