![]() |
Show all 10 posts from this thread on one page |
VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- FreeSpace 1/2 Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=33)
-- Annoying FRED/Freespace Behaviour (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9130)
Annoying FRED/Freespace Behaviour
I am wondering if anyone has come across this problem.
I have an event set up to tell a Terran crusier to "ai chase" a shivan crusier when it jumps in.
The problem is the Terran cruiser will stop attacking and resume its Initial orders IF I order ANY fighters to "disable" the target.
Does anyone have a work around for this? I can't have my warships stop doing what they are told simply because the player ordered a wing of fighters to disable the target.
1) Never use AI-chase with capships. I know it's the easiest way of doing things but it seldom works well. Capship AI makes them circle, bob up and down or other such rubbish when they use the chase orders.
Instead you should script the battle by having both ships following a waypoint path (or heading to a single waypoint far away enough that they won't reach it in the time the mission will last)
2) Orders given to fighters in game have a habit of occasionally propagating up to the capship level. This is a common problem with the ignore order. I've never heard of it happening with capships when a disable order is given before though.
Scripting the battle as above should solve the problem but if it doesn't you may be able to fix it by using a repeating event containing a fire-beam SEXP for each turret that can hit the enemy ship.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Ya I noticed that dumb behaviour of AI chase as well for Cap ships. I'll use the waypoint method for coreographing cap ship combat as you suggested. The only thing that bugs me is that sometimes a clever player or a player who knows whats going to happen might screw things up by diabling a cap ship too early so the cap ships are too far apart to fight.
Thats how I came across this in the first place...
quote:
Originally posted by Corentor
The only thing that bugs me is that sometimes a clever player or a player who knows whats going to happen might screw things up by diabling a cap ship too early so the cap ships are too far apart to fight.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Thanks for all the help and suggestions.
No Problem. If you haven't already check the FRED section of my FAQ for lots more hints and tips 
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
More questions
How do I prevent the player from being able to edit another wing's load out and ship selection?
seleheships, press Shift-S and click the 'Locked' checkbox in the Misc. or Initial status windows.
__________________
Im too young to be a hippie :hippy: , but the only good hippie is a hippo...
:hippy:
What Hippo said or simply put them in wings delta or epsilon (which appear at the top of the hud but which can't be edited).
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Cool, thanks for both suggestions.
| All times are EST. The time now is 10:53 AM. | Show all 10 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.