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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Blue Star completed (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9672)
Blue Star completed
It seems working...
Please, test the Blue Star. I could to adapt it in game. Model working with HTL 01_20_2004 and I recomend to use 1024x768x32 resoultion. Screenshot and download are [URL=http://fstbp.narod.ru]here.[/URL]
Very nice, but I thought the bluestar has no beam-weapons?
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Very nice, but I thought the bluestar has no beam-weapons?
quote:
Originally posted by Asprin
So few information about it, but I think if the Blue Star was developed to replace Nial, it must have beam weapons.
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Lookin good.
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[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
this guy should be working for us
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Yes he probably should.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
yes he should ... so youd get something done anytime soon 
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There you have it. Ashrak has spoken. So how about it Asprin? You could start be donating a <800p version of that Bluestar? 
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
Does it meet the quality of other TBP models?
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I think he's capable of producing one that does.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
And with poly limits gone you can now use ships like his with higher poly limits.
quote:
Originally posted by redmenace7
And with poly limits gone you can now use ships like his with higher poly limits.
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honestly until HTL is fully developed and bug squashed to an reasonable extent I wouldn't expect TBP to use it. However, I think it would be nice to have an addon VP with the release for stuff like shine maps and fighter beams ect. Does that make sense?
quote:
Originally posted by Mr. Fury
At this point I want TBP to work with retail FS2. If we are going to have hi-poly models, then we should upgrade all the models which could be a little time consuming and whether it's practical is questionable.
I am all for fs2_open features which does not break TBP when using retail FS2.
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The ship looks good! I like it very much, but I've noticed some bugs! The left engine isn't glowing and when you try to jump out of a sistem the jumpoint close itself before the ship can enter it!
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The left engine isn't glowing
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when you try to jump out of a sistem the jumpoint close itself before the ship can enter it!
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There you have it. Ashrak has spoken. So how about it Asprin? You could start be donating a <800p version of that Bluestar?
Blue Star (Low polys)
Well, I did it with 405 polys, but in my opinion it is bosh! Screenshot and download are [URL=http://fstbp.narod.ru]here[/URL]
405? Wow. That would be one of the lowest poly count models in The Babylon Project. Let's look at the poly counts of some of the existing models?
Centauri Sentri (14m length) 459p
Vorlon Fighter (30m length) 611p
EA Valkyrie (40m length) 577p
Drazi Sky Serpent (16m length) 463p
Bluestar (50m length) ?p
Compared to the rest, something in the region of 600-700p would seem to fit. Although, having looked at your 450p version, you've actually done a really good job of poly reducing it. Clearly you're a skilled 3d artist. If you can do a similarly good job and bring it in at 600-700p you'll have cracked it and I think we're looking at a TBP model. If you're quick enough it might even get in the patch.
Edit: You could use that 406p version as a LOD1.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
quote:
Originally posted by IPAndrews
EA Valkyrie (40m length) 577p
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