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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

Unhappy HELP ME !!!!! please

I am trying to make a battle between the SJ Sathanas adn the GTVA Clollosus. The only problem is even thoguh i created an event that unlocks the beam weapons on both ships, they steadily refuse to shoot each other with their beams. PLEASE ASSIST ME!!

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Old Post 10-06-2001 09:52 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Make sure they're within optimal targeting range of each other (meaning they're not too far away and they're not too close to each other). The Colossus' beams are located mainly on the port and starboard sides of the hull, so position it and the Sathanas accordingly.

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Old Post 10-06-2001 09:59 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

Still didn't work

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Old Post 10-07-2001 03:12 PM
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Londo Molari
Murdock

Registered: May 2001
Location: Canada
Posts: 436

- you sure you used the beam-free-all command on BOTH ships?

- and in FRED2, you made sure that both of them's initial targets were each other?

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Old Post 10-07-2001 03:14 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

Both their beams have been freed and both of them hive initial orders to attack each other.

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Old Post 10-07-2001 03:20 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

If they are close enought to each other.
If they have beam weapons.
If they have their beams are freed. (Check the event at least three times, then check it again)
Then they should fire each other...

But if they do not fire each other, I would recomment you make the whole mission again from scratch. That usually helps when mission goes screwy and nothin else helps...

If that does not help, reinstall FS2.
If that does not help, hit your head in a wall and try again.
If that does not help, destroy your computer.
If that does not help... may the great maker help us all...

Edit:
BTW. Those initial orders should have no effect on this. Turrets fire hostiles even if the ship has no initial orders to attack anything...
Ofcourse atleast one of them ships is hostile, yes?

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Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.

Last edited by Prophet on 10-07-2001 at 07:40 PM

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Old Post 10-07-2001 07:36 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Post

Are both ships present at the beginning of the mission? If not, make sure you're using a has-arrived-delay SEXP. And just for troubleshooting purposes, give it a delay of 1.

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Old Post 10-07-2001 07:48 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

The beam-free has to be activated when the ships enter the mission....otherwise the event has no effect.

Also...beam-protect tags for either ship and/or a wing of fighters ignoring a target can also mess things up quite a bit.

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Old Post 10-07-2001 10:12 PM
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