![]() |
Show all 18 posts from this thread on one page |
VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- FreeSpace 1/2 Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=33)
-- GTSG Mjolnir (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9151)
GTSG Mjolnir
In my FS2 mission that I am making I have put in GTSG Mjolnirs. I have created an event that frees their beam cannons but when I play the mission they never fire. Why is this?
Because unless you use Mjolnir#home beam then the Mjolnirs are setup to fire directly along their primary beam axis. That means that unless they are pointing directly at the target at a possible time of firing they will not work (because they aren't targeting and therefore aren't shooting).
Volition designeres prefered to use a combination of the Mjolnir and Mjolnir#home so that the ships are guaranteed to be hit by one or two beams as they exit and potentially more depending on their size and path that they take after exiting the node.
__________________
- The Babylon Project Team
I wish they had given the Mjolnirs "auto-tracking" Give them a list of targets and when the target gets in range the SG rotates for a shot....that'd be cool.
I changed their weapon to Mjolnir#home but now I can't get them to point their beam cannons at the target. I tried to do it through the Edit Positon and Orientation. I checked the box, clicked on Object and then told it the ship I wanted it to point to but it didn't point the beam cannon at the ship.
How do I do this?
Quite simply you can't. Once a mjolnir is in a mission it stays in the position it's in.
That said with some table edits it should be possible to make a tracking Mjolnir. Ask someone at TBP how they did the GOD satalite or look in the TBP tables yourself.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Well I used mjolnirs once. Use: point to when you establish position and orientation of the gun, it`s quite good way. Udse. for example, point to a waypoint that is used by a ship you to be target for mjolnir.
__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...
The problem you're having is that the Mjolnir's beam isn't on its front... it's on the TOP. So the 'face this object' function doesn't work. You'll have to twist and turn it using the 'control object' function until it looks right, and even then you'll have to test and tweak.
To make it rotate, that's simple. Just give it rotation speeds in the table entry, with no forward velocity. The tricky part is getting it to orient the beam properly...
__________________
Palpy uber alles!
-Woolie Wool
Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
a moving mjolnir would be badass!
can you see it? it starts running after a ship, top first, at incredible speeds, firing its cannon all the time. totally awesome.
__________________
VolitionWatch Website Manager
I'd just slap AAAfs (or even ULTRA Anti-Fighters if I'm feeling really sadistic) on the Alastor. The enemy fighters won't stand a chance.
That reminds me of the time I put SAAA beams on a wing of enemy Dragons; that was a bad, bad idea...
"Alpha 1 was killed by a beam from Krishna 5"
quote:
Originally posted by Woolie Wool
That reminds me of the time I put SAAA beams on a wing of enemy Dragons; that was a bad, bad idea...

__________________
Im too young to be a hippie :hippy: , but the only good hippie is a hippo...
:hippy:
They were fighter beams based of the SAAA that I called FTRed. They were thinner but acted identically to SAAA.
arent mjolnirs supposed to have missile batteries for defense? i think i read that in the tech room some time... but i never saw them and i dont think they are actually there...
__________________
"Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read."--Groucho Marx
They don't. Another :v: tall tale. 
__________________
[url="http://freespace.volitionwatch.com/us/"]United Space[/url]
Newsie, Modder, Slave to Yogi
------------------
"Snipes ...Is The Dark Continent."
False information planted in case NTF operatives had infiltrated the Aquitaine. 
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Volition also said the Colossus has 80 turrets, so who would believe them?
quote:
Originally posted by Woolie Wool
Volition also said the Colossus has 80 turrets, so who would believe them?
__________________
"Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read."--Groucho Marx
In the tech room it says the GTVA Colossus has over 80 turrets...
In the game it has 63, I believe.
Who cares?
Maybe it was to scare the NTF away 
__________________
In Omnia Paratus...
(no idea where this comes from...)
quote:
Originally posted by Ghostavo
Maybe it was to scare the NTF away![]()

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
| All times are EST. The time now is 01:23 PM. | Show all 18 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.