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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Skirmish or fast dogfight ? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9856)
Skirmish or fast dogfight ?
I download your mod today
What can i say ?.....................Maybe..............
THANK YOU !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
But, is their some kind of fast flight mode where I can create own missions
Want to try to flight alien fighters like Narn or Centauri ?
Or only AI fighters ;( ????
You can use FRED to create your own missions like in Vanilla FreeSpace 2. In it you can also choose to fly any fighters you want to.

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In Omnia Paratus...
(no idea where this comes from...)
I'd say he was after some kind of random mission generator by the looks of things... Hmmm... I wonder if this is a realistic expectation for the SCP? You wouldn't be able to put particularly complex missions in there of course, but you could do some archetypes
- Defend the Capship from bombers/Asteroids
- Bomb the capship out of existence
- Dogfight around an (evacuating?) Insxtallation
etc.
Then, by allowing the player to set the difficulty, either through a set of Preset groupings, (easy, medium, hard) and/or by allowing the specifics to be edited (Reinforcements, yes/No, hostile ship quality (Poor (Ulyssees), Average (Myrmidon), Good (Erinyes)) Hostile/Friendly Species etc. etc. you could possibly get through some of the packing for the mission. A set of tables could define what each change means. Ie. You're defending a capship. You set the overall difficulty to define if that capship is a Cruiser (Hard) Corvette (Medium) Or Destroyer (Easy). You set the Friendly species to decide whether it's a Mekhu/Lillith/Leviathan etc. You could also pick stuff like Full nebula, and the activity, or even set your mission in subspace
You could use the premade nebula background missions lightspeed's shipping with his nebulae these days for the Background, and finally, by creating about a half dozen messages for certain predictable scenarios, like Hostile/Friendly Capship arrival ("The $F has arrived from subspace! or "The $H has arrived and is moving toweards the convoy"), and combining them with FS2s existing in game messages ("Incoming Jump signiature, Hostile Configuraion") you could get a reasonable (if basic) instant Mission. Wouldn't be a substitute for a true, FREDded mission, but it'd be fun if you just wanted to jump on and kill some shivans.
Of course, it'd probably be a nightmare to code, but hey, we can dream right? 
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"What you egg" Macbeth Act IV, Scene II, line 80
"Young fry of Treachery" Macbeth Act IV, Scene II, line 81
[url=www.3dap.com/hlp/hosted/ntv/]Neo Terra Victorious - Bet you didn't see that one coming.[/url]
Well, basically it would work if there would be an option in FRED to add a spawn point for "random bomber wing" or "random capital ship". Of course, this is all hypothetic.
At this moment the only best option for skirmish/fast dogfight mission is the Gauntlet.
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Mauri "Darkblade" Majanoja
Mission designer - [url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]
I was actually thinking about something like that, BW, as an expansion to another idea I had.
I don't want to get anyone excited though, it could turn out to not be viable.
Er, yeah, anyway, it would be possible to make a spawn-random-ship-at-location SEXP. You could specify one of the ship flags for the class, then FS2 would generate a list of all shiptypes with that class and pick a random one from that list.
I'm not sure how accurate the current flags are ATM - as far as I know there's just fighter, bomber, and capital.
Off the top of my head:
Fighter
Bomber
Cruiser
Corvette
Capital
Cargo
Sentrygun
Cargo
Navbuoy
Freighter
Transport (I think)
Escape Pod (Again, I think)
AWACS
There may be more, but I'm fairly sure that's all of them.
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"What you egg" Macbeth Act IV, Scene II, line 80
"Young fry of Treachery" Macbeth Act IV, Scene II, line 81
[url=www.3dap.com/hlp/hosted/ntv/]Neo Terra Victorious - Bet you didn't see that one coming.[/url]
Something similar to the XWing Alliance skirmish mode (I think) is what he's asking for.
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"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill
"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy
"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire
[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]
Yap, something like the X-Wing Alliance Skirmish
I think the Fred is to hard, but very powerfull.
But i need 30 Min to understand to make a capital ship fire beams.
quote:
Originally posted by Carnage
Yap, something like the X-Wing Alliance Skirmish
I think the Fred is to hard, but very powerfull.
But i need 30 Min to understand to make a capital ship fire beams.

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"What you egg" Macbeth Act IV, Scene II, line 80
"Young fry of Treachery" Macbeth Act IV, Scene II, line 81
[url=www.3dap.com/hlp/hosted/ntv/]Neo Terra Victorious - Bet you didn't see that one coming.[/url]
FRED indeed aint hard to use and to resemble X-Wing skirmisher wont need much work or training. I think I have beginners FRED tutorial for TBP somewhere around here, maybe you should check on main site at tutorials? 
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"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
Any half-decent FREDder could throw together a skirmish mission in about 20-30 minutes tops.
The reason why this autogeneration idea sounds cool to me is cause unlike FREDded missions they would be different every time and every campaign would instantly benefit from them
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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
quote:
Originally posted by karajorma
every campaign would instantly benefit from them

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[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
Why are you bringing this issue up in here? Talk about it to SCP devs.
Best solution would probably be a new executable rather than ****load of buggy code added to existing FS2 and FRED2 executables.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
quote:
Originally posted by Alphakiller
No, it'd make campaigns worse. Generic filler missions are worse than no missions at all, IMO.
Of course, having it as an option outside a main campaign, but with the same custom ships, that's something else

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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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