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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
Texture torture
In Truespace 4.2 :
and in Freespace 2:
error occurs with the faces that have textures applied with Repts values <1 ( and adapted offset values )
In addition to this the Main Hull uses Repts 0.9 or so to stretch it , but in freespace the hull is wrong.
I could bypass all problems if I wouldn't use multitex per file , but then I would have lots of smaller textures and not 3 big.
Any suggestions ?
[This message has been edited by Skullar (edited 04-13-2001).]
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04-13-2001 01:09 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
well aside from the texturing error you've done a fabulous job there skullar...im very proud of you...maybe you can teach me how to texture and setup UV properly at some point 
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[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing
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04-13-2001 02:31 PM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
i've had similar problems with my model but its my first one so its probally something far simpler
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04-13-2001 04:40 PM |
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g2megatron
Face
Registered: Feb 2001
Location:
Posts: 81 |
Swheet cheesus that looks great keep up the work matey
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Commodore Bishop
All cruiser reporting
Goday commander
Hailing frequency open
Reciving transmission
Identify yourself
Shields up, weapons online
Not equipped with shields? well then buckle up
We are getting behind way behind schedule
I really have to go Nr1
Take it slow
Engage
Make it happen
Set a course
"Im not here to argue Im here to be an idiot" Bishop
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04-13-2001 07:14 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Told you guys we wouldn't settle for anything less than high quality models and textures. This is an example of Tomcat doing the mesh, Wingnut's old textures, and Skullars UV mapping and texture mapping.
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04-13-2001 07:24 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Absolutely! This is going to be a high quality mod. We've seen only models and texturers so far, what about sounds?
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04-13-2001 08:41 PM |
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
I told you there were some problems with that model. most of the problems are due to the offset and whatnot, you souldn't have to use the scale or offset bits. I think you should try to get it projected on two maps.
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I was here then I wasn't, now I'm dead
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04-14-2001 07:39 AM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
So there is no direct solution for the repts and offset problem.
OK, then I'll bypass it the conventional way.
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04-14-2001 12:50 PM |
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397 |
There is no such thing as an offset problem. Only way to cause problems is if you make repetition less than 1, offset never causes problems.
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04-14-2001 04:35 PM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
However , I have split up the textures in 9 files.
3*256
3*128
2*64
1*32
instead of
2*512
1*128
I HATE texturing......
I have bypassed the problem.
And I wont touch this damned shuttle any more. Now it's storywriting for me.
Oh. I have to texture the Vorchan. **** !
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04-14-2001 04:52 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
quote: Originally posted by Skullar:
However , I have split up the textures in 9 files.
I have bypassed the problem.
And I wont touch this damned shuttle any more. Now it's storywriting for me.
Oh. I have to texture the Vorchan. **** !
Its a tough job bot SOMEONE has got to do it!lol 
I'm lookin forward for the vorchan... but wait wasnt that one alredy textured?
I'm particulary afoond of that ship.
By the way... where its main plasma gun? I cant see clearly where the sots come from it apears to be directly from the 'beak' i ran my videa cassettes over an d over and couldnt see exactely where.
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04-14-2001 11:15 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
The shuttle looks great, keep it up 
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04-15-2001 04:34 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Seems to be mounted under the chin. Then the twin arrays are top and bottom just infront of the top "wing".
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04-15-2001 04:50 AM |
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LAMBO
Murdock
Registered: Mar 2001
Location:
Posts: 194 |
You guys are getting close to having everything you need for a good Earth-Minbari war capaign.
I think all your missing is the nova, hyperion, flyer, and that other minbari warship.
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04-15-2001 08:00 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
nova is 50% done
hiperion is 95% done
not sure about the others.....percentages are in terms of model/texturing
tinashi model is almost done as well i believe cos i am gonna try and texture it
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[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing
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04-15-2001 09:32 AM |
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A2597
Murdock
Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233 |
ohhhh...nice!!! 
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My signiture exist in many shapes and sizes at many different forums. this is not one of them. 
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04-16-2001 04:55 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
The Tinashi needs textures.. otherwise she is a go
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FreeSpace 2: The Babylon Project Effects Nerd and programmer
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04-17-2001 03:13 AM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
I thought there was someone goin to texture this blue space-skeleton
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04-17-2001 02:21 PM |
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Darkblade
Babylon Project

Registered: Dec 2000
Location: Finland
Posts: 599 |
Whoa! Cool looking Shuttle there Skullar! 
Damn... should I also start texturing the ships? This is some freakin awesome s**t! In the other hand I'm already busy making those damn James Moores' Operation Avatar missions because other mission designers vanished out of nowhere (X-Files effect ) and I need to do my Counter-Strike level... 
Could someone give me a direction to the nearest texturing tutorial or must I contact Eternal One?
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Mauri "[url="http://www.crosswinds.net/~darkblade84/Darkblade.htm"]Darkblade[/url]" Majanoja
"It's easy to find something worth dying for. Do you have anything worth living for?"
-Lorien, The First One
Mission designer for [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url] and [url="http://ross128.telefragged.com/hosted/oa"]Operation Avatar[/url]
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04-18-2001 07:26 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
this is a very comprehensive guide
[url="http://freespace.volitionwatch.com/fs2/mods/fighterguide"]http://freespace.volitionwatch.com/fs2/mods/fighterguide[/url]
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[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing
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04-18-2001 09:44 AM |
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