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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- ShipsPack_1 (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9709)


Posted by den5 on 03-14-2004 10:12 PM:

ShipsPack_1

The first release is ready. Includes the following ships:

Shadow Battlecrab
Shadow Spitfire
Shadow Scout
Vorlon Star Dreadnought
Vorlon Cruiser (open)
Vorlon Cruiser (closed)
Vorlon fighter (open)
Vorlon fighter (closed)
Brakiri Avioki
Whitestar (as fighter)
Whitestar (as cruiser)
Standart jumpgate (this is based on TBP Jumpgate-01a)
Narn jumpgate (this is based on TBP Jumpgate-01a)

Read txt.file before installation. Good luck to you in war with Shadows.

[URL=http://den5.pochta.ru/B5ships/ShipsPack_1.zip]SHIPSPACK_1[/URL]

Some ships from the Second release:





[URL=http://den5.pochta.ru]In The Begining[/URL]
[URL=http://fstbp.narod.ru]TBP Russian Group[/URL]


Posted by Slasher on 03-14-2004 10:41 PM:

Thumbs up

Woah, B5 in FreeSpace 2! Wasn't sure I'd see that before the sun explodes.


Posted by Greco on 03-14-2004 11:08 PM:

beasty


Posted by redmenace7 on 03-14-2004 11:33 PM:

don't take this the wrong way BUT, B5 never looked worse. I think it could use a little work. However, I love the narn carrier. Seams like you are missing textures on the ship though.


Posted by Sigma957 on 03-15-2004 01:56 AM:

I think you'll find T'Loth is stil wip.

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2


Posted by redmenace7 on 03-15-2004 02:24 AM:

I realize that much. If I knew how to texture(it is on my list of things to do) I would offer to help him out. I don't know how bright the green is supposed to be though. Kinda hurts my eyes.


Posted by whitelight on 03-15-2004 02:42 AM:

Downloads
Ahhhhh, Den5 cures the thirst for B5 mods..

Have checked out all models in the shipspack1..

Theres only one texture missing for the DE Sky Serpent, Sun_gen_1.pcx everything else is, well AWSOME DUDE..

Big thanks go out to Den5 and his team, can`t wait for the second release, but i`ll try..


Posted by IPAndrews on 03-15-2004 09:18 AM:

I do wish you'd consider joining TBP team and using our model geometry Mr den5. Babylon 5 would look better for it. In the mean time, I'm going to download what you have done and take a look. I'm very interested in using at least some of those ships in the patch. I figure I can get my own way if I beat the other team members into submissoin with a pair of brass knucks.

__________________
bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules


Posted by Mr. Fury on 03-15-2004 02:37 PM:

quote:
Originally posted by IPAndrews
I'm very interested in using at least some of those ships in the patch.

My stand here is that unless a ship's quality (model & textures) is as good as rest of the official TBP ships, I don't want it in. Otherwise, I have no objections.

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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by IPAndrews on 03-15-2004 04:06 PM:

On that score the Avioki, White Star, and Narn jump gate probably make the grade. I'm not sure about the others. His Vorlon Fighter looks way different than mine. One of us is way off. Although I'm not claiming it's him .

__________________
bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules


Posted by Kazan on 03-15-2004 11:50 PM:

AddDeveloper("Den5");

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"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]


Posted by redmenace7 on 03-16-2004 12:59 AM:

Lodded models won't show up in the tech room right?


Posted by tomcat on 03-16-2004 10:04 AM:

quote:
Originally posted by IPAndrews
On that score the Avioki, White Star, and Narn jump gate probably make the grade. I'm not sure about the others. His Vorlon Fighter looks way different than mine. One of us is way off. Although I'm not claiming it's him .


Yeap Ian ... are quite low quality for the polycount they have..
textures are bad at least...

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eng Horatiu Popovici


Posted by Don Buergit on 03-17-2004 12:22 PM:

WhiteStar makes fred2 crash, avioki, B5 and a hole bunch of other ships do the same....

But great work, i love it.

(Sometimes the Shadow Battlecrab, the second in list [fred2] i think, has no beam. a purple glow appears, and the targeted ships takes damage, but the beam itself is no visible.)

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"The Truth is a River"


Posted by Vorlone on 03-17-2004 05:52 PM:

quote:
Originally posted by Don Buergit
WhiteStar makes fred2 crash, avioki, B5 and a hole bunch of other ships do the same....

But great work, i love it.

(Sometimes the Shadow Battlecrab, the second in list [fred2] i think, has no beam. a purple glow appears, and the targeted ships takes damage, but the beam itself is no visible.)


Are you using fred2 or fred2_open! I had no problems with fred2_open!
quote:
Lodded models won't show up in the tech room right?

The vorlon and all shadowships except the both battlecrabs don't show up in techromm (at least not in mine )


Posted by redmenace7 on 03-17-2004 06:46 PM:

b5 isn't included in the models yet.


Posted by redmenace7 on 03-17-2004 06:55 PM:

quote:
Originally posted by redmenace7
Lodded models won't show up in the tech room right?

whoops should have said unlodded.


Posted by whitelight on 03-20-2004 05:05 AM:

Nope, not till the next release...
I`m also waiting for its release, can`t wait, but i`ll have toooooo


Posted by Don Buergit on 03-20-2004 08:52 PM:

quote:
Originally posted by Vorlone

Are you using fred2 or fred2_open! I had no problems with fred2_open!




I downloaded fred2_open but it doesnt work.

__________________
"The Truth is a River"


Posted by redmenace7 on 03-20-2004 11:34 PM:

what do you mean it didn't work? what error messages were you getting


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