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-- Fred2 Question . Problem with Reinforcements (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=9093)
Fred2 Question . Problem with Reinforcements
Hi. I've made a mission(Situation: Player trys to lurk an Enemy Capship in a trap) where the player can call a Capship as reinforcement. But if the Player call this Ship to early the mission should be over. But what do i have to do that the Enemy Ship which should be destroyed by the Reinforcement Capship don't jump in iff the Reinforcement Capship is called to early? And how can i end the Mission at that point?
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Truth is a three edged sword.
Just set an arrival time for the reinforcement ship. When the time (or event as it may be) is up or the event is true then the reinforcement becomes available and the player can call it in.
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- The Babylon Project Team
Another method could be to create a regular reinforcement wing, and key the cap ship's arrival time with the wing. Now, you would end up calling in a cap ship and a fighter wing, so this may may not jive with how you need the mission to progress, but it is another method to call it.
Later!
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The Trivial Psychic Strikes Again!
quote:
Originally posted by Trivial Psychic
Another method could be to create a regular reinforcement wing, and key the cap ship's arrival time with the wing. Now, you would end up calling in a cap ship and a fighter wing, so this may may not jive with how you need the mission to progress, but it is another method to call it.
Later!
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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Ok. Maybe i spelled wrong. Before i asked this question i managed to get the Capship as reinforcement that was no problem. The player should be able to call the Reinforcement Capship anytime he want's. To that point it's no Problem. But now the Problem if he call it to early the Capship which should be lurked into a trap should not arrive. And the mission should end. Any ideas? Thanks.
__________________
Truth is a three edged sword.
You should just build the mission to avoid that possibility all together. Needless complexity kills missions.
__________________
- The Babylon Project Team
quote:
Originally posted by Kosh_Naranek
Ok. Maybe i spelled wrong. Before i asked this question i managed to get the Capship as reinforcement that was no problem. The player should be able to call the Reinforcement Capship anytime he want's. To that point it's no Problem. But now the Problem if he call it to early the Capship which should be lurked into a trap should not arrive. And the mission should end. Any ideas? Thanks.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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