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Kushanis
I'm New! Laugh At Me!
Registered: Mar 2001
Location:
Posts: 1 |
Shadow Ships
Will the Shadow Vessels in the game Phase in through Hyperspace or will they simply appear/Jump in like the other models?
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03-28-2001 06:04 AM |
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Kurare
Murdock
Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164 |
I asked that same question and the answer was no... That can't be done, I believe. FS2 supports only one kind of jump ani (so IF it's ever done it will perhaps be done by making a very dark jump ani) until the team gets its hands on the source. They have the blue/white in jump, and since FS2 does not make any difference between in and out jumps there won't be that orange jumpout ani either. At least I believe so, I might not be the right person to answer this but I did it anyway . Ice?
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Humans...
Yes. They are the key.
-Delenn and Kosh, Babylon 5: In the Beginning
Yes, a foolish key... But who cares?
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03-28-2001 06:14 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
If you can answer it do so we may be able to use orange for jump out...but its tricky and may need the source code...its a question for mission designers
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03-28-2001 08:41 AM |
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
there is a way to specify second warpout animation but one one other warpout animation, with a grand total of two (1+1=2 
so untill we can get the source were stuck with that bit.
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I was here then I wasn't, now I'm dead
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03-28-2001 09:51 AM |
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Darkblade
Babylon Project

Registered: Dec 2000
Location: Finland
Posts: 599 |
quote: Originally posted by Kushanis:
Will the Shadow Vessels in the game Phase in through Hyperspace or will they simply appear/Jump in like the other models?
If you mean that is it possible for them to appear without the Jump in animation then the answer is yes... 
But it looks kind of dumb because they just appear from nothing (but didn't they do it in the show too?). Somekind of phasing animation is not possible, at least not yet... 
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Mauri "[url="http://www.crosswinds.net/~darkblade84/Darkblade.htm"]Darkblade[/url]" Majanoja
Mission designer for [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url] and [url="http://ross128.telefragged.com/hosted/oa"]Operation Avatar[/url]
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03-28-2001 11:22 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Actually...you can set any ship to not display a warp animation. It still appears like with the animation, except its not there. Its not perfect...its certainly not phasing, but its not bad.
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03-28-2001 02:26 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
It would be even better if you could make a SEXP so the shadow ships didn't appear until the player was looking away (maybe a "not" and "facing" would do it). That way the player wouldn't see the ship's suddenly appear, kinda like the Lucifer did in FS1 when the Galatea was destroyed.
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03-29-2001 12:48 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
The Lucifer warped in.
Its hard to account for that many ships...and when trying to balance a battle...having half the ships not show up is a real bummer.
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03-29-2001 01:03 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
They are pretty damn hard to see anyways. They will all of the sudden be there 
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03-29-2001 01:03 AM |
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Denix Linelli
I'm New! Laugh At Me!
Registered: Mar 2001
Location: Z'Ha'Dum
Posts: 18 |
Yeah, great tactic for "escort-whatever-until-it-jumps" missions: look in the direction the enemy would come from, they never appear 
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"There is only chaos and evolution!"
"You will fight, because we tell you to fight!"
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03-29-2001 02:00 AM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
Hey, guys.
Even though I really don't know too much about B5... if you caould use a little (very little in some cases ) help in the form of the author of this post, he will be able to help...
WTF did I just say?
I don't even know 
Ok, what I mean to say is, if theres some annoying little task to be done, and it's relatively simple, I can help... 
?
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03-29-2001 02:52 AM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
No? Phwew, I didn't know what I was thinking when I posted that, I really don't want more work 
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03-29-2001 11:03 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
quote: Originally posted by IceFire:
The Lucifer warped in.
Its hard to account for that many ships...and when trying to balance a battle...having half the ships not show up is a real bummer.
Weird, in my version the Lucifer suddenly appeared facing the Galatea w/out the warp effect and a second later got itself into firing position. Screwed up CD I guess...
Anyways, about the Shadow thing, the player wouldn't know what direction to look if they were playing it the first time through, and even if they did, who would want to spoil the fun? But it obviously wouldn't work in all, or even many, of the situations I imagine you guys are setting up.
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03-30-2001 12:45 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
But lets say that I'm going to have 6 Battlecrabs and a crapload of fighters all of the sudden engage my fleet of 3 Sharlins. If I happen to be looking in the direction of 3 of those Shadow vessels and stay there for longer than 5 seconds...the balance of the mission could change immensely. Its an unpredictable variable you want to use in very controlled conditions (like the second mission of FreeSpace 2).
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03-30-2001 04:01 AM |
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whitestar55
Murdock
Registered: Mar 2001
Location: Massachusettes U.S.A
Posts: 193 |
To truly enjoy this game I think you need to convert an entire computer to just play the game.I know I would drop a couple of $$$$ if the game was good enough.Although you would have to get over the #of ships that fred2 allows you to have.In a big battle 100 ships is just not enough!!
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03-30-2001 04:30 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Actually...were limited to 50 ships I think. Or maybe it is higher when you count waves.
In any case, big battles can be had, although not on the scale of Babylon 5, but still its doable to have big battles without the player really realizing that its actually small. Its the feel that counts.
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03-30-2001 11:37 PM |
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477 |
I've gotten numbers a lot higher than that to work in tests without crashing.
I'd never dare to release these missions since they are so hideously inbalanced but as for having 100+ large ships with an equal amount of fighter with waypoints it is possible without FS2 crashing.
FS1 does have a solid block of over 50 ship objects on screen at one moment however.
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Ace
Webmaster
adamantpacified.org
[url="http://adamantpacified.org/"]http://adamantpacified.org/[/url]
Staff member
FreeSpace Watch
[url="http://freespace.volitionwatch.com/"]http://freespace.volitionwatch.com/[/url]
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03-31-2001 03:37 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
I'm pretty sure FS2 has the same limit. You just have lots of wings of fighters Ace.
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03-31-2001 04:24 AM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
100+ ships onscreen at once? I've heard stories of FRED2 crashing before you reach 100! I don't wanna know what my two year old computer might do if I attempted something like that. Probably something along the lines of *bzzzzzzztttttt* : oof of smoke and sparks fly from CPU::
BTW, with the source code would it be possible to animate the bioarmor on the Shadow ships? I don't think that's possible by any means with the stuff we have available now. Also, with the source code could you design a weapon that intercepts and lessens the damage of energy weapons like in Babylon 5?
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03-31-2001 07:22 AM |
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