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LAMBO
Murdock

Registered: Mar 2001
Location:
Posts: 194

Hyperspace effect looks great!!!

Wish i could see it in motion, also the new shadow texture looks great, any chance of a pic with it firing the beam(just to see how the lighting effects the texture)?

Oh and the Station is looking cool(well at least the rear and middle, it's all you've shown).

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Old Post 03-26-2001 06:34 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

All you have mentioned are beta...

The hyperspace jump animation has already been improved to v2.0 (v1.0 is in the shots) the clipping on the edge has been removed and the animation rotates with more clarity.....v3.0 is on the way and will look INCREDIBLE compared to the last 2 (they look good in the shots, but dont move correctly, i made them froma 2d picture, next will be form a 3d animation)

Yes the station has some teething problems but i'm confident IPAndrews Kazan Eternal will all sort it out...its progressing nicely i understand

And the shadow textures are the same...i doubt they will stay the same...i think it's likely to be retextured

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Old Post 03-26-2001 09:20 AM
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LAMBO
Murdock

Registered: Mar 2001
Location:
Posts: 194

Damn you perfectionists!!!!

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Old Post 03-26-2001 09:24 PM
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

In the meantime V3_1 is completed.
Obviously White is on DUST.
Strange , I thought he wanted to stand back for a while and now he keeps chilling out great stuff.
I presume he got inspired by recent events...

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Old Post 03-26-2001 09:39 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

look in the pictures section for v3.1 pictures

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Old Post 03-26-2001 09:46 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Its pretty hella-sweet

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Old Post 03-26-2001 11:11 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

I wanna see a pic, where are they?

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Old Post 03-27-2001 12:01 AM
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LAMBO
Murdock

Registered: Mar 2001
Location:
Posts: 194

Yeah the new version looks alot better, Snipes, just go to the pictures section.

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Old Post 03-27-2001 12:40 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

I'll say the jumppoints look fantastic

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Old Post 03-27-2001 04:17 AM
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Quizarius
Face

Registered: Mar 2001
Location: Pieksämäki, Finland
Posts: 33

They look great,

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Old Post 03-27-2001 04:54 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

link to the pics

[url="http://freespace.volitionwatch.com/babylon/Screenshots.php?Page=5"]Hyperspace Pics v3.1[/url]

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Old Post 03-27-2001 08:29 AM
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LAMBO
Murdock

Registered: Mar 2001
Location:
Posts: 194

It would be cool of you could resize the model from %1-100% when the jump point opens, but i guess that's a little nuts.

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Old Post 03-27-2001 08:41 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

and impossible with the game engine

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Old Post 03-27-2001 10:05 AM
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Kurare
Murdock

Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164

Yep, but it's perfectly fine that way... The best that can be done on the FS2 engine, I presume. PLZ give that for public download, I want that to remid me of what is important every time I play FS2 PLEASE!

------------------
Humans...
Yes. They are the key.

-Delenn and Kosh, Babylon 5: In the Beginning
Yes, a foolish key... But who cares?

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Old Post 03-27-2001 01:58 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

quote:
Originally posted by CptWhite:
link to the pics

[url="http://freespace.volitionwatch.com/babylon/Screenshots.php?Page=5"]Hyperspace Pics v3.1[/url]



Oh wow...

*jaw drops*
*drools*

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Old Post 03-27-2001 09:35 PM
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