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-- Voicepacks? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9288)
Voicepacks?
Hopefully BWO will have full voicepacks, right, will that include the command briefing, briefing, and debriefing voices, right?
I suppose you'll need some voicework done. When will you be recruiting for volunteers?
Re: Voicepacks?
quote:
Originally posted by Tahna Los
Hopefully BWO will have full voicepacks, right, will that include the command briefing, briefing, and debriefing voices, right?
I suppose you'll need some voicework done. When will you be recruiting for volunteers?

__________________
- The Babylon Project Team
voice is not important do the voices after reales
__________________
The future is always changing. We create the future with our words, our deeds and with our beliefs." - Lady Morella
GTVI Comander
hey!!!
Voices are very important....i do not want to be going into message history just to see what someone said....
a campaign is not a campaign until it has speech..
i like voices but campaign story is more important than voices
and it`s easy to build voices after reales
and it`s to get good voice actors like andmiral Kepler,Aidan Mallory they must sound good kepler is old man where you get oldman voice for kepler and Aidan Mallory is adult where you get
voice actor that sound good for them
__________________
The future is always changing. We create the future with our words, our deeds and with our beliefs." - Lady Morella
GTVI Comander
quote:
Originally posted by JamieK
hey!!!
Voices are very important....i do not want to be going into message history just to see what someone said....
a campaign is not a campaign until it has speech..
__________________
- The Babylon Project Team
I know voices arent essential for a campaign and they do take alot of time and space but they're one of the main things that separate a good campaign from a great one. The one thing that derelict and warzone were missing. The one thing that separates thee main campaign from any new ones. In my opinion at least.
Like was already said, with voices you dont need to keep halting the mission to make sure you've not missed any critical message orders.
I can tell you that if you do go with voices, I'll definately be downloading the pack even if it takes a week on my 56kbps modem.
What kind of requirements do you need to actually make a good recording. All I got is a bundled microphone and MS sound recorder. If you do start recruiting and are in need I'd lend a hand if those meager tools are enough.
One voice pack for the complete BWO campaign is .... pretty heavy. The problem is not a lazy voice director (which was me in the demo and heck I AM LAZY), but the main problem is to find willing voice actors who really can spare the time to record hundred of lines. And that goes along with large amount of time.
I work with another project called IFH (check ifh.firstones.com, if you want). The main part in the demo consists of more than 130 lines. That doesn't sound that much, but let one person record these lines and make sure he always speaks in the same way, so you can recognize the voice later. That can take...years...unless you wanna pay some real actors.
The vocie pack for BWO took me around....4 weeks I guess. Along with finding and recruiting the voice actors. The full version may take 3 months or longer, no idea.
And that is for in-flight voices only.
The briefings and debriefings are far more harder. Here it is important that you get the cleanest possible recordings. With all my audio tools it is still hard for me to correct single recordings issues like someone breathing into the mic or noisy backround. The briefings always take far more time than the in-flight voices. If we had briefings in the demo, you would have gotten BWO around...march this year maybe?
Well...maybe some of you wouldn't even notice bad recordings. There is a bunch of FS2 mods and campaigns who feature voice files. But only a few have really good processed wav files, where you understand everything. Many are too low, others don't sound like radios, others have so many clicks and pops in it, that I care about my speakers. But I usually go for acceptable processed recordings. I don't know if you liked the BWO voices. Maybe I did some mistakes there, I don't know. But I try to make them as FS2-ish as possible.
The voice thing is a fine thing. Having radios voices for the campaign is possible and I will try to "direct" that...but not for briefing voices. That is just too much...for the actors and the persons who process the files....(unless these were recorded in a ound studio with zero noise floor). 
__________________
"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
i'll do it.
__________________
Extraordinary people do extraordinary things, normal people stay home and do nothing.
[URL=http://freespace.virgin.net/combat.federation/index.htm]Combat Federation[/URL] Control....is just an illusion
Caualties of War
Have fun then...
__________________
"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
Care to help?
__________________
Extraordinary people do extraordinary things, normal people stay home and do nothing.
[URL=http://freespace.virgin.net/combat.federation/index.htm]Combat Federation[/URL] Control....is just an illusion
Caualties of War
quote:
Originally posted by silver dracon
i like voices but campaign story is more important than voices
and it`s easy to build voices after reales
and it`s to get good voice actors like andmiral Kepler,Aidan Mallory they must sound good kepler is old man where you get oldman voice for kepler and Aidan Mallory is adult where you get
voice actor that sound good for them

__________________
Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager
coolant conspired to make the appearance of the visitors more sinister than usual. However, the weak electric lighting slowly flickered to life to reveal an ageing man in a dark uniform, rimmed with silver. He walked forward in carefully measured steps
that why i think he is old and he is a GTVI Admiral but i could be wrong
__________________
The future is always changing. We create the future with our words, our deeds and with our beliefs." - Lady Morella
GTVI Comander
No I gotta say the voice acting and integration on the BWO demo was almost perfectly done. I know what you mean about low volume voice recordings, that actually alot more annoying than checking the text, because its so close to being a worthy addition.
If you could voice just the inflight voices it would be fantastic. Thats really all that I was hoping for.
Also is there any freeware sound recording software around?
Goldwave is freeware/shareware.
goldwave.com
__________________
- The Babylon Project Team
yea inflight is the only thing that really counts, its a pain in the ass to have to pause the game everyime someone says something. in breifing and so forth there's no rush and you can read it on your own. Also saves tongs of space.
__________________
Guns don't kill people...
...I kill people.
Thats my thinking as well.
__________________
- The Babylon Project Team
quote:
Originally posted by silver dracon
coolant conspired to make the appearance of the visitors more sinister than usual. However, the weak electric lighting slowly flickered to life to reveal an ageing man in a dark uniform, rimmed with silver. He walked forward in carefully measured steps
that why i think he is old and he is a GTVI Admiral but i could be wrong
(okay, I'm pulling your leg a bit)__________________
Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager
lol wow your big on showing people are NOT old
, very aggressive.
__________________
Guns don't kill people...
...I kill people.
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