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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- retrieving Freespace 2 models for convertion. (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9408)
retrieving Freespace 2 models for convertion.
could anyone tell me were i can get the tools to extract the models that are contained in the freespace 2 files. so that i can convert them to homeworld.
thx in advance.
obi_1
[URL=http://www.descent-network.com/cgi-bin/descmankit.cgi?kit=fskit]Descent Manager FREESPACE KIT[/URL]
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Thx Mr.Fury! 
Homeworld, Homeworld: Cataclysm or Homeworld 2? 
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In Omnia Paratus...
(no idea where this comes from...)
geez so many Homeworlds
and I've never played ne 1 of them probably a good thing cuz if i did i'd get confused 
quote:
Originally posted by Greco
geez so many Homeworlds![]()
and I've never played ne 1 of them probably a good thing cuz if i did i'd get confused![]()
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Truth is a three edged sword.
well, actually i getting ready to mod homeworld 2 
just played the HW2 demo.....whoa, this game is absof***alutely-great. Can't wait 'til my exams are over and I can play it.....
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"Imagine the Creator as a stand up comedian - and at once the world becomes explicable." -H. L. Mencken
no formations(like in HW1), no fuel, graphic less "perfect" than Heag.
thats what i dont like about hw2. but i think it will still be a nice game. (too bad i'll have to wait longer for the german release i guess
)
There are formations, but formations are selected automatically based on current "Strike" and "Tactics". Less strike craft micromanagement.
And strike crafts not having fuel is an improvement in my opinion, it was already this way in Cataclysm.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
well, lets see how it ends up. in the full version.
I don't like the way how fighters are handled in HW2. You don't build fighters, you build a complete squad. If one fighter got shot down, you no longer build a new one - you repair the squad (send them to dock with carrier/mothership) after that theres a new fighter in the quad, wich costed nothing.
And while you replace one fighter, the other 4 can't do anything else like say fighting the enemy.
And doesn't look so good like Haegemonie, but has higher system requirements.
Also in the demo you just have to build a massive fregatte fleet and overrun the enemy. In HW you would never hade a chance whith just ion- and assaultfregattes (even when you play a carrier only match).
I've got HW2 on preorder,i like the new homeworld engine as it can handle high poly models easily.
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
Don't missunderstand my post. HW2 is still great, but not as good, as the first part was.
And the damage on the ships look quite good.
norbert, don't worry no damage done 
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