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Cr@zYdAvE
Murdock

Registered: Apr 2001
Location: Burnley England
Posts: 177

Big Battles

For big battles wouldn't it be a good idea to have a background effect which will show a lot of ships, like at the battle of endor on X-Wing Alliance.

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Old Post 04-27-2001 04:07 PM
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Seether
Babylon Project

Registered: Apr 2001
Location: Souptown, WI USA
Posts: 236

Maybe its just me, but I think that it might look very amatuer if we did it, maybe I'm just not understanding you properly. But a stationary image or looping image, is just going to look out of place. I'm sure the more technical people will hop in on this though =)

-Seether

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Old Post 04-27-2001 04:09 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

It is doable but I don't know if it looks good after all. Migh be good idea for legendary B5 battle situations like Coriana 6 battle when there was one or two Vorlon Planetkillers and perhaps also Shadow Planetkillers.

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Old Post 04-27-2001 04:22 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

It would fit perfectly in those really (and I mean really) big battles. Like battle of Endor or Coriana 6. When player has so much to do that he hasn't go the time to see them clearly...

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Old Post 04-27-2001 07:30 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

Its possible......but it would cut into the backgrounds effects which i am a bit wary of doing...i like how it is........

i dont think were gonna need this

i had 70 fighters and about 15 capitals in the game and it ran ok...thats a big battle...true me !

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[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing

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Old Post 04-27-2001 07:45 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Really far off in the distance worked well with the Sathans fleet in FS2. So I can see how the planet killer thing would work, but I doubt that we'd do anything aside from that.

FS2 does let us have fairly large battles (50 or so ships - which is really alot when you think about it).

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Old Post 04-28-2001 12:50 AM
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darthwoo
Murdock

Registered: Apr 2001
Location: University Park
Posts: 268

What kinds of video cards does everyone here use? I know that Freespace 2 seems to run fairly well at high details on a TNT, but I haven't hit any massive fleet battles yet.

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Old Post 04-28-2001 02:19 AM
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PSYCHO
United Space

Registered: Aug 2000
Location: EARTH
Posts: 461

If the Models had Lod 4 then there would be no probs, which Iam sure they will. Or you could just make a set of mini caps with real low poly counts. Just my 2 cents
Keep up the good work

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Old Post 04-28-2001 05:09 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Well I used to have Voodoo 2 12MB and FS2 was quite slow in biggest missions.

Now I am using GF2 MX and FS2 runs smoothly.

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Old Post 04-28-2001 10:45 AM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

hehehe got the confirmation MY new PC is comming next tuesday... muhahahahahaah
T-bid 1200 256MB ram G-force2GTS heheh eat your hart out FURY
just joking I HAD to tell it to the 4 winds!!!

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Old Post 04-28-2001 02:41 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

I would recommend rather to buy GF2 Pro or Ultra, they are soon in lower prices.
Nah buy GeForce 3. And 512 megs is even better, oh and of course it must be DDR memory.

And of course ATA-100 and 10000 rpm 80 Gb HD. No, two of them.

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Old Post 04-28-2001 04:01 PM
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DOC
Project Nova

Registered: Mar 2001
Location: Vantaa, Finland
Posts: 95

C'mon now haderak!
Shame on you!

[This message has been edited by DOC (edited 04-28-2001).]

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Old Post 04-28-2001 04:36 PM
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DOC
Project Nova

Registered: Mar 2001
Location: Vantaa, Finland
Posts: 95

Oh and Mr.Fury double that RAM and I'll be happy

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Old Post 04-28-2001 04:43 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

The final mission of FS2 had the most ships not only in the mission but on screen at once I believe. Would our framerate in that mission be a good or semi-accurate indication of what we'll see in the bigger battles in B5?

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Old Post 04-29-2001 01:55 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Yes and no. We'll see what we can do...but I suppose that Severed Dreams will be fairly large with a trio of fighter wings on each side and 7 capital ships in space at the same time. Things will get interesting.

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Old Post 04-29-2001 03:37 AM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

GeForce 2 GTS

But my old Cel466 is a real bottleneck, preventing me from getting optimal performance.

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Old Post 04-29-2001 11:54 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

I get some odd slowdowns with my GeForce 2 GTS. Its like it drops a frame and then catches it later.

Really odd. Any idea why? (latest drivers for everything).

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Old Post 04-29-2001 02:49 PM
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darthwoo
Murdock

Registered: Apr 2001
Location: University Park
Posts: 268

I had a quick question about weapons. Are interceptors (the kind that are fired from defense grids) only effective against pulse weapons? They don't seem like they would do much against a beam weapon since you would have to have a constant stream of them to counter the beam.

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Old Post 04-30-2001 11:36 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Did you see pulse cannons shooting down other pulse cannons in FS2? No.

We can't do that.

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Old Post 05-01-2001 04:22 AM
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darthwoo
Murdock

Registered: Apr 2001
Location: University Park
Posts: 268

Wasn't really asking if you could do it, more like is it supposed to be able to work according to B5. (using interceptors to stop a beam weapon that is)

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Old Post 05-01-2001 04:24 AM
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