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TurboNed
I'm New! Laugh At Me!

Registered: Mar 2001
Location: Trona, CA USA
Posts: 2

the STATION

I don't know if anybody else has brought this up before, but I have seen no talk of it at all....is Babylon 5 itself going to have a part to play in the mod?

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Old Post 03-14-2001 02:20 AM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

well its on the model list but it doesn't look like anyone has started it - but it needs to be

got to dogfight raiders outside the station like in that epsiodes i cant remeber

[This message has been edited by KillMeNow (edited 03-13-2001).]

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Old Post 03-14-2001 02:33 AM
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760

actualy it's more like three or four people claimed it, and there was a fight, and now nobody knows what the statis of it is.

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I was here then I wasn't, now I'm dead

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Old Post 03-14-2001 04:04 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

yip, in the dark ages (around september last year) IPandrews put up some rather tasty shots of a Babylon 5 station he made....but then he got upset and started crying (because someone else had also beeen working on one without telling us, so he thought his work was pointless) and err a big argument started then if i remember Zippy (from rainbow) started a bout of slagging off...no wait that cant be right....must of beeen the alcohol warping my mind again....

but there is a Babylon 5 station, somewhere, probabyl unconvertable...but there you go

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Old Post 03-14-2001 09:01 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by CptWhite:
yip, in the dark ages (around september last year) IPandrews put up some rather tasty shots of a Babylon 5 station he made....but then he got upset and started crying (because someone else had also beeen working on one without telling us, so he thought his work was pointless) and err a big argument started then if i remember Zippy (from rainbow) started a bout of slagging off...no wait that cant be right....must of beeen the alcohol warping my mind again....

but there is a Babylon 5 station, somewhere, probabyl unconvertable...but there you go



1. Go **** yourself. That model took me two weeks of my very limited free time to produce. I had a lot of reasons to be angry which I am not going to go over again. Under the circumstances I was really reasonable.

2. I relinquished my claim to the Babylon 5 model a long time ago. I do not know why it still says
quote:
disputed
on the model status page. It's not. It's Wingnut's.

3. I have had my model running stably under the FS2 engine. Very stably. I'd like to see you try and do that with a 2K polygon model you tosser.

4. I have said to the Babylon Project core team more than once that I am happy to develop my EAS B5 model further as long as they can guarantee that nobody else will develop theirs simultaneously. They have not been able to guarantee this, so I have not develop.

An old version of my model is available from my home page:
[url="http://www.go.to/ipandrews"]www.go.to/ipandrews[/url] (click on fs2mods)

I don't know how Wingnut is doing with his model. He may well see this and interject with some news. I'd be interested in seeing how the model is progressing as it's his model the mod will be using.

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Old Post 03-14-2001 09:40 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

no offence IP, i was only joking. I thought your model was great and i fully understood why you were mad....i was just trying to add a bit of humour.....please accept my sincere apology if i offended you

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Old Post 03-14-2001 01:14 PM
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Darkblade
Babylon Project

Registered: Dec 2000
Location: Finland
Posts: 599

Why in hell we are not using IPAndrews Babylon 5 model... I just tested it (though without textures) and it looks great!

Why it must be done again if IPAndrews has already made it?

Awww... this sucks...

------------------
Mauri "[url="http://www.crosswinds.net/~darkblade84/Darkblade.htm"]Darkblade[/url]" Majanoja

"I knew a man who once said - death smiles to us all, all we can do is smile back..."
-Marcus Decimus Meridius

Mission designer for [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url] and [url="http://ross128.telefragged.com/hosted/oa"]Operation Avatar[/url]

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Old Post 03-14-2001 01:26 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

Dunno what were using dark.....

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Old Post 03-14-2001 01:31 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

some in-game shots of different models. i put IP's Babylon 5 model there use to show you guys...these pictures dont do it justice...to grainy...in game it looks as sharp and smooth as you could imagine.....it needs working on but (textures, lods, rescaling, other things) but it looks superb, im only displaying it due to my curiousity im not sure if this model will be used.....anyway it gets the thumbs up from me

i had to alter the gamma for these pictures so they were better visible so the lighting is incorrect





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Old Post 03-14-2001 02:20 PM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

The reason why it's stated as "disputed" is because we wanted certain people's feelings to calm down so they can approach the matter reasonably. The whole thing blew out of our hands, there's been no point in bringing it up because it's not our priority model right now. There is wrong information already posted at this page and because people have a tendency to make wild conclusions over a couple of sentence, I will not start clearing it up here.

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Old Post 03-14-2001 02:49 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

We'll have to take a look at both models and decide which one is in the best condition to convert. And before anyone asks, yes the station will have its rotating sections.

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Old Post 03-14-2001 04:20 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

No Offense to Wingnut but his models are USELESS!

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FreeSpace 2: The Babylon Project Effects Nerd and programmer

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Old Post 03-15-2001 02:21 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

The station looks cool even in its naked state

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Old Post 03-15-2001 02:44 AM
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760

see what I mean

anyway the model still needs a bit of optomiseing and IP was still in his multable subobject stage, though I don't think it would take much work to get it working, as I recal it was the best model we had, but there were at least two other people who had made a B5 mesh.

a simalar situation arised soon after I joined were I had a completely done star furry mesh, wich, being the creator of it, I felt was better than the one that was being worked on. after a great deal of fighting I just gave up on convincing the others to useing it (even though it was completly done and perfict and I'm still mad about it), I'm still planing on releceing it after we relese the mod, or whenever.
maybe I could be permited to relece my model as a rejected one.

despite all this fighteing we still seem to somehow get things done.

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Old Post 03-15-2001 04:59 AM
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

i thought WingNut is off-team already and it's IPAndrews model we are going to take ?

I like his work and he also helped to introduce me to texturing.
IPAndrews , carry on old pal !

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Old Post 03-15-2001 06:26 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by Ghost of Bobboau:
anyway the model still needs a bit of optimising and IP was still in his multable subobject stage


The model was built using multiple objects but in a Freespace considerate way. Using nice flat faces and round numbers. After a little add edge it assembles into 3 surprisingly stable subobjects. The minimum required to represent the 2K polygons at 800 or so polygons per subobject. Most of the engine incompatabilities, even with the old model on the net, are minor.

When I stopped developing last year the only things remaining were a little work on a small part of the superstructure which looked nicer in Wingnut's model, and texturing. Neither was awkward.

As for the other models. I'm honestly not fussed which model is used. I've got other projects these days. Some Freespace related, others not. So pick the best model. If it looks like mine and nobody else is developing theirs, I am happy to finish it and can guarantee that (based on tests I ran last year) it will look stunning (I can't bold that enough). That's been my position since last year and it remains so.

[This message has been edited by IPAndrews (edited 03-15-2001).]

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Old Post 03-15-2001 09:33 AM
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760

I was hopeing not to renact the role I played in the incedent so I'm not going to say much, just I recal a model that had a lot more than three subobjecs.
and I think I mentioned that yours was probly the best one available. so I'm not trying to be ofincive, I was just pointing out that it still needed some work.

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Old Post 03-15-2001 01:47 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

i just want a working, good looking in b5 model and in my opinion IP's model satisfies that criteria. Im not voting for using it or not but its the best (make that only) model ive seen, its looks great and is half complete.......if Ip would be ok with it how about you finihsing it off boboau, do the UV and lods and send it to me for texturing.....you can do it yourself IP if you like.....send the finsihed model to bob for Uv projection then on to me for some texturing.......i think this would be a good process for its development...let me know what you think on this thread

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Old Post 03-15-2001 03:39 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by Ghost of Bobboau:
I recall a model that had a lot more than three subobjecs.


I'm not being offensive either. Three (3) subobjects. It's assembled from lots of subobjects, but the final assembled model has three (3). The older model downloadable from my web site may even be two (2)!!! :O

[This message has been edited by IPAndrews (edited 03-15-2001).]

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Old Post 03-15-2001 03:46 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Bets placed on Wingnuts model

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Old Post 03-15-2001 07:01 PM
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