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Imperiator
BANNED!!!
Registered: Mar 2001
Location: Sydney,NSW,Australia
Posts: 413 |
Star Wars mods
hey you guys!
me and a couple of friends are making some star wars mods for fs2!
i want to know if anyone has made star wars mods already to step forward.
P.S you bums better start taking my topics seriously because they're going to come back and kick you in the ass!!!
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03-28-2001 12:30 PM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
We from the TBP Team have a very good reason to make a Mod , but StarWars ?
There is enough StarWars available for PC and even more is about to come...
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03-29-2001 09:19 PM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
I wanna see a starcraft MOD
with carriers, battle cruisers and wraiths.. 
Seriously
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03-29-2001 10:49 PM |
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Grey Wolf 2009
Murdock
Registered: Mar 2001
Location:
Posts: 120 |
Somebody already did/is doing an SL Mod. I think it was Warlock. He has some pics on the HLP Forums in the General FS section.
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03-30-2001 03:55 AM |
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Imperiator
BANNED!!!
Registered: Mar 2001
Location: Sydney,NSW,Australia
Posts: 413 |
but i don't think anyone has ever done a really good Star Wars mod for FS2.it would rock.try picture a star destroyer(they're about 3kms long) with beam cannons all over it.
skullar,if you and your team could pull of a couple of Star Wars mods for FS2 you would rock the FS2 community.
you would just rock!! 
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03-30-2001 07:07 AM |
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Jabu
Hannibal
Registered: Nov 2000
Location: Finland
Posts: 553 |
Star Destroyer = 1.6 km = 1 mile
The B5 team is busy enough as it is.
And this topic did a strange twist...
SW -> SC -> SL -> SW 
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03-30-2001 04:15 PM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
but think of the super star destroyers - 8km long? or 8 miles even better - super star destroyers kick serious ass - noone should be without one
long live the empire
[This message has been edited by KillMeNow (edited 03-30-2001).]
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03-30-2001 05:16 PM |
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Zeronet
Hannibal
Registered: Feb 2001
Location: England
Posts: 632 |
SC mod would be cool. Kick some Zerg Organic ships to hell with my Battle Crusier 
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03-30-2001 08:36 PM |
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CODEDOG ND
Babylon Project

Registered: Feb 2001
Location: Pottsboro, TX USA
Posts: 289 |
I did a Tie Fighter Model but I erased it. 
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What? I'm not crazy! But the rest of you are!
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03-30-2001 11:14 PM |
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Imperiator
BANNED!!!
Registered: Mar 2001
Location: Sydney,NSW,Australia
Posts: 413 |
what if someone was to do the unthinkable!?!
make a death star!! *gasp* *dan-dan-dannnnn!*
P.S I was going to post this im all-caps but i know you guys hate that.
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03-31-2001 12:45 AM |
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Imperiator
BANNED!!!
Registered: Mar 2001
Location: Sydney,NSW,Australia
Posts: 413 |
it would be have the diameter of about the length of the apocalypse or just a little bit bigger.
superlaser would destroy ANYTHING in one hit.
sathanas,apocalypse,anything!
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03-31-2001 12:46 AM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
excuse me but the death star was alot bigger than the apoc - how longs the opac? 20 kms or something death star is at least 120km in diamter - its huge!!!!!!!!!!!!!!!!!!!! and if you making one of those better make an alderaan for it to vape
hmmmmmm wouldn't want the beam cannon on beam free - that one would need to have its use severaly scripted or nothing would survive - ohhhhhhhhh we could trench run on it witha exust port that you have to hit with say dumfire missiles to make it abit more challengin and that would start up the chain reaction and boom - hmmmmmmmmmmmmmmmm yeas i want to do that
maybe you could play darth and see if you can shoot that pesky luke out of the sky and let yavin be blown to peices - so much potential - someone get to it
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03-31-2001 01:46 AM |
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CODEDOG ND
Babylon Project

Registered: Feb 2001
Location: Pottsboro, TX USA
Posts: 289 |
Can FreeSpace 2 hold a ship of that size?
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What? I'm not crazy! But the rest of you are!
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03-31-2001 05:21 PM |
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Jabu
Hannibal
Registered: Nov 2000
Location: Finland
Posts: 553 |
If the poly count isn't too big... I don't see why not 
But it really wouldn't be very detailed. A 120km sphere with poly count preferably under 1000...
I'd rather see the Eclipse in the game anway... it's not as large, smaller than the Apoc, but has a very nice design 
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03-31-2001 09:01 PM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
mawwwwwwhahahahaaaaaaaaaaaaaaa moooowwwwwwwhahahahahaaaaaaaa - i think i just created the largest ever model for freespace - at over 3 million meter from it it still filled the screen a sathaus placed next to it looked like a star - the death star is back - The Empires Lives!!!!!!!!!!!!!
sadly its only a grey shere witha dimple and no turrets but one day it will be textured better it will have a trench around teh middle and a super laser that does 20 million damage witha range of hmmmmmmm 80million for planet busting
[This message has been edited by KillMeNow (edited 04-01-2001).]
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04-02-2001 02:27 AM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
*Gridfires the Death Star and watches is burn*
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04-02-2001 03:12 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
I didn't think that the game engine (or maybe the converter) liked objects that big. Are there collision problems?
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04-02-2001 04:27 AM |
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Charger
Murdock
Registered: Mar 2001
Location: Downton, Diego Garcia, BIOT
Posts: 421 |
you could always lower the boly count by only making half of the deathstar, after all, it would tak someone over an hour to fly around only half of something like that in a perseous. just make the backside a flat featurless surface.
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04-02-2001 05:10 AM |
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