 |
Fuzzy Modem
Murdock
Registered: Mar 2001
Location:
Posts: 220 |
Idea for pilotable ship
What about the vorlon planet killer as a flyable vessel? I see from the sreenshots section of your webpage that you guys have already incorperated plantery destruction into the game. Sure it wouldn't handle all that well, more of a bomber that an interceptor- but It would be fun for anti capitol ship missions.
Seriously- I am absolutly kidding. Unless you like the idea... 
Report this post to a moderator | IP: Logged
|
10-09-2001 12:08 AM |
|
|
|  |
 |
Londo Molari
Murdock
Registered: May 2001
Location: Canada
Posts: 436 |
lolol
SPAM!
__________________
I have carefully selected the following words of wisdom for my signature:
"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.
Report this post to a moderator | IP: Logged
|
10-09-2001 12:11 AM |
|
|
|  |
 |
Fuzzy Modem
Murdock
Registered: Mar 2001
Location:
Posts: 220 |
C'mon, lets get somore input here. Anyone else like this idea?
Report this post to a moderator | IP: Logged
|
10-10-2001 07:05 AM |
|
|
|  |
 |
FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
naa planet killa to big and about handeling it flyes on it's own i think
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
Report this post to a moderator | IP: Logged
|
10-10-2001 11:53 AM |
|
|
|  |
 |
Shark
Babylon Project

Registered: Aug 2001
Location: Estonia
Posts: 263 |
The Vorlon planetkiller won't be in the game, because its to big. I think Kazan announced this on the forum a long time ago.
Report this post to a moderator | IP: Logged
|
10-10-2001 12:57 PM |
|
|
|  |
 |
Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
I was under the impression that there was something strange going on with the VPK, but that implementing the VPK was a definite possibility.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
Report this post to a moderator | IP: Logged
|
10-10-2001 02:06 PM |
|
|
|  |
 |
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
We can have VPK in the game, it's helluva big but FS2 has seen even bigger thingies, like Jabu's Death Star. 
VPK is a massive vessel, most likely we will use it but you will not be fighting on it's side blasting Vorlon fighters on your thunderbolt or whatever fighter you're flying then.
And Shadow Death Cloud WILL NOT be in the game, on background it will be though, but not as a 3D object.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Report this post to a moderator | IP: Logged
|
10-10-2001 02:16 PM |
|
|
|  |
 |
pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
Here's an idea to make a mission where you fight INSIDE the death cloud: simply make a dark nebula with a few really large pieces of the mechanism inside.
Report this post to a moderator | IP: Logged
|
10-10-2001 02:18 PM |
|
|
|  |
 |
Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
I think we should be able to fly ALL fighters and the Shadow Battlecrab. After all, the Crab only has one crew member.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Last edited by Edwin on 10-10-2001 at 02:49 PM
Report this post to a moderator | IP: Logged
|
10-10-2001 02:48 PM |
|
|
|  |
 |
aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
Would be easy enough to make a sort of piltoable capship -say a small cruiser or corvette. I think you could use the training 'is-targeted' SEXP coupled with 2/3 forward beam cannon (and flak / laser turrets on auto-fire ) to fire a beam whenever an object is targeted - wouldn't be too hard (if I'm thinking clearly).
I might use it as an idea in one of my planned projects, anyway.
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
Report this post to a moderator | IP: Logged
|
10-10-2001 03:05 PM |
|
|
|  |
 |
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Great, now you're again whining. This time about flyable ships.
To make my point clear, it is plain stupid to be able to fly everything, at first hand: you don't have control over beam weapons!
2) Practical
3) Balance
4) AI
5) Size
6) Back to whining
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 10-10-2001 at 03:15 PM
Report this post to a moderator | IP: Logged
|
10-10-2001 03:13 PM |
|
|
|  |
 |
MCO Strife
Murdock
Registered: Oct 2001
Location: barrow in furness
Posts: 138 |
I'm going to be happy enough flying Starfury and thunderbolts, in the future I might consider giving the thunderbolt a custom paint job, how does bright Green sound? 
__________________
"Give it a squeeze and check it's working"
Report this post to a moderator | IP: Logged
|
10-10-2001 04:35 PM |
|
|
|  |
 |
Fuzzy Modem
Murdock
Registered: Mar 2001
Location:
Posts: 220 |
Like I said I was just Joking. Trying to releave the tension a bit maybe. Didn't work at all... 
Report this post to a moderator | IP: Logged
|
10-10-2001 08:04 PM |
|
|
|  |
 |
Londo Molari
Murdock
Registered: May 2001
Location: Canada
Posts: 436 |
dont worry, it was funny, only morons complain about flying the whitestar or battlecrab... you heard me...I called you a MORON!!!
birght green T-bolt?! you wont NEED weapons to scare away enemies...eewww
__________________
I have carefully selected the following words of wisdom for my signature:
"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.
Report this post to a moderator | IP: Logged
|
10-10-2001 08:11 PM |
|
|
|  |
 |
ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
quote: Originally posted by MCO Strife
how does bright Green sound?
Purple sounds muuuch more better 
__________________
I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
Report this post to a moderator | IP: Logged
|
10-10-2001 08:20 PM |
|
|
|  |
 |
tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040 |
actually the Shadow Cloud is very achievable ...the missile are very simple at most 12 polygons ... mutiplied this with 100 is 1200 )))))))))))))) polygons ..some Industrial loocking objects and VOILA Shadow planet killer
__________________
eng Horatiu Popovici
Report this post to a moderator | IP: Logged
|
10-10-2001 08:53 PM |
|
|
|  |
 |
Fuzzy Modem
Murdock
Registered: Mar 2001
Location:
Posts: 220 |
hmmmm, what if you could alter the asteriod models in one mission to be sdc missles? Then you have the asteroid field inside a black nebula.
Last edited by Fuzzy Modem on 10-10-2001 at 09:05 PM
Report this post to a moderator | IP: Logged
|
10-10-2001 09:01 PM |
|
|
|  |
 |
Franco McNeil
Face
Registered: Jul 2001
Location: USA, EA, ISA
Posts: 56 |
I'm not on to argue. . .
But Londo is an Idiot for NOT wanting to fly a WhiteStar. The WhiteStar was star of the inanimate objects in B5, except the station of course, and Sinclair (hehe).
As long as I get a BlueStar (Which is a smaller WhiteStar) I guess we should be fine.
And yes I do understand that the Freespace engine isn't made for piloting ships bigger than fighter size. I guess my WhiteStar fix will have to come from the IWar mod.
PS Does anyone else play with custom pics for their pilot?
__________________
----------------------------------
"...The worst thing about censorship is [deleted by censorship bereau]..."
Report this post to a moderator | IP: Logged
|
10-10-2001 09:02 PM |
|
|
|  |
 |
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: And yes I do understand that the Freespace engine isn't made for piloting ships bigger than fighter size.
Good good. I'll say right now that we will try and make the WhiteStar work. But the reality of the situation is that it probably will not work or not work very well. And we want things to work well.
So the WhiteStar will be in the MOD...don't even question that...but we'll just have to see how it works. Nobody has even tried something like this before.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Report this post to a moderator | IP: Logged
|
10-10-2001 09:45 PM |
|
|
|  |
 |
Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
I would at least like to be able to fly a Vorlon fighter. Could you please make that posible?
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Report this post to a moderator | IP: Logged
|
10-11-2001 03:06 AM |
|
|
|  |
 |
| All times are EST. The time now is 05:25 PM. |
 |
|
 |
|
|
|  |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|