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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- IFH released (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9590)


Posted by Black Sheep 2000 on 12-25-2003 01:41 PM:

IFH released

Prequel is now downloadable:

http://ifh.firstones.com/download.shtml

Have a nice day...

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"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!


Posted by Mr. Fury on 12-25-2003 02:01 PM:

Links could use better colour than blue on blue background.
Annoyingly slow download speed, I wish this would be available as a .torrent.

Argh, 6 KB/sec. ~10 hours...

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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Alpha-1 on 12-25-2003 02:07 PM:

quote:
Originally posted by Mr. Fury
Links could use better colour than blue on blue background.
Annoyingly slow download speed, I wish this would be available as a .torrent.

Argh, 6 KB/sec. ~10 hours...


shall i upload the file to the tbp ftp server?
will take only 4 hours

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[URL=http://ifh.firstones.com/] http://ifh.firstones.com/img/banners/banner03.jpg [/URL]


Posted by Mr. Fury on 12-25-2003 02:32 PM:

Thanks to BlackSheep, I am finally getting it. I'll be putting it up as a torrent download in a way or another so you can get it faster than this.

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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by LAM3O on 12-25-2003 04:01 PM:

Whooohooooo, thanks IFH team.


Posted by Black Sheep 2000 on 12-25-2003 04:35 PM:

Around 20 mins left, then it should be up...

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!


Posted by Greco on 12-25-2003 04:40 PM:

AHHHH all the download links have been overloaded no download available 4 poor little old me ! ah someone please upload the torrent link


Posted by Alpha-1 on 12-25-2003 04:51 PM:

Exclamation

mirrors

emule-link: ed2k://|file|ifhsetup.exe|220959945|3D8F3F39269E8D15CACBEDACE6B5F361|/

bittorent: http://www.filerush.com/torrents/ifhsetup.exe.torrent

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[URL=http://ifh.firstones.com/] http://ifh.firstones.com/img/banners/banner03.jpg [/URL]


Posted by Mr. Fury on 12-25-2003 05:16 PM:

I was about to host it as a torrent myself, but now I am seeding it.

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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Ashark on 12-25-2003 06:32 PM:

downloading now on torrent

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Posted by BabProj Team on 12-25-2003 07:10 PM:

We may be able to get it up on 3DDownloads...certainly not on the TBP webserver (thats against our contract).

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- The Babylon Project Team


Posted by Greco on 12-25-2003 10:17 PM:

ah this is JUST great. after 8 hours on bittorrent, I finally have the game on my hard drive, but when I run it, its upside-down!


Posted by Ashark on 12-25-2003 10:41 PM:

bloddy hard to aim with no joystick sensitivity setting


and hyperspace navigation sucks....i head for waypoint and i loose the beacon? oh PUH LEASE

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A man with no sig and chek my homepage for mission pack :)


Posted by Sigma957 on 12-25-2003 11:19 PM:

Cool,will have to download it tomorrow though.

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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2


Posted by Black Sheep 2000 on 12-26-2003 12:32 AM:

@Greco: already answered in the IFH Forum...the prob is your hardware

@ ASHRAK: try to stay close to the beam...when you drop below 50%, just stop and go until you are in the middle of the two nodes. It helps, when you turn slightly in the direction of that funny %-meter...

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!


Posted by Ashark on 12-26-2003 06:59 AM:

quote:
Originally posted by Black Sheep 2000

@ ASHRAK: try to stay close to the beam...when you drop below 50%, just stop and go until you are in the middle of the two nodes. It helps, when you turn slightly in the direction of that funny %-meter...




in the on the croshair there is some blue dotline wth does that show?

__________________
A man with no sig and chek my homepage for mission pack :)


Posted by Black Sheep 2000 on 12-26-2003 09:02 AM:

...dude, you gotta listen to the instructor...it shows you where to turn to face the normal

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!


Posted by Ashark on 12-26-2003 12:50 PM:

the instructor is a bloddy mechanic what does HE know about flying a fury :/

__________________
A man with no sig and chek my homepage for mission pack :)


Posted by Mr. Fury on 12-26-2003 02:20 PM:

I thought IFH would be the game B5 community needs but my hopes were trashed quickly. It's a good beginning but definitely needs improvement almost in all areas of gameplay.

Flight model needs improving, it's kind of cranky as it is now. I have played several games with (semi-)newtonian physics and it's just little too difficult to get into this. But I suppose it is as it should be, a decision of design. Although that will drive many away from the game, and frankly it's not a wonder.

General feedback could use little improvement as well, as it is now, following what happens in the mission is kind of difficult. At the moment it just feels confusing it it's just trying to focus on the enemy fighter in hopes that wingmen can do their job. (obviously not)

Also, dialogue log needs improving as well. It should be clearly visible where a comment starts and ends even during missions. At the moment the log is tangled and thus little difficult to read.

Also, the training part. Usually the instructor just kept going and going, didn't let much time to actually think it over what he just said. Also, at least once or twice the instructor told me to do something and I was wondering how the hell I was supposed to do that, then went to check control configs, "oh, Ctrl-A toggles autopilot, nice for the instructor to leave that out".

But this is a good beginning nevertheless. All the feedback from the prequel should help IFH devs to make big improvements to the final game. At least I hope so.

Now I wonder how I can jump to normal space from hyperspace. I quitted the training after the freighter blew up in hyperspace, it was really nice for the autopilot to threw me quite far from hyperspace route, thus I never get back to Sol beacon. Speaking of missions, perhaps I should even finish that first mission of the prequel campaign sometime.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Ashark on 12-26-2003 02:33 PM:

autopilot automatically turns off in hyperspace manual steering only

__________________
A man with no sig and chek my homepage for mission pack :)


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