Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > The Babylon Project > Texture torture
  Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

Texture torture

In Truespace 4.2 :


and in Freespace 2:


error occurs with the faces that have textures applied with Repts values <1 ( and adapted offset values )

In addition to this the Main Hull uses Repts 0.9 or so to stretch it , but in freespace the hull is wrong.

I could bypass all problems if I wouldn't use multitex per file , but then I would have lots of smaller textures and not 3 big.


Any suggestions ?

[This message has been edited by Skullar (edited 04-13-2001).]

Report this post to a moderator | IP: Logged

Old Post 04-13-2001 01:09 PM
Skullar is offline Click Here to See the Profile for Skullar Click here to Send Skullar a Private Message Find more posts by Skullar Add Skullar to your buddy list Edit/Delete Message Reply w/Quote
CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

well aside from the texturing error you've done a fabulous job there skullar...im very proud of you...maybe you can teach me how to texture and setup UV properly at some point

------------------
---------------------------
[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing

Report this post to a moderator | IP: Logged

Old Post 04-13-2001 02:31 PM
CptWhite is offline Click Here to See the Profile for CptWhite Click here to Send CptWhite a Private Message Visit CptWhite's homepage! Find more posts by CptWhite Add CptWhite to your buddy list Edit/Delete Message Reply w/Quote
KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

i've had similar problems with my model but its my first one so its probally something far simpler

Report this post to a moderator | IP: Logged

Old Post 04-13-2001 04:40 PM
KillMeNow is offline Click Here to See the Profile for KillMeNow Click here to Send KillMeNow a Private Message Visit KillMeNow's homepage! Find more posts by KillMeNow Add KillMeNow to your buddy list Edit/Delete Message Reply w/Quote
g2megatron
Face

Registered: Feb 2001
Location:
Posts: 81

Swheet cheesus that looks great keep up the work matey

------------------
Commodore Bishop
All cruiser reporting
Goday commander
Hailing frequency open
Reciving transmission
Identify yourself
Shields up, weapons online
Not equipped with shields? well then buckle up
We are getting behind way behind schedule
I really have to go Nr1
Take it slow
Engage
Make it happen
Set a course

"Im not here to argue Im here to be an idiot" Bishop

Report this post to a moderator | IP: Logged

Old Post 04-13-2001 07:14 PM
g2megatron is offline Click Here to See the Profile for g2megatron Click here to Send g2megatron a Private Message Find more posts by g2megatron Add g2megatron to your buddy list Edit/Delete Message Reply w/Quote
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Told you guys we wouldn't settle for anything less than high quality models and textures. This is an example of Tomcat doing the mesh, Wingnut's old textures, and Skullars UV mapping and texture mapping.

Report this post to a moderator | IP: Logged

Old Post 04-13-2001 07:24 PM
IceFire is offline Click Here to See the Profile for IceFire Click here to Send IceFire a Private Message Visit IceFire's homepage! Find more posts by IceFire Add IceFire to your buddy list Edit/Delete Message Reply w/Quote
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Absolutely! This is going to be a high quality mod. We've seen only models and texturers so far, what about sounds?

Report this post to a moderator | IP: Logged

Old Post 04-13-2001 08:41 PM
Mr. Fury is offline Click Here to See the Profile for Mr. Fury Click here to Send Mr. Fury a Private Message Find more posts by Mr. Fury Add Mr. Fury to your buddy list Edit/Delete Message Reply w/Quote
Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760

I told you there were some problems with that model. most of the problems are due to the offset and whatnot, you souldn't have to use the scale or offset bits. I think you should try to get it projected on two maps.

------------------
I was here then I wasn't, now I'm dead

Report this post to a moderator | IP: Logged

Old Post 04-14-2001 07:39 AM
Ghost of Bobboau is offline Click Here to See the Profile for Ghost of Bobboau Click here to Send Ghost of Bobboau a Private Message Find more posts by Ghost of Bobboau Add Ghost of Bobboau to your buddy list Edit/Delete Message Reply w/Quote
Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

So there is no direct solution for the repts and offset problem.
OK, then I'll bypass it the conventional way.

Report this post to a moderator | IP: Logged

Old Post 04-14-2001 12:50 PM
Skullar is offline Click Here to See the Profile for Skullar Click here to Send Skullar a Private Message Find more posts by Skullar Add Skullar to your buddy list Edit/Delete Message Reply w/Quote
Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

There is no such thing as an offset problem. Only way to cause problems is if you make repetition less than 1, offset never causes problems.

Report this post to a moderator | IP: Logged

Old Post 04-14-2001 04:35 PM
Eternal One is offline Click Here to See the Profile for Eternal One Click here to Send Eternal One a Private Message Find more posts by Eternal One Add Eternal One to your buddy list Edit/Delete Message Reply w/Quote
Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

However , I have split up the textures in 9 files.

3*256
3*128
2*64
1*32
instead of
2*512
1*128

I HATE texturing......




I have bypassed the problem.
And I wont touch this damned shuttle any more. Now it's storywriting for me.

Oh. I have to texture the Vorchan. **** !

Report this post to a moderator | IP: Logged

Old Post 04-14-2001 04:52 PM
Skullar is offline Click Here to See the Profile for Skullar Click here to Send Skullar a Private Message Find more posts by Skullar Add Skullar to your buddy list Edit/Delete Message Reply w/Quote
haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

quote:
Originally posted by Skullar:
However , I have split up the textures in 9 files.

I have bypassed the problem.
And I wont touch this damned shuttle any more. Now it's storywriting for me.

Oh. I have to texture the Vorchan. **** !



Its a tough job bot SOMEONE has got to do it!lol
I'm lookin forward for the vorchan... but wait wasnt that one alredy textured?
I'm particulary afoond of that ship.
By the way... where its main plasma gun? I cant see clearly where the sots come from it apears to be directly from the 'beak' i ran my videa cassettes over an d over and couldnt see exactely where.

Report this post to a moderator | IP: Logged

Old Post 04-14-2001 11:15 PM
haderak is offline Click Here to See the Profile for haderak Click here to Send haderak a Private Message Visit haderak's homepage! Find more posts by haderak Add haderak to your buddy list Edit/Delete Message Reply w/Quote
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

The shuttle looks great, keep it up

Report this post to a moderator | IP: Logged

Old Post 04-15-2001 04:34 AM
Sigma957 is offline Click Here to See the Profile for Sigma957 Click here to Send Sigma957 a Private Message Find more posts by Sigma957 Add Sigma957 to your buddy list Edit/Delete Message Reply w/Quote
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Seems to be mounted under the chin. Then the twin arrays are top and bottom just infront of the top "wing".

Report this post to a moderator | IP: Logged

Old Post 04-15-2001 04:50 AM
IceFire is offline Click Here to See the Profile for IceFire Click here to Send IceFire a Private Message Visit IceFire's homepage! Find more posts by IceFire Add IceFire to your buddy list Edit/Delete Message Reply w/Quote
LAMBO
Murdock

Registered: Mar 2001
Location:
Posts: 194

You guys are getting close to having everything you need for a good Earth-Minbari war capaign.

I think all your missing is the nova, hyperion, flyer, and that other minbari warship.

Report this post to a moderator | IP: Logged

Old Post 04-15-2001 08:00 AM
LAMBO is offline Click Here to See the Profile for LAMBO Click here to Send LAMBO a Private Message Find more posts by LAMBO Add LAMBO to your buddy list Edit/Delete Message Reply w/Quote
CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

nova is 50% done

hiperion is 95% done

not sure about the others.....percentages are in terms of model/texturing

tinashi model is almost done as well i believe cos i am gonna try and texture it

------------------
---------------------------
[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing

Report this post to a moderator | IP: Logged

Old Post 04-15-2001 09:32 AM
CptWhite is offline Click Here to See the Profile for CptWhite Click here to Send CptWhite a Private Message Visit CptWhite's homepage! Find more posts by CptWhite Add CptWhite to your buddy list Edit/Delete Message Reply w/Quote
A2597
Murdock

Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233

ohhhh...nice!!!

------------------
My signiture exist in many shapes and sizes at many different forums. this is not one of them.

Report this post to a moderator | IP: Logged

Old Post 04-16-2001 04:55 PM
A2597 is offline Click Here to See the Profile for A2597 Click here to Send A2597 a Private Message Visit A2597's homepage! Find more posts by A2597 Add A2597 to your buddy list Edit/Delete Message Reply w/Quote
Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

The Tinashi needs textures.. otherwise she is a go

------------------
FreeSpace 2: The Babylon Project Effects Nerd and programmer

Report this post to a moderator | IP: Logged

Old Post 04-17-2001 03:13 AM
Kazan is offline Click Here to See the Profile for Kazan Click here to Send Kazan a Private Message Visit Kazan's homepage! Find more posts by Kazan Add Kazan to your buddy list Edit/Delete Message Reply w/Quote
Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

I thought there was someone goin to texture this blue space-skeleton

Report this post to a moderator | IP: Logged

Old Post 04-17-2001 02:21 PM
Skullar is offline Click Here to See the Profile for Skullar Click here to Send Skullar a Private Message Find more posts by Skullar Add Skullar to your buddy list Edit/Delete Message Reply w/Quote
Darkblade
Babylon Project

Registered: Dec 2000
Location: Finland
Posts: 599

Whoa! Cool looking Shuttle there Skullar!

Damn... should I also start texturing the ships? This is some freakin awesome s**t! In the other hand I'm already busy making those damn James Moores' Operation Avatar missions because other mission designers vanished out of nowhere (X-Files effect ) and I need to do my Counter-Strike level...

Could someone give me a direction to the nearest texturing tutorial or must I contact Eternal One?

------------------
Mauri "[url="http://www.crosswinds.net/~darkblade84/Darkblade.htm"]Darkblade[/url]" Majanoja

"It's easy to find something worth dying for. Do you have anything worth living for?"
-Lorien, The First One

Mission designer for [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url] and [url="http://ross128.telefragged.com/hosted/oa"]Operation Avatar[/url]

Report this post to a moderator | IP: Logged

Old Post 04-18-2001 07:26 AM
Darkblade is offline Click Here to See the Profile for Darkblade Click here to Send Darkblade a Private Message Visit Darkblade's homepage! Find more posts by Darkblade Add Darkblade to your buddy list Edit/Delete Message Reply w/Quote
CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

this is a very comprehensive guide

[url="http://freespace.volitionwatch.com/fs2/mods/fighterguide"]http://freespace.volitionwatch.com/fs2/mods/fighterguide[/url]

------------------
---------------------------
[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing

Report this post to a moderator | IP: Logged

Old Post 04-18-2001 09:44 AM
CptWhite is offline Click Here to See the Profile for CptWhite Click here to Send CptWhite a Private Message Visit CptWhite's homepage! Find more posts by CptWhite Add CptWhite to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 03:28 AM. Post New Thread    Post A Reply
  Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.