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-- Simulating Hyperspace? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9460)


Posted by AkalabethAngel on 10-09-2003 05:14 AM:

Simulating Hyperspace?

Hey, I'm making a few missions using Release 2 and I was wondering how TBP planned to simulate the look of hyperspace? With a bunch of red and black nebulas filling the background?

Using a full nebula doesn't seem to cut it.


Posted by Bri_Dog on 10-09-2003 06:42 AM:

I think the plan is to use a special nebula. Maybe they could make a new subspace effect?


Posted by Aggamemnon on 10-13-2003 11:10 AM:

Hmmm... yes... but again wouldn't that depend on the SCP?

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Posted by BabProj Team on 10-13-2003 01:08 PM:

Original plan was to use the nebula. The sounds are already present...although the graphics aren't really very good at this point. You could always try and change that...

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Posted by Snipes on 10-14-2003 01:29 AM:

What about 2 huge rotating cylinders with the textures applied? Make it untargettable, and so you can't collide in it... Wouldn't that work?

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Posted by Kazan on 10-14-2003 05:12 AM:

quote:
Originally posted by Snipes
What about 2 huge rotating cylinders with the textures applied? Make it untargettable, and so you can't collide in it... Wouldn't that work?


you mean retexturing subspace

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Posted by AkalabethAngel on 10-14-2003 06:07 AM:

quote:
Original plan was to use the nebula. The sounds are already present...although the graphics aren't really very good at this point. You could always try and change that...


Well, I'm not sure how to, but anyway.
The problem I have with Hyperspace as it is now, for instance in the mission featuring the Siren, is that its so dark. Sometimes the screen is basically pitch black. Maybe I need to pop in my B5 collection again but I thought Hyperspace was a little more red.


Posted by -Norbert- on 10-15-2003 09:49 PM:

Isn't there a way to bring more red into the nebula.
I never tryed a nebula in FRED2 so far, but I'm shure theres a way to make more red, or make the red brighter.


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