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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- How many people play TBP with SCP? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9683)
How many people play TBP with SCP?
For those in the dark:
TBP = The Babylon Project
SCP = Source Code Project a.k.a. FreeSpace Open (FSO)
You can find the latter [url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?daysprune=30&forumid=50]here[/url] and the former here. 
I'm just curious, how many of you play TBP using a FSO build? If you don't currently, do you plan on trying it in the future?
I do. TBP crashes fairly frequently with it though.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
I do. Only crashes in nebula missions. Waiting for 3.6 to come out.
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"Imagine the Creator as a stand up comedian - and at once the world becomes explicable." -H. L. Mencken
Yep. I never play FS2 without SCP 
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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
No I never play FS2 or TBP
with or without SCP 
the fate is lost and that is bad
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eng Horatiu Popovici
I am playing neither. Or actually I should test out Slasher's missions sometime this week, gotta find my joystick...
Not using SCP until 3.6 is out.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
I played it without SCP till about a month ago, since then I use SCP too.
always play w/ SCP can't imagine playin near a big blue nebula and nuttin being shaded blue gotta love shinemaps
you guy's realy should go and try out some of our betas now befor 3.6 comes out so if you have any problems they might get fixed.
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Bobboau, bringing you products that work ......... In theory
Well... I'm using the 12_05_2003 version. If there's a later one, I didn't see the post 
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
The latest, greatest build is generaly considered to be the 1_20_2004 build. There are newer builds such as Bob's test series, but they have a few notable bugs. You can find the 1_20 build in the stickied thread "Latest Version of Everything" in the SCP forum.
Later!
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The Trivial Psychic Strikes Again!
pcs: http://alliance.sourceforge.net/FS2Kit.shtml
media VP: http://fs2source.warpcore.org/mediavps/mediavp356c.exe 18.4MB
fred_openGL: http://www.randomtiger.pwp.blueyonder.co.uk/freespace/fred2_open_r.rar 1.17MB
fs2_open: http://fs2source.warpcore.org/wip/01_20_2004.zip 4.66MB
fs2_open debug: http://fs2source.warpcore.org/wip/01_30_2004.zip 2.12MB
bobboau's test build: http://freespace.volitionwatch.com/blackwater/fs2_open_bobboau_test_2-14-04.zip 1.15 MB
launcher 3.x: http://www.randomtiger.pwp.blueyonder.co.uk/freespace/Launcher3.rar 49.9 KB
launcher 4.x: http://www.randomtiger.pwp.blueyonder.co.uk/freespace/Launcher4.rar 47.9 KB (use for builds after 1/15/04 -Redmenace)
fs2_open wiki:http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/HomePage
fs2 modding tools and walk throughs can be found at
http://freespace.volitionwatch.com
and to head off the eventual question
CVS(used to download code):http://prdownloads.sourceforge.net/cvsgui/WinCvs120.zip?download 3.6MB
Latest PCS 1.3.4: (model converter http://sourceforge.net/projects/alliance
PCS improvement (for auto-facet use in Truespace): http://freespace.volitionwatch.com/blackwater/PCS_facet.zip 349 KB
I also am adding the link to Fractux's FS2 server for the FS2 DIVX movies.
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=16047
New addition is the latest weapons FX
With Missles
http://www.penguinbomb.com/lightspeed/FS2_new_weapon_FX_v0.2e.zip 1.08MB
32-bit planets
TGA Build (reccommended):
http://www.penguinbomb.com/lightspeed/TGA_Planets_FS2_v2.0.zip 15.1 MB
DDS Build (ONLY if TGA is killing you):
http://www.penguinbomb.com/lightspeed/DDS_Planets_FS2_v2.0.zip 4.56 MB
* - Memory Usage (TGA):
v1.0 (all planets in memory): 344 MB
v2.0 (all planets in memory): 68 MB
That's an optimization of 80%.
* - Memory Usage (DDS):
v2.0 (all planets in memory): 22.6 MB
Bobboau-Lightspeed Thruster Hybrids
http://www.penguinbomb.com/lightspeed/Bobboau_Lightspeed_Maps_V1.2.zip 1.10MB
Hi-Poly Fenris-test stage
http://www.3dap.com/hlp/hosted/swfs2/wips/fenris.zip 650 KB
Hi-Poly Herc-test stage
http://freespace.volitionwatch.com/blackwater/hiherc.zip 350 KB
Hi-Poly Alastor-test stage
http://swooh.com/peon/Bubsy87/highpolys/HighpolyTurret1.cob 82.1KB
Nebula + 1 test mission
http://www.penguinbomb.com/lightspeed/FS2_Nebula_Backgrounds.zip
I generally use fs2 with the scp but havn't played fs2 for awile now.
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
well, all i get are crashes with the FSO, so i never use it......perhaps i am doing somethng wrong.
I have tried it lately.
No you're not. It crashes more than it should. I won't have people blame our models either. They work in retail FS2 and FS_Open should not be any more picky that the retail version. If it is, it's not doing it's job.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
IP: the problem with the one model had to do with texture name length and it has been resolved in both the model and in the source
it doesn't really crash any more than it should any more - i only really expirience one crash on occasion and that is the stupid bvug with reticle targetting that we cannot lock down because it doesn't know up in debug builds!!!
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"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
yeah, that thing pisses me off 
I am on the verge of makeing a total replacement for it that ray picks the ship you'r pointed at
and I just recently put out a [url=http://freespace.volitionwatch.com/blackwater/fs2_open_env.zip]new feature demo[/url] (keep in mind this is not stability tested, especaly the trueform bit, it's unoffical, just posting it here so you can have some fun with it)
that exe has three of my favorite unnoffical features, trueform (accessable via the -max_subdivide 2.5 comand line), decals (needs table changes) and environment mapping (works in mission no changes needed, other than specmaps, but it'll use the ship texture if it can't find one of those), these are unoffical as we arn't adding anyhting untill after 3.6, and as a result bugs specific to them are not suported
if you can't get FSO to run, describe how far you get (do you get an error about a registry string?)
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Bobboau, bringing you products that work ......... In theory
I noticed, or I think I noticed in this last demo/test build that the "fisheye" perspective that kind of warps stuff at the edge of the screen is gone. I'm sorry I don't know the technical term, especially since it's been discussed frequently before, but overall I really liked having it gone. For once, the big ships actually seem BIG. Fly up next to an Omega and it finally seems like the 1,700~ meter brick it's supposed to be!
Again, I dunno if this was intentional, or even if I saw it at all. I've been limited to playing FS2 at around midnight these days so maybe my eyes are just giving me candy so I'll go to bed already.
Might be a non-standard field-of-view (FOV) setting.
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"Imagine the Creator as a stand up comedian - and at once the world becomes explicable." -H. L. Mencken
honestly
I never figured out how to use SCP beyond main campaign so I gave up. Please tell me I am not alone
, ok then IT'S JUST ME!
Unfortunately the future is gonna be SCP enabled mods but please don't forget us retail people...(like all 1 of us!) 
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Don't thinkof it as being outnumbered, thinkof it as having a wide target selection!
(Leader) Gundam TC
(Leader) Beyond Redemption
(Fredder) Combat Federation
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