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KillerManJoJo
I'm New! Laugh At Me!

Registered: Jan 2002
Location: Earth
Posts: 8

Exclamation Flyable FS2 Caps!

Long before I ever made flyable CAPS for TBP I made them for FS2. The ships I have made flayable are
GTC Aeolus
GTC Gryphon (By Alan Gordon White)
SC Rakshasa
GTCv Deimos
GTCv Nike (By Michael PSYCHO Rainey)
GVCv Sobek
GTD Orion
SD Ravana
Everything about them works, although none of these ships can be are stable in the cockpit view during combat, so have to be flown from the rear view. But hell, WHO WANTS SOME?

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Old Post 01-30-2002 12:33 PM
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KillerManJoJo
I'm New! Laugh At Me!

Registered: Jan 2002
Location: Earth
Posts: 8

Exclamation Flyable FS2 Caps!

Long before I ever made flyable CAPS for TBP I made them for FS2. The ships I have made flayable are
GTC Aeolus
GTC Gryphon (By Alan Gordon White)
SC Rakshasa
GTCv Deimos
GTCv Nike (By Michael PSYCHO Rainey)
GVCv Sobek
GTD Orion
SD Ravana
Everything about them works, although none of these ships can be are stable in the cockpit view during combat, so have to be flown from the rear view. But hell, WHO WANTS SOME?

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Old Post 01-30-2002 12:33 PM
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Thor
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Registered: Jul 2002
Location: Barrie, Ontario, CANADA!
Posts: 142

How do you fire weapons, Beams, etc.?

I might have a use for a flyable Deimos?

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Old Post 08-03-2002 03:07 AM
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Thor
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Registered: Jul 2002
Location: Barrie, Ontario, CANADA!
Posts: 142

How do you fire weapons, Beams, etc.?

I might have a use for a flyable Deimos?

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Things are equally as important as stuff, for where would you put stuff without things to put stuff in?

A random thought on Stuff by Thor
Site:
[URL=valhalla.dreamstation.com]Into The Halls Of Valhalla Home[/URL]

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Old Post 08-03-2002 03:07 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Odd place to post this topic, but I could also have some use for Deimos and mayby Aeolus mail 'em jutikka@hotmail.com

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Old Post 08-03-2002 08:12 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Odd place to post this topic, but I could also have some use for Deimos and mayby Aeolus mail 'em jutikka@hotmail.com

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"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 08-03-2002 08:12 AM
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BananaOfTheNight
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Registered: Jun 2002
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Posts: 76

Lightbulb The Answer!

Flyable CapShips! This is exactly what someone asked for on the Babylon Project website - to fly the WhiteStar. If the beam can be put on a turret (placement example - the turret on the GTB Medusa), and the antimatter and other such burst cannons placed under your direct control, then that would satisfy a lot of dreams.

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Old Post 08-14-2002 09:18 PM
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BananaOfTheNight
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Registered: Jun 2002
Location: West Sussex, England
Posts: 85

Lightbulb The Answer!

Flyable CapShips! This is exactly what someone asked for on the Babylon Project website - to fly the WhiteStar. If the beam can be put on a turret (placement example - the turret on the GTB Medusa), and the antimatter and other such burst cannons placed under your direct control, then that would satisfy a lot of dreams.

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Old Post 08-14-2002 09:18 PM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

With source code it can happen.

Moving to the FreeSpace forum.

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Old Post 08-20-2002 11:37 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
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Posts: 1901

With source code it can happen.

Moving to the FreeSpace forum.

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Old Post 08-20-2002 11:37 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

source code fighterbeams work....

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Old Post 08-20-2002 11:52 PM
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Ashark
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Registered: May 2002
Location: Estonia
Posts: 1024

source code fighterbeams work....

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Old Post 08-20-2002 11:52 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

Not perfectly and not the way the WhiteStar should work, though.

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Old Post 08-21-2002 09:18 PM
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BananaOfTheNight
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Registered: Jun 2002
Location: West Sussex, England
Posts: 85

OK. Maybe not a perfect working flyable Whitestar, but still, it would be inspiring to fly alongside 2 or 3 of your fellow Rangers and to watch their beams lick out at some big bad Omega-X. It probably is the most 'flyable' CapShip in the B5 universe, however (in my opinion). Sorry if I sent the thread off-topic.

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Old Post 08-25-2002 03:50 PM
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BananaOfTheNight
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Registered: Jun 2002
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OK. Maybe not a perfect working flyable Whitestar, but still, it would be inspiring to fly alongside 2 or 3 of your fellow Rangers and to watch their beams lick out at some big bad Omega-X. It probably is the most 'flyable' CapShip in the B5 universe, however (in my opinion). Sorry if I sent the thread off-topic.

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Old Post 08-25-2002 03:50 PM
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Alphakiller
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Registered: Aug 2000
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Agreed, it is. Well, the BlueStar is, but that's another story. Anyway, the White Star is a capital ship, so you can make a break either way depending on whether it 'should' or 'should not' be flyable. We'll see what happens

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Old Post 08-25-2002 09:22 PM
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Alphakiller
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Registered: Aug 2000
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Agreed, it is. Well, the BlueStar is, but that's another story. Anyway, the White Star is a capital ship, so you can make a break either way depending on whether it 'should' or 'should not' be flyable. We'll see what happens

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Old Post 08-25-2002 09:22 PM
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Pegasus V
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Registered: Aug 2002
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Terrible idea. FS will crash doing this. The problem is that capital ships have so many subsystems (all of their turrets), that when they're all damaged, it creates a list of the damaged subsystems on the hud that is larger than is supported.
Thor, you will not be able to fire the turrets manually. The only way to fire guns on a capship would be to add some primaries/secondaries. Easy enough to do, but you can only have them forward facing, which is a bit stupid for a capital ship if you think about it.
This has been tried before, but failed, for good reason. With the source code now been released, it might be possible to make some adjustments regarding this issue. But I don't like the idea. Just buy Bridge Commander.

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Old Post 09-04-2002 09:19 AM
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Pegasus V
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Registered: Aug 2002
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Posts: 48

Terrible idea. FS will crash doing this. The problem is that capital ships have so many subsystems (all of their turrets), that when they're all damaged, it creates a list of the damaged subsystems on the hud that is larger than is supported.
Thor, you will not be able to fire the turrets manually. The only way to fire guns on a capship would be to add some primaries/secondaries. Easy enough to do, but you can only have them forward facing, which is a bit stupid for a capital ship if you think about it.
This has been tried before, but failed, for good reason. With the source code now been released, it might be possible to make some adjustments regarding this issue. But I don't like the idea. Just buy Bridge Commander.

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Old Post 09-04-2002 09:19 AM
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Bishop Gantry
Murdock

Registered: May 2001
Location:
Posts: 155

Bridge commander... uhh yeah

could you make beams with missile lock in a similar fashion? when you get missile lock the beam will fire at whatever you got locked on???

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Old Post 09-13-2002 04:27 PM
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