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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

Simples turrets?

Anyone care to tell me how to put a simple turret on something with truespace 4? what type of light am i supposed to use what am i to do with it etc etc - would be a great help if someone made a turreting tutorial - but nay advice would be helpful

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Old Post 05-16-2001 02:49 PM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

use one of the lights that look a bit like this * not one of these <

Make your object make an object for the turret glue a light to it.

then name the combo Turret

glue the body to the combo you named turret then save it and convert it useing Seugletuch or cob2fs2 (I think ive got the names right)

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Old Post 05-16-2001 04:36 PM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

Look at this post and read it all I learnt a
lot so did a lot of people.
[url="http://vbb.volition-inc.com/ubb/Forum6/HTML/000372.html"]http://vbb.volition-inc.com/ubb/Forum6/HTML/000372.html[/url]

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Old Post 05-16-2001 04:46 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

thatnks looks abit omplicated but sure i'll work it out eventually

[This message has been edited by KillMeNow (edited 05-16-2001).]

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Old Post 05-16-2001 06:39 PM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

Add local light. Glue local light to turret with "Glue as sibling" command (make sure you have the light selected, click on "Glue as sibling", click on turret). Name combo "TurretXX", where XX is the turret number, like 01, 02, 67...

Oh yeah, multipart turrets are much harder. I still haven't figured them out. Or I have figured them out, but they just don't work.

[This message has been edited by Jabu (edited 05-17-2001).]

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Old Post 05-17-2001 06:00 AM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

Select the Turret combo, then use "Glue as child" to attach it to the hull.

But have TrueView ready.

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Old Post 05-17-2001 04:00 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

ok so i name the turret subobject turret01 - and the main mesh - hull??? - then do i glue the turret to the hull as a sibling or as a child and which do i select and glue to which one? and do i need to name the hull and turret combo?

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Old Post 05-17-2001 04:41 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

ok next question - for simplicty i'm using modelview to put the turret info in - now it says associate submodel - i assume thats the turret and the rotational one is the the hull - or is it the other way around? i'm not sure i suppose its the turret that rotates buutttttarghh nevermind - which is which? - i assume i set the normal to where i want to center of the firing arc and the postion should be put where you want it to fire from right?

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Old Post 05-18-2001 11:13 AM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

You've got the normals and positioning right.

But the rotational submodel is the barrel, and the other is the base for multipart turrets.

For plain flat turrets they're both the same.

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Old Post 05-18-2001 11:36 AM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

its lives hehehehehe - ok now for barreled turrets - so first up - whats the glueing order? light to barrel as sibling? barrel/light to base as????? then to the hull as child? - do multiple fire points on single turrets work? hmm 101 question i know i really want to be able to do do everything from modeling to texturing to tables and effects - anyway all help is appriated and if my campaign ever comes out you will all be in the credits

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Old Post 05-18-2001 12:10 PM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

Beats me. I've still not figured out the barreled (multipart) turrets.

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Old Post 05-18-2001 03:07 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

I know how to do them

not make tem, but make them work

------------------

------------------
[url="http://freespace.volitionwatch.com/us/"]United Space[/url]
Newsie, Modder, Slave to Asta

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Old Post 05-18-2001 06:30 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

what you mean the bit afters the truespace?

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Old Post 05-18-2001 06:41 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Yeah, anything in FS2MM I can do.

That's why US took me in (What? Did you think it was my winning personality?)

------------------

------------------
[url="http://freespace.volitionwatch.com/us/"]United Space[/url]
Newsie, Modder, Slave to Asta

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Old Post 05-18-2001 07:01 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

i admit to thinking it was you winning personility combined with your amazing talent that got you the job - so any hints on multipart turrets for me - or is all this ass kissing not going work???

[This message has been edited by KillMeNow (edited 05-18-2001).]

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Old Post 05-18-2001 07:52 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

ah ha i got a barreled turret to work - not much more difficult than a normal one - but it points the wrong way - anyone knwo what to do about this??????? once i know then i can add it onto my turreting tutorial and then noone will ever have to ask how to turret something ever again

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Old Post 05-18-2001 08:35 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Pfffffffft

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Old Post 05-18-2001 08:59 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

do not worry i have worked it out myself alrady - now i just need to work out how to get to them to face the right way

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Old Post 05-18-2001 09:30 PM
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