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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Battle over Jericho colony mp-mission

I have released my multi-player mission sooner than I was expecting. This mission is only slightly tested, but for me it works fine. It has no voices but later I will releaase a version with voices, at same time briefing/debriefing and mission texts will be improved a lot.

So, report any bugs on this thread, thank you.
Take this a a beta-version.

Max is 6 players.

[URL=www.mbnet.fi/~fury/tbp/df-tbpmp1.fs2]Battle over Jericho colony multi-player mission[/URL]

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Last edited by Mr. Fury on 10-13-2001 at 03:13 PM

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Old Post 10-13-2001 03:12 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

I only tried it in single-player, but i can already say that it's too damn slow. Remove the freighters, transports, some backround graphics, and the jumpgate(jumpgates seem to cause a lot of lag)

In its current form it's going to be impossible to play it. I tried out a much more simple mission and it is almost unplayable with a 60ms ping.

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Old Post 10-13-2001 03:54 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

It works fine if server has a fast connection. I'm not gonna remove anything, and remaining lods will be done soon anyways.

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Last edited by Mr. Fury on 10-13-2001 at 04:32 PM

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Old Post 10-13-2001 04:27 PM
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White-SF
Murdock

Registered: Oct 2001
Location: Germany
Posts: 140

No problems with the Jumpgate here... After destruction of some fighters it got better. Mostly a hardware problem, as I played with AI wingmen only... It's just the count of objects and the level of detail which the FS2 engine can't handle...

Great mission! Perfect atmosphere... Taking out some turrets of the cruiser with your wingmen is pure fun! I want more of this stuff!

There is only one thing I would change: I think it's better not to respawn that far away from the action... Simply takes too long to get there to help your wingmen, in my opinion.

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Old Post 10-13-2001 04:35 PM
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