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venom2506
Murdock

Registered: Apr 2001
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Posts: 495

My own mod

That's a copy paste from the HLP forum, because I'm a lazzy guy:

I began working on my own mod about a month or two ago, and I achieved some significant progress. I have 3 flyable ships already working, 2 new weapons made by killmenow, loads of ship design already made (much more than the ones you could find in the render section of my website), the reason I've not done more is that I spent most of my time on a strange model called VF1 and labeled as "transformable"... People would do anything to impress everybody, hehe.
My mod also features a brand new plot, that as absolutely no link with FS2 story, based on a universe I created from scratch about 5 years ago (and I'm still working on it every day).
I also have BIG pbs with turreting, and some FSMM2 tweaking, that's the reason of my post here. I need the help of or two one people who could do turreting and debris under TS (models already provided), and complete the work with FSMM2 (I'm much more efficient at making models than tweaking with FSMM).
For now I don't have a staff, I'm working on my own, Killmenow is kind enough to make weapons for me so I don't have to bother about this. I'll work on the missions only when the mod part will be finished, as I will use almost no models from the original game. As tbls are very different, working on the campaign know would imply huge balance pbs, so it will be for later.
Ho, I almost forgot, for people interested in this mod, here is the link to my site (only the basis, there's almost nothing in it for now):
[url="http://www.chez.com/venom2506/OS.htm"]http://www.chez.com/venom2506/OS.htm[/url]

Well, that's all, I hope I'll have some positive feedback. Thanx for your patience ( that was a long post for me )




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