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Krackers87
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Registered: Mar 2003
Location: Sprinfield VA
Posts: 89

problems with beams

it seems for some reason no matter what i change in the tables i cant get a ship to fire a beam over 4k or 6k whatever the longest beams range is. Could this be something with the ai? How could i fix this? I also want to do this with other projectiles. (to create the illusion of planetary defense)

Also i need to figure out how to make a deep purple beam a completely white besm and a turqouise beam. I change the color values, the RGB values, and all i got was a purple, white or turqouise reflection of the ship but the beam was still the original color. Also how could i do this with other colors in the future.

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Old Post 05-31-2003 02:10 AM
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Black Wolf
Face

Registered: Aug 2001
Location: Western Australia
Posts: 181

The range issue I don;t know aout, but for the beam colours you need to change the colours of the .pcx image files that the beams use. You can extract the appropriate ones (the names are in ships.tbl) with vp view from sparky.vp, in the effects folder. Then just save them as differently named files in data\effects and change the names of the files the beams use in your tabe.

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Old Post 05-31-2003 06:35 AM
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Krackers87
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Registered: Mar 2003
Location: Sprinfield VA
Posts: 89

thats great but my main problems are beams

anybody else know how?

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Old Post 05-31-2003 06:12 PM
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Deathstorm
Murdock

Registered: Jul 2002
Location: England
Posts: 176

Easy enough:

Go to the beam sections and change beam-green (or whatever) to:

beam-purple (for purple)
beam-white (White)
beam-blue (turqouise)

beam-purple and -blue have a second type: beam-purple/blue2 - beam-white has 2 and 3. Adjust RGB to match you new colours in all sections.

As for long range beams, use the "fire beam" sexp.

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Old Post 06-01-2003 05:24 PM
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Krackers87
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Registered: Mar 2003
Location: Sprinfield VA
Posts: 89

that might make it hard for the sniper cannon (AAF beam with a 30km distance)

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Old Post 06-19-2003 01:54 AM
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Sesquipedalian!
Face

Registered: Jun 2002
Location: Vancouver, BC
Posts: 76

quote:
Originally posted by Krackers87
that might make it hard for the sniper cannon (AAF beam with a 30km distance)
Change the bold bit:
code:
$Name: S-AAA-Weak
$Model File: none
@Laser Bitmap: laserglow01
@Laser Color: 250, 30, 30
@Laser Length: 0.0
@Laser Head Radius: 0.60
@Laser Tail Radius: 0.60
$Mass: 100.0
$Velocity: 1000.0
$Fire Wait: 5.0
$Damage: 5
$Armor Factor: 1.3
$Shield Factor: 3.0
$Subsystem Factor: 1.0
$Lifetime: 60.0
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 124
$ImpactSnd: 88
+Weapon Range: 1500
$Flags: ("Big Ship" "beam" )
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 10.0
$BeamInfo:
+Type: 3
+Life: 3
+Warmup: 500
+Warmdown: 1000
+Radius: 10.0
+PCount: 15
+PRadius: 1.2
+PAngle: 65.0
+PAni: particleexp01
+Miss Factor: 6.0 5.0 4.0 3.0 1.5
+BeamSound: 121
+WarmupSound: 122
+WarmdownSound: 123
+Muzzleglow: thrusterglow01
+Shots: 3
+ShrinkFactor: 0.0
+ShrinkPct: 0.0
$Section:
+Width: 1.0
+Texture: beam-red
+RGBA Inner: 255 255 255 255
+RGBA Outer: 150 150 150 10
+Flicker: 0.1
+Zadd: 2.0
$Section:
+Width: 3.0
+Texture: beam-red2
+RGBA Inner: 160 160 0 255
+RGBA Outer: 60 60 0 10
+Flicker: 0.1
+Zadd: 1.0
$Section:
+Width: 4.5
+Texture: beam-white
+RGBA Inner: 255 0 0 255
+RGBA Outer: 60 0 0 10
+Flicker: 0.5
+Zadd: 0.0

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Old Post 06-21-2003 06:50 PM
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hayabusa
Murdock

Registered: Jun 2001
Location: Warszawa Polska
Posts: 385

Well I started to think a bit about it and I`ll try on my own with increasing the beam range. Effectivness of fire would be probably low, especially if the target is small.
Well I have just a bit of time and some thing that should be finished off with the FRED 2 so I`ll see.

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Old Post 06-23-2003 09:46 AM
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Sesquipedalian!
Face

Registered: Jun 2002
Location: Vancouver, BC
Posts: 76

Actually, distance has nothing to do with accuracy for beams. Only the +Miss Factor bit affects that.

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Old Post 06-24-2003 12:09 AM
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Krackers87
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Registered: Mar 2003
Location: Sprinfield VA
Posts: 89

i got a 90km beam to auto target at 32km

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Old Post 06-29-2003 08:40 PM
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Neuling
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Registered: Jun 2003
Location:
Posts: 6

Sathanas beam?

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Old Post 07-01-2003 03:56 AM
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Krackers87
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Registered: Mar 2003
Location: Sprinfield VA
Posts: 89

....no...

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Old Post 07-12-2003 01:42 AM
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