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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

Please someone Answer this

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Old Post 03-14-2001 07:53 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

i'll help - i created a sheilded aeolus crusier its fun - also done the shivan fighters already - and i'm happy to retexture fighters for you

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Old Post 03-14-2001 08:29 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

bad news on the sheilded cap ship front seems like they can be unstable on some computers

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Old Post 03-14-2001 09:13 PM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

This your first campaign? It's pretty ambitious...

And on these boards you have to give people more than an hour to answer stuff. It's not very busy.

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Old Post 03-14-2001 09:15 PM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

I need People to help me with DESA

Ive got an idea for a campaign.

The terrans have devloped a Konossus Detection technology and a new branch of the GTVA was formed to uterlise it.

DESA (Deap Space Exploration Agency) Are a stealth groop who go behind enemy lines finding new technology to use against the shivans.

New Mods will include:

Newly textured stealth Fighters (Persious interseptor)called the Pheonix.

A Defecting Rase of shivans who help you accomplish your missions. (An excuse to make flyable shivan ships)

A Shileded, Stealth Aeolus Cruser With Strong Beams. (DESA Operational Comand Frigate)called the Vigilent

A juggernaut killing Destroyer (about a Quater of the streanth of a juggernaut)
Caled the "DESA Whitescar.

A Converted Shivan ship to Vasudan (Asteroth i think)

And a new style jumpgate to a new galexy where We will eventualy meet the anchents who retreted through it milenia ago.

please ignore my spelling and if you are intrested in helping me e-mail me at fozzy41@hotmail.com and call the subject "DESA Help"

If you want to se how far i have got visit my Un-compleated site [url="http://www.fozzy44.homestead.com"]www.fozzy44.homestead.com[/url]

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Old Post 03-15-2001 06:51 AM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

i have all ready made the shielded Aeolus. Flyable Shivan Ships And there weapon load out anis all i need is the Load ship icons.

And some one to make the outer ring of my Jump Gate to rotate.

I would apreciate more Anchent mods But i know Bobboau Has the say on that (Coz he is one of the best modders ive seen and he made the first ones)

Bobboau Please make more...............
Like converting your vasudan station

Visit my site in About 3 hours for an update on Desa.
See my mods........
And help me with the gate please.

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Old Post 03-15-2001 12:28 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

becareful with sheild cap ships i discovered there not as easy as you think - and it might cause some computers to crash also - have you done the animations for the ships too? so when you select them you get a nice pic of one appear in the box? - i've done them and the icons for all the fighters - just starting the bombers

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Old Post 03-15-2001 03:09 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

do you by any chance have a copy of FSMM2 if you do for a copy i'll send you the icons for the shivan ships - as i'm quite sure your aware tehy are a pain in the ass to make although i dont have them all yet i shuld have them finished soon

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Old Post 03-15-2001 04:50 PM
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boct1584
Hannibal

Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774

Because there was a near-crash in mid-January and Remora had to disable the titles before it'd work again.

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Old Post 03-15-2001 07:01 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

i got most of the stuff too - i just dont have anything to put turrets on thigns with and i really need it so please can i have a copy? i'll help you out with anything else you need done

as for segeltuch have you noticed it removes all docking paths, thrusters and turret info its infuriating - spoiled my plans for a sheilded sentry gun - but its only a matter of time - i will make it work

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Old Post 03-15-2001 07:25 PM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

yup i have all the desent tools and that sugletecy thing.

My website is updated with everything i have done so far, apart from the story.

Thank u to every one that has offered help

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Old Post 03-16-2001 06:51 AM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

my website is :
[url="http://www.fozzy44.homestead.com"]www.fozzy44.homestead.com[/url]

Fozzy

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Old Post 03-16-2001 06:52 AM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

Can someone tell me why they got rid of "Mr T" and what the new names mean

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Old Post 03-16-2001 06:53 AM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

Yer if you have gor an Hex editor coppy the shield chunk out of the one u made useing seugketuch (i realy wish i could spell) then paste it over the one u did not add the shield to. (i think i have got it right someone corect me if i have fot it wrong)

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Old Post 03-16-2001 11:21 AM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

hmmm certainly worth a try anyway thanks

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Old Post 03-16-2001 01:41 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

i just got a hex editor but its been ages since i used one and i let see if i can remember how they work

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Old Post 03-16-2001 03:32 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

i had forgotten how scry hex editors are - but anyway- mooooowwwwwhahahahaaaaaaa - i have my sheilded sentry gun and terror to behold it is

it will shoot your ass up Boiii!!!!!!!!

ok ignour me

[This message has been edited by KillMeNow (edited 03-16-2001).]

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Old Post 03-16-2001 03:47 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

while on the subject on sheilds - i made a sheild icon and i put it in the hud folder and added a the sheild icon entry into the table files but its not showing up - do you have to make sheild animations differently or something ------ maybe they dont have the same palette come to think of it would taht be enough to make it not appear at all?

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Old Post 03-16-2001 05:30 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

ok i so i need to put it in the hud.tbl but and there is always a but even with 256 colours the same palette and everything part of the shield disappears in the game and i have no idea why - argh

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Old Post 03-17-2001 02:05 AM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

hey fozzy - i tried to send that stuff to you but it came back with some load c@#p so i assume you didn't get it - you got another email address or anything i can try sending it too

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Old Post 03-17-2001 03:44 AM
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