Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > Volition Watch > News Comments > Red Faction: RED Info
  Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
NewsBot
Volition Watch

Registered: Jul 2000
Location: I am everywhere, and I am nowhere.
Posts: 1184

Red Faction: RED Info

Posted by WildWolf:

Matt Boynton, Lead Designer on RF, was kind enough to answer a hefty portion of questions on the VBB regarding the Red Faction Editor, RED:

- IMO, Red will be easier to learn than WC and UnrealEd (I have used them both over the years) but you will have to judge for yourself of course. Our interface is text driven (not wacky icons like some other editors) and uses a lot of hot keys. While it may take a little time to memorize hot keys they are infinitely faster then clicking on buttons or pull down menus. Red is based on every editor and 3D program any of the designers has used. We have all had input on it so while shares some similarities with other editors, it is much better than any of them. But that's just my opinion and I'm biased. You will have to judge for yourself.

- Red is more like UnrealEd in the fact that you start with a solid world and carve out of it. To me, this is inherently faster and more intuitive than additive CSG editors. You also don't have to worry about those nasty leaks that you can get in Quake based engines. But you can still do additive CSG (make solid brushes) just as easily. The editor/engine doesn't care. Once the level is compiled, it's basically one big brush.

- Geo-mods do not make building levels any more difficult than any other editor. Where you can geo-mod is determined by what we call a "geo-region". It has nothing to do with textures or materials. A geo-region is just an arbitrarily sized bounding box or sphere that has certain properties. If you want to geo-mod in an area, you just slap a geo-region in, set the properties and that's it. The rest is handled by the engine. There are special brushes (detail brushes) that are not affected by geo-mods. You can use detail brushes for things like door frames and metal supports so they won't be affected by geo-mods.


Sweetness. I'll be updating our Level Editor page with a bunch of new info today, since I've been slacking off on it lately.

Report this post to a moderator | IP: Logged

Old Post 09-07-2000 11:20 PM
NewsBot is offline Click Here to See the Profile for NewsBot Visit NewsBot's homepage! Find more posts by NewsBot Add NewsBot to your buddy list Edit/Delete Message Reply w/Quote
WildWolf
Kresge's Mom is My Hoe

Registered: Jul 2000
Location: Champaign, IL
Posts: 362

Small correction, Mr. Matt is in fact the Lead Level Designer and not the Lead Designer. I'm a hippy.

Report this post to a moderator | IP: Logged

Old Post 09-08-2000 08:53 PM
WildWolf is offline Click Here to See the Profile for WildWolf Click here to Send WildWolf a Private Message Visit WildWolf's homepage! Find more posts by WildWolf Add WildWolf to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 10:46 AM. Post New Thread    Post A Reply
  Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.